Gaming How-To

Grim Dawn: How to Respec Skills, Attributes, and Devotion

Reset your abilities and Devotion at the Spirit Guide, refund Attributes with a Tonic of Reshaping, and understand why Masteries stay locked.

Reset your abilities and Devotion at the Spirit Guide, refund Attributes with a Tonic of Reshaping, and understand why Masteries stay locked.

Grim Dawn lets you rebuild almost every part of your character after the fact, which matters in a game where two Masteries and a sprawling Devotion map can pull a build in the wrong direction. You can pull points out of skills, the Devotion tree, and your Attributes, then spend them differently. The one thing that stays permanent is your class combination.

Quick answer: Reset skills and Devotion by talking to a Spirit Guide (starting at 25 Iron Bits), refund Attributes with a Tonic of Reshaping, and accept that your two chosen Masteries cannot be changed without an external mod.

Illustration
Respec freely on your existing class combo (Image via Crate Entertainment)

What you can and cannot reset

Three parts of your character are fully refundable. One is locked for good. Knowing which is which before you commit points saves a lot of grief.

SystemCan you reset it?How
Skill pointsYesSpirit Guide, for Iron Bits
Mastery bar pointsYes (down to the last point)Spirit Guide, for Iron Bits
Devotion pointsYesSpirit Guide (Iron Bits + Aether Crystals) or Tonic of Clarity
Attributes (Physique, Cunning, Spirit)Yes, with expansionsTonic of Reshaping
Masteries (your two classes)NoNot possible in-game

Attribute and Devotion resets rely on content added by the expansions, so a base-game-only character has fewer options. On a fully updated install with the expansions installed, everything except your Mastery choice is adjustable.


Reset skills and Devotion at the Spirit Guide

Find a Spirit Guide. This is the NPC that refunds points, and you can spot one by the book icon floating above their head. The first one sits in Devil’s Crossing, the starting town, tucked away in one of the cells.
Talk to the Spirit Guide and remove skill points one at a time. Each refunded point goes back into your pool so you can re-spend it elsewhere. You can also pull points out of the Mastery bar itself, all the way down to the final point, but that final Mastery pick never comes back.
Reset Devotion through the same Spirit Guide. Devotion refunds cost Iron Bits plus Aether Crystals, a common crafting resource that is easy to stockpile. Note that you cannot pull a point out of a constellation that grants affinity if other constellations still depend on that affinity, so unwind in the right order.

You are not limited to Devil’s Crossing. A Spirit Guide is available in several hubs as you progress:

  • Devil’s Crossing
  • Coven’s Refuge
  • Steelcap District
  • Conclave of the Three
  • The Crucible

Tip: When resetting Devotion on the constellation screen, you can undo assignments for free right up until you close the window and confirm. Only committed points cost anything to remove later.


Skill point respec cost

Refunding skill points is cheap at first and gets steadily more expensive. The price rises for every block of 20 points you reset on a character, so tidying up a few misplaced points barely dents your Iron Bits, while a wholesale rebuild adds up fast.

Points resetCost per point (Iron Bits)
1–2025
21–4050
41–60100
61–80150
81–100200
101–120300
121–140400
141–160500
161–180750
181–2001,000
201–2201,250
221–2401,500
241–2602,000
261–2802,500
281–3003,000
301–3204,000
321–3405,000
341–3607,500
361–38010,000
381+15,000

Reset the whole Devotion tree with a Tonic of Clarity

If you want to wipe every Devotion point at once instead of clicking through them, use a Tonic of Clarity. It refunds the entire tree in a single action, which is far quicker than manually unwinding a fully invested constellation map.

Tonic of Clarity drops from Nemesis creatures, and it can also come from specific quests:

  • Desperate Measures
  • A Sister’s Love
  • The Power of Galfang
  • Dreeg’s Usurper
  • No Room for Weakness

Reset Attributes with a Tonic of Reshaping

Attributes are the three core stats. Physique raises your health, health regeneration, and defensive rating. Cunning boosts several damage types. Spirit increases energy, energy regeneration, and magic damage. They also gate what gear you can equip, so a bad spread can block you from wearing the items a new build wants.

Illustration
Attribute refunds require a Tonic of Reshaping (Image via Crate Entertainment)

The only way to refund Attributes is the Tonic of Reshaping. You receive one from the Lost Father quest and one from The Feast quest, which gives you two free resets early on.

For additional resets, craft more Tonics of Reshaping at a Celestial Blacksmith such as Bella Fald. He spawns in a hidden area behind a breakable wall inside the Tomb of Herald Mathis, and only on Elite and Ultimate difficulties, so you cannot craft these on a first Normal run.


Why you cannot change your Masteries

Your Mastery choices are the one permanent decision. You pick your first class at level 2 and your second at level 10, and once points are invested there is no in-game way to swap either class for a different one. The Spirit Guide will refund the points inside those Masteries, but it will not let you exit a Mastery entirely, which is what keeps the class combination locked.

This is a deliberate design choice meant to give class selection lasting weight. If you truly need a different pairing, the practical route is to roll a new character. Third-party tools such as GD Defiler or GD Stash can force a class change, but they are not officially supported.


How to confirm the respec worked

After a reset, open your character screen and check your available point pools. Refunded skill and Devotion points return to those pools immediately, ready to reassign, and your Iron Bit total drops by the cost shown. An Attribute reset returns all invested Physique, Cunning, and Spirit points so you can redistribute them from scratch.

Because skill refunds get pricier in bands of 20, plan the build you want before you start pulling points, then spend in one pass rather than experimenting point by point. That keeps the Iron Bit cost low and leaves your new setup ready to test the moment you leave town.