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A Plague Tale: Requiem Chapter 5 Statue Door Puzzle Solutions

Exact light targets for all three statue doors in the Second Trial, plus the crank and spike sequence that follows.

Exact light targets for all three statue doors in the Second Trial, plus the crank and spike sequence that follows.

Chapter V: Desolation It Wrought drops Sophia and Leni into the Second Trial, and almost every locked door inside it works the same way. You stand on a marked floor plate, split the Sphere’s light into red, green, and blue beams, and rotate each beam until it touches the gem of the matching color. The statues flanking each door hide those gems in awkward places, which is where most players stall.

Quick answer: Stand on the lit flower plate, hold R1/RB to project the three beams, tap D-pad left/right to select a color, and rotate with Circle/B until red, green, and blue each land on their matching gem. First statue door: red on the left statue’s helmet, green in the middle, blue on the right statue’s hand. Second statue door: green at the top, blue at the bottom, red on the right statue’s eye.


Light Splitting controls and where you can use them

The ability comes from the pedestal in the first room of the Trial’s entrance. Placing the Sphere there upgrades it, and from that point the orb throws three separate colored beams instead of one. The beams only appear while you are standing on a floor dial marked with a flower symbol, and those dials also tell you where the game expects you to solve each puzzle from. If nothing projects, you are on the wrong tile.

ActionPlayStationXbox
Project the light beamsHold R1Hold RB
Switch between the three colorsD-pad left / rightD-pad left / right
Rotate the selected beamCircle (or Square)B (or X)
Swap to the path-reveal modeD-pad rightD-pad right

The same orb clears the petrified ash piles scattered around these rooms. Sweeping a beam across a dust mound often uncovers a crank, a mirror, or a gem you need, so clear the room before you start aligning anything.


Statue door beam targets (all three doors)

The three statue doors sit along the same route in Sub-Chapter 3, The Four Symbols, on the path taken while hunting the second symbol. Each one uses the identical setup with a different gem layout. The trap on the second door is that several blue gems are visible at once, and only one of them counts.

DoorBeamTarget
First statue doorRedLeft statue’s helmet
First statue doorGreenMiddle of the door
First statue doorBlueRight statue’s hand
Second statue doorGreenTop
Second statue doorBlueBottom
Second statue doorRedRight statue’s eye
Third statue doorRed, green, blueThe rightmost gems below the door

After the first door opens, the corridor beyond has a spike trap running through the middle of the walkway, so time the jumps rather than sprinting. At the end of that corridor, swing a beam to the left to burn away the petrified ash blocking the route to the second door.


Third statue door: cranks, platforms, and the spike floor

The last room is the long one. It combines everything the Trial has taught you, and it needs Leni holding cranks while you move, so nothing here can be rushed. Work through it in this order.

Aim a beam at the dust in the front right of the room to burn it away. A cogwheel is buried underneath it, and it becomes interactable once the ash is gone.
Use the cog to raise the nearby platform, then release it. The platform drops the moment you let go, which is intentional. Leni steps in and offers to hold it for you.
Sophia at the stone crank with the E interaction prompt and X Cancel shown on screen
The crank prompt appears once the petrified ash is cleared. Image: Asobo Studio
With Leni on the crank, jump onto the raised platform and cross to the far side. From the flower plate there, align the three colored beams with the gems on the right-hand wall to shift the next set of platforms.
Leni steps up to a hand crank beside a glowing light barrier while the mechanism is held in place
Leni takes over a crank so the platform stays raised while Sophia crosses. Image: Asobo Studio
Run-jump the gap over the spikes. A standing jump falls short here, so build up a short run first, then stand in the light on the other side and align the beams with the gems on the opposite wall.
Hop across the platforms that appear and wait where the path ends. Leni has two more cranks to reach on her side, and the next section will not open until she turns them.
Sophia waits on a ledge facing a spiked platform and a blue-marked wall mechanism as Leni works the far crank
Sophia holds position at the spiked platform while Leni turns the second crank. Image: Asobo Studio
Leni shines a mirror at you when you reach the spike-covered floor. Tap D-pad right to switch the Sphere to its path-reveal mode, and a blue line traces the only safe route across the floor. Sections of the line are hidden behind low walls, so read the whole route from where you are standing and memorize the turns before you move.
The radial ability wheel is open in the corner as Sophia holds the glowing orb up to a large stone mechanism
The radial menu is where you swap the orb between light splitting and path reveal. Image: Asobo Studio
At the end of the safe path, project the three beams one last time and line them up with the gems below the door on the right side. Spikes rise behind Sophia as the mechanism engages, which is scripted and not a failure state.
Leni raises the final platform once the door is open. Jump across to it and walk out through the stone doorway to finish the sequence.
Sophia stands on the raised lift platform beside spikes as Leni calls out that the door is open
Leni lifts the last platform after the stone door opens. Image: Asobo Studio

How to confirm the alignment worked

A gem locks in the moment the correct beam touches it, and the mechanism only responds once all three are held at the same time. Correct doors grind open and reveal the path beyond; correct wall gems raise or shift platforms immediately. If the beams are on target but nothing moves, one color is sitting on a gem of a different color, or a beam is clipping a wall on the way over.


Common reasons the puzzle will not trigger

  • Standing off the flower-marked floor dial, which stops the beams from projecting at all.
  • Picking the wrong blue gem at the second statue door, where several are visible from the plate.
  • Leaving petrified ash in place, so a gem, mirror, or crank stays hidden.
  • Moving before Leni finishes turning her crank, which drops the platform you were about to use.
  • Walking the spike floor without the path-reveal mode active. The blue line is the only safe route and stepping off it kills Sophia.

Once the third statue door is behind you, the route continues toward the second symbol, which you carry back to the pedestal room and slot in front of the matching path. The same light-splitting rules apply to the mirror room and the optional bull pillar later in the chapter, so the muscle memory you build here carries straight through the rest of the Second Trial.