The Demigod is a near-maxed small forward in Practical Basketball that can drive, dunk, pull up from mid-range, and shut down perimeter scorers on the same setup. It leans on elite athleticism and a versatile shooting profile rather than one dominant stat, so it stays useful whether you are attacking the rim or guarding the other team’s best option during Stress Test 3.
Quick answer: Create a Small Forward at 6’9″ height, 6’9″ wingspan, 230 lbs, Normal body type, Right handed, no Anomaly. Set 95 Driving Dunk, 88 Mid-Range Shot, 83 Three-Point Shot, 81 Ball Handle, 97 Perimeter Defense, and 92 Stamina, then run Downhill or Crafty Finisher as your Takeover.

Demigod build frame and vitals
Start with the physical frame before spending any attribute points. Height sets your caps, so the 6’9″ small forward gives you finishing reach and defensive coverage without turning into a slow interior player. Keep the vitals exact, since even a small change to height or wingspan can lock you out of the badge tiers below.
| Setting | Value |
|---|---|
| Position | Small Forward |
| Height | 6’9″ |
| Wingspan | 6’9″ |
| Weight | 230 lbs |
| Anomaly | None |
| Body Type | Normal |
| Handed | Right |
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The key thresholds are 95 Driving Dunk for rim pressure, 88 Mid-Range Shot for reliable pull-ups, and 97 Perimeter Defense for clamps on the wing. Everything else supports that two-way identity. Enter these values in order and confirm the totals match before finalizing.
| Category | Attribute | Value |
|---|---|---|
| Finishing | Close Shot | 72 |
| Finishing | Driving Layup | 80 |
| Finishing | Driving Dunk | 95 |
| Finishing | Standing Dunk | 25 |
| Shooting | Mid-Range Shot | 88 |
| Shooting | Three-Point Shot | 83 |
| Shooting | Moving Shot | 75 |
| Shooting | Free Throw | 43 |
| Playmaking | Pass Accuracy | 25 |
| Playmaking | Ball Handle | 81 |
| Playmaking | Post Control | 25 |
| Defense | Interior Defense | 81 |
| Defense | Perimeter Defense | 97 |
| Defense | Lateral Speed | 82 |
| Defense | Steal | 25 |
| Defense | Block | 85 |
| Defense | Rebound | 25 |
| Physicals | Stamina | 92 |
| Physicals | Speed | 85 |
| Physicals | Acceleration | 84 |
| Physicals | Vertical | 95 |
| Physicals | Strength | 62 |
Note: The 81 Ball Handle covers the core dribble package but limits some advanced breakdown animations. That trade is intentional here, because it protects the finishing, shooting, and defense that define the build.

Best badges for the Demigod build
Badges amplify the stats you already paid for. The top picks are Midrange Maestro and Locks at Diamond, Intimidator for contests, and Quickdraw, Trampoline, Limitless, and Fade Artist to round out shooting and defense. Equip them across all four categories as shown.
| Category | Badge | Tier |
|---|---|---|
| Finishing | Traffic Finisher | Amethyst |
| Finishing | High Flyer | Amethyst |
| Finishing | Aerial Assault | Gold |
| Shooting | Midrange Maestro | Diamond |
| Shooting | Formless | Gold |
| Shooting | Tunnel Vision | Gold |
| Shooting | Quickdraw | Gold |
| Shooting | Limitless | Silver |
| Shooting | Fade Artist | Bronze |
| Playmaking | Space Creator | Gold |
| Playmaking | Quick Handles | Gold |
| Playmaking | Tireless Handles | Gold |
| Playmaking | Glove | Silver |
| Defense | Locks | Diamond |
| Defense | Intimidator | Diamond |
| Defense | Lurker | Gold |
| Defense | Trampoline | Gold |

Takeover choice: Downhill or Crafty Finisher
Both takeovers push the same goal of getting to the rim and finishing. Downhill raises blow-by success and speed, so most defenders struggle to stay in front of you on a drive. Crafty Finisher fits players who prefer controlled guard-style finishing with the Gold-level handles, and it helps you convert over taller defenders.
| Takeover | Effect | Best for |
|---|---|---|
| Downhill | Improves blow-by pressure and speed on drives | Direct attacks against slower defenders |
| Crafty Finisher | Supports controlled finishing over bigger players | Guard-style scoring with the 81 ball handle |
How to play the Demigod on both ends
On offense, attack the basket the moment you see an opening and use the 95 Driving Dunk and 95 Vertical to finish through traffic. If a defender crowds the lane, pull back into a mid-range shot rather than forcing contact. That mix keeps the defense guessing and prevents you from becoming predictable.
On defense, take the assignment on the opposing team’s top scorer. Stay near the three-point line, contest every jumper with the 97 Perimeter Defense, and avoid chasing ball handlers far from the play. When an opponent fumbles or loses control, turn the stop into a fast-break finish using your speed.
Manage stamina carefully. The 92 Stamina supports repeated drives and defensive recoveries, but back-to-back isolations will drain it. Lean on screens, cuts, and drive-and-kick reads instead of forcing every possession one-on-one.

Confirm the build is correct
Open the vitals and attributes screen after saving and check that Driving Dunk reads 95, Mid-Range Shot reads 88, Perimeter Defense reads 97, and Stamina reads 92. If any of these dropped, your height, weight, or wingspan is off, which lowers the caps and blocks the higher badge tiers. Reset the frame to 6’9″ and 230 lbs, then re-enter the spread.
Attributes are wiped between test windows, so export a screenshot of your vitals before Stress Test 3 goes offline for updates. The optimal spread stays close to this even after a rebalance, which means the same numbers will get you back to a working Demigod quickly once a new build is live.






