Gaming How-To

How to Beat the Corvus Nushi in Beast of Reincarnation

Both giant crows share a weakness to ranged pressure and Rangifer restraints, with the second adding a three-talon parry pattern.

Both giant crows share a weakness to ranged pressure and Rangifer restraints, with the second adding a three-talon parry pattern.

The Corvus fight closes out Root Rot, the seventh chapter of Beast of Reincarnation, and it is really two Nushi encounters stacked back to back. Both giant crows carry the same name, and both stay airborne for most of the battle, which makes standard katana pressure almost useless until you force them down. The saving grace is that the two birds never attack at the same time, so you always face one target at a time.

Quick answer: Keep moving with Emma’s hair, chip the airborne Corvus with ranged shots and dodge or parry its divebombs, then use the Rangifer Nushi skill to restrain it after it lands and unload melee hits. Repeat for the second Corvus, but retime your parries for its three-talon strikes and avoid its ground AoE acid.

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The Corvus is a flying Nushi, so ranged weapons carry the fight (Game Freak).

First Corvus attacks and how to counter them

Because the first Corvus flies almost constantly, your bow and crossbow do the heavy lifting. Standing still to shoot is a trap, though, since the bird floods the arena with acid. Learn its four moves and what each one demands from you before you commit to a rhythm.

Corvus attackWhat to do
Throws a bomb that bursts into acidBreak line of sight and reposition off the splash
Drops acidic projectiles onto Emma’s spot, leaving lingering acidKeep moving so the pools never land on you
Divebombs with beak and talonsDodge or parry the strike
Summons smaller Corvid Malefacts as minionsClear the adds so they stop interrupting your shots
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Restrain the bird the moment it dips low after a divebomb (Game Freak).

Damage rotation for the first Corvus

Use Emma’s hair to swing between the far ledges around the arena. Constant movement keeps the acid projectiles behind you and gives you clean angles for ranged fire.
Fire arrows and crossbow bolts whenever the Corvus hovers, then stop shooting the instant it winds up a divebomb. Dodge through the lunge or parry the beak-and-talon hit to stay safe.
As soon as the bird drops close to the ground after an attack, trigger the Rangifer Nushi skill to restrain it. While it is pinned, switch to melee and land as many strikes as the window allows before it climbs back into the air.

Tip: Deal with summoned Corvid Malefacts quickly. Leaving them alive means extra hits landing on Emma while you are lining up shots, which pushes you into the acid you are trying to avoid.


Second Corvus and the three-talon phase

Emma and Koo take on the second Corvus on far less stable footing. You have to use Emma’s hair to leap between platforms while you wear the bird down. Falling does not fail the encounter, but it does cost you momentum, so a clean run of hits ends the moment you drop off a ledge.

The opening approach mirrors the first fight. Stay mobile, punish the airborne windows with ranged fire, and restrain the bird for melee bursts after it comes down. The final phase is where things change.

  • The second Corvus now attacks with three talons, so your old parry timing from the earlier fights no longer lines up. Adjust to the extra strikes before you commit to deflecting.
  • If the bird stays grounded too long, it releases an AoE acid burst. Do not overstay your melee window once it settles.
  • Restraining after a parry remains the highest-damage tactic, so keep prioritizing that loop through the close of the fight.
Game Freak)
The last phase adds a third talon to the Corvus attack chain (Game Freak).

Once the second Corvus falls, Root Rot wraps up and the chapter is complete. If you find yourself struggling with the parry timing, keep leaning on the ranged-and-restrain loop rather than trading blows in the air, since that is what carries both crows down without exposing Emma to the acid that blankets the arena.