Gaming Guide

Palworld Flying Mount Tier List: Every Air Pal Ranked (July 2026)

A speed-first ranking of every rideable flying Pal in Palworld 1.0, with mount speed stats and standout picks called out.

A speed-first ranking of every rideable flying Pal in Palworld 1.0, with mount speed stats and standout picks called out.

Picking the right winged Pal decides how fast you cross the Palpagos Islands, how long you can stay airborne, and how well you fight without ever touching the ground. Flight speed does most of the heavy lifting, but stamina, mounted combat, and Partner Skills separate a genuine endgame flyer from a stopgap you replace in a few hours. The ranking below sorts every rideable air Pal in Palworld 1.0 by mount speed, then flags the combat specialists worth grabbing even when their raw numbers look modest.

Quick answer: Ride Jetragon for the best all-round flying mount, since it pairs top-end speed with the ability to float on water while stamina refills. Panthalus posts the highest baseline mount speed at a flat 3,000, so it is the pick if you want raw travel pace with no ramp-up.

Image credit: Pocketpair

Palworld flying mount tier list

Numbers in the table are each Pal’s mount speed range, shown as its base value through its fully invested value. Higher is faster.

TierFlying Pals (mount speed)
SJetragon (1700–3300), Panthalus (3000), Shaolong (1400–2800), Eidrolon (1400–2750), Eidrolon Ignis (1400–2750)
AFrostallion (1200–1800), Frostallion Noct (1200–1800), Selyne (1000–1600), Faleris (1000–1400), Faleris Aqua (1000–1400)
BRoujay (950–1350), Shadowbeak (850–1200), Ragnahawk (800–1300), Suzaku (850–1100), Suzaku Aqua (850–1100)
CBeakon (750–1200), Beakon Cryst (750–1200), Astegon (700–1100), Helzephyr (700–1100), Helzephyr Lux (700–1100), Dynamoff (700–1000), Quivern (800–950), Quivern Botan (800–950)
DVanwyrm (700–850), Vanwyrm Cryst (700–850), Elphidran (630–800), Elphidran Aqua (630–800), Nitewing (600–750), Xenolord (550–660)

How this was ranked: placements follow each Pal’s mount speed stat first, then account for stamina, mounted combat, and Partner Skill utility for close calls. The list reflects Palworld 1.0 as of July 2026.

Image credit: Pocketpair / RageGamingVideos

Jetragon sits at the top for good reason. It reaches a mount speed of 3,300 when fully built, crossing the map faster than anything else, and its exclusive Meteor attack turns it into a serious aerial damage dealer. The detail that keeps it relevant even after every fast travel point is unlocked is water floating, which lets it recover stamina mid-ocean instead of dropping you into the sea.

Panthalus is the outlier of the S tier because its speed is locked at a flat 3,000 with no lower base value, so it flies at full pace from the moment you mount it. Shaolong, Eidrolon, and Eidrolon Ignis round out the tier, all topping out near 2,750 to 2,800. If you own any of these five, there is no meaningful reason to invest in a slower flyer for travel.

Image credit: Pocketpair

Combat flyers worth their lower speed

Some Pals rank lower on pure mount speed but earn their spot through what they do to your attacks while mounted. Frostallion converts your damage to Ice while you ride it, which shreds Dragon-type enemies and many late-game bosses despite its 1,800 top speed. Frostallion Noct trades that Ice conversion for Dark-typing and matches the same speed ceiling.

Xenolord is the clearest example of the gap between a travel score and a combat score. Its mount speed caps at just 660, which is why it lands in the D row of a speed-based table, but its Partner Skill boosts ranged-weapon use from the saddle and its stamina keeps it airborne far longer than most. If you spend more time fighting Alpha Pals and clearing camps from the air than racing between waypoints, treat Xenolord as a top-tier combat mount rather than a slow flyer.

Note: Shadowbeak and Astegon follow the same logic on a smaller scale. Both offer strong offense that plays better than their speed numbers suggest, so weigh them up if mounted battles are your priority.

Image credit: Pocketpair

Mid-game workhorses to bridge the gap

Before you land a legendary flyer, the A and B tiers carry you comfortably. Faleris and Faleris Aqua are among the fastest non-legendary options at 1,400, with smooth handling and enough stamina to stay useful into the endgame. Selyne edges slightly ahead at 1,600, while Suzaku and Suzaku Aqua offer long-range comfort plus elemental Partner Skills against Fire- and Water-weak targets.

Beakon and Helzephyr are the standout early unlocks. Both reach 1,200 and become available well before the legendary flyers, making them the best value picks for closing out the mid-game map. Ragnahawk and Quivern are dependable but unremarkable, filling in when nothing faster is available.

Image credit: Pocketpair

Early flyers to retire quickly

Nitewing, Vanwyrm, and the Elphidran pair sit at the bottom of the speed chart, between 750 and 850. They do the one job you need early on, which is getting you off the ground, but every one of them is a placeholder you should replace as soon as a B-tier or higher Pal is within reach. Elphidran Aqua’s Water typing gives it a narrow niche for element-specific fights, though its 800 speed keeps it firmly in the swap-out category.

The short version: is simple. Chase Jetragon or Panthalus for speed, keep Frostallion or Xenolord saddled when you plan to fight, and lean on Faleris, Beakon, or Helzephyr until those legendaries are yours.