The Expedition Center turns your spare Pals into a passive supply line, sending teams out on timed adventures that return with everything from Ore and Pal Spheres to Ancient Parts and Training Manuals. The trick to a steady flood of loot is not luck. It comes down to combat power, the right elements, and unlocking every mission the game offers.
Quick answer: Reach Tech Level 15, spend two points to unlock the Expedition Center, build it at a base, and defeat at least the first Tower Boss. Then send teams of high combat power Pals that meet each expedition’s element requirement, condensing key Pals to one or two stars to push rewards up to +1348%.

Requirements to unlock the Expedition Center
Two conditions gate the whole system, and you need both before any Pal can leave on an adventure.
You do not have to clear the bosses in a fixed order. Tackling a tougher boss early can unlock a better-paying expedition sooner, so it is often worth reaching above your comfort zone if you want higher-tier drops quickly.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How expedition rewards scale (the +1348% boost)
Rewards are not fixed numbers. They are calculated from the Pals you send, and combat power is the lever that matters most. The stronger the team, the more items come back and the faster the mission finishes. Push the team hard enough, and rewards climb by as much as 1348% over the baseline.
The Expedition Center walks you through two screens. The first lists each adventure with its duration, recommended combat power, overall risk, the element required for part of your team, and the potential rewards. Those rewards are possibilities, not guarantees, so expect variation on each run.
The second screen is where you build the team. You can send up to 100 Pals, and a portion of them must match the expedition’s required element to embark. Once the roster is set, the game recalculates the exact duration and reward output based on your combat power. Higher power shortens the timer and increases the haul at the same time.
Tip: Because both speed and yield scale with power, investing in a few elite teams pays off far more than sending large groups of weak Pals. Fewer, stronger Pals finish faster and return more.

Best Pals and power tips for maximum yield
To hit the highest reward multipliers, build teams around raw combat power and then specialize them by element for each expedition. A few reliable habits do most of the work.
- Catch strong Pals and condense them, bringing key members to one or two stars for extra power.
- Use Pal Souls, Trust, and other progression mechanics to raise each Pal to its highest possible level.
- Keep dedicated element teams so you always meet the required type for a given expedition.
- Frostallion Noct provides the highest combat power and is the standout pick for pushing reward multipliers.
Normal expeditions: rewards and recommended Pals
Normal expeditions hand out mixed loot and generally improve as you unlock the later ones. Element requirements decide which teams you can send.
| Expedition | Element | Notable rewards | Recommended Pals |
|---|---|---|---|
| Grassland Cave | None | Ore, Basic Pal Spheres, Meat, Ancient Parts | Vanwyrm |
| Forest Hideout | Grass | Mixed, better than the first mission | Lyleen, Wumpo Botan, Brahola |
| Searing Volcano Cave | Fire | Ultra Spheres, Large Pal Souls, Bellanoir stone shards | Blazamut, Suzaku, Ragnahawk |
| Hidden Desert Ruins | Earth | Higher yields than the volcano run | Anubis, Knocklem, Warsect Terra |
| Icy Snowpeak Cave | Ice | Ancient Cores, Pure Quartz, Legendary Spheres | Frostallion, Bastigor, Wumpo |
| Spectral Cherry Blossom Cave | Water | Crude Oil, Mega Souls, raid shards | Neptilius, Jormuntide, Suzaku Aqua |
| Cursed Feybreak Cave | Dark | Exotic Spheres, Chromite, raid shards, best Pal Meat | Frostallion Noct, Necromus, Shadowbeak |

Hard expeditions: specialty loot and top Pals
Hard versions trade the grab-bag rewards of Normal runs for focused, high-value output. Use them when you need a specific resource in bulk.
| Expedition | Element | Focus rewards | Recommended Pals |
|---|---|---|---|
| Rayne Syndicate Smuggler Camp | Any | Pal materials: Glands, Juices, Oil, components | Paladius, Hartalis, Selyne |
| Friends of Pals League Underground Market | Grass | Pal Spheres from Basic up to Exotic | Grass-type team |
| Brotherhood of the Eternal Blaze Black Market | Fire | Wood, Stone, Sulfur, Chromite, Crude Oil | Top Fire-type Pals |
| Illegal Militia Factory | Earth | Ammunition: arrows, bullets, oil, ammo types | Earth-type team |
| Institute of Genetic Research Lab | Ice | Pal Souls, Lotus Blossoms to sell | Best Ice-type Pals |
| Flower Moon Society Secret Base | Water | Training Manuals, Technology Books, Mog Coins, Gold | Best Water-type Pals |
| Ancient Ruins of the Feybreak | Dark | Ancient Parts, raid shards | Strongest Dark-type Pals |

Confirming a run and keeping the loop going
An expedition is running correctly once the team departs and the timer shown on the selection screen begins counting down. When it finishes, the rewards land automatically for collection, and because the reward pool lists possibilities rather than fixed drops, the exact items can differ between two runs of the same mission.
If a team refuses to embark, the usual cause is a missing element requirement, since a portion of the roster must match the required type. Combat power below the recommendation will not block the launch, but it lengthens the duration and shrinks the reward multiplier, so the run feels far less rewarding than it should.
Set up dedicated teams for each element, keep condensing your strongest Pals, and rotate expeditions based on what you need most. With Normal missions covering broad resources and Hard missions targeting specific materials, the Expedition Center becomes a hands-off engine that keeps your bases stocked while you focus on everything else on Palpagos Island.






