Gaming Guide

The Asterkarn Incident Walkthrough in Grim Dawn: Fangs of Asterkarn

Find the missing scouts, avoid the misleading side quest, and put down Garmir the Lost in the Frostveil Highlands.

Find the missing scouts, avoid the misleading side quest, and put down Garmir the Lost in the Frostveil Highlands.

The Asterkarn Incident is the first real objective in the Fangs of Asterkarn expansion, opening right after the short intro quest. Two scouts have pushed into the Frostveil Highlands and gone silent, and your job is to track them down before the cold and the wildlife finish them off. There is no quest marker to lean on here, which is what trips most players up.

Quick answer: Accept the quest after Trouble in Asterkarn, travel north into the frozen Frostveil Highlands, then head east across the open zones until you reach Garmir the Lost. Defeat him, speak to the freed scouts, then talk to Ulfgarn, Son of Garn, to complete the quest and unlock Journey to Kurnhold.


How The Asterkarn Incident starts

The quest becomes available once you finish Trouble in Asterkarn, the brief opener for the expansion. Agree to search for the missing scouts and you will be sent straight into the new region. The catch is that there is no quest tracker guiding you to the scouts. The only on-screen help is a star icon that appears once you are already close to them.

Quest objectives

OrderObjective
1Explore the Frostveil Highlands in search of the missing scouts
2Vanquish Garmir the Lost
3Speak to the Scouts
4Speak to Ulfgarn, Son of Garn, in the Frostveil Highlands

Route through the Frostveil Highlands to Garmir the Lost

Head due north from the entrance. You will cross several small map segments packed with large groups of wild, aggressive animals. Clear or run past them and keep pushing toward the frozen ground ahead.
Map route through the Frostveil Highlands leading from the first side quest to the boss in Grim Dawn: Fangs of Asterkarn
The path north and then east keeps you on track toward Garmir the Lost (Image: Crate Entertainment)
Once you reach the snowy section of the Frostveil Highlands, swing east and follow the small pathway into the next open zone. This eastward turn is the key move, since the early NPC hint points you in a misleading direction.
Keep moving east and follow the marked path toward the boss arena. Garmir the Lost sits at the end of this route, with a couple of optional side quests popping up along the way.

Optional side quests you can skip

Two side quests appear before the boss, and neither is required to finish the main objective. If you chase the first one blindly, you will end up wandering away from the scouts.

Side questWhat it involves
Hearth in the BlizzardSends you northwest to kill a large beast for its meat. The dead-end at the end holds a lore book that grants bonus XP, but going this way stalls your progress.
Feathers of a BirdA short task that pops up just before you reach Garmir the Lost.

Note: Hearth in the Blizzard is the reason many players get stuck. Grab the lore book if you want the extra experience, then return to the eastward path rather than continuing northwest.


How to beat Garmir the Lost

Garmir the Lost is a huge beast with two attacks you need to respect. He breathes fire in front of him, and he slams the ground to send out large lines of ice. Both are area attacks, so the fight is mostly about positioning.

  • Keep moving to stay out of the fire breath cone.
  • Watch for the ground punch and step away from the ice lines as they form.
  • Close the gap and apply damage between his telegraphed attacks.

The attacks are more annoying than deadly once you learn the timing, and a reasonably geared character will bring him down without much trouble.


Finishing the quest and rewards

With Garmir the Lost down, walk to the guards behind him and free the scouts. Then speak to Ulfgarn, Son of Garn, one of the Kurn. He points you toward Kurnhold and warns that the trip will be difficult.

You know the quest is complete when the objectives clear and the following rewards land in your inventory and reputation totals.

RewardDetail
ExperienceQuest completion XP
Kurn Reputation+100
ItemFrozen Aster
Next questJourney to Kurnhold begins

Speaking with Ulfgarn is what flips the quest to complete and hands off Journey to Kurnhold, so make sure you talk to him rather than leaving the area straight after the boss. From here, the path leads west toward Kurnhold and the deeper story of the Kurn tribes.