Gaming

Aion 2 Fire Temple Conquest: Inside a Templar Tank Run

Entry gates, the fast route past the trash, every boss attack, and the full Odyle Energy Cube drop table.

Entry gates, the fast route past the trash, every boss attack, and the full Odyle Energy Cube drop table.

Image: NC

Fire Temple is a Tier 3 Expedition set inside a volcanic cavern in Verteron, where the fallen Silent Judicator Kromede is trapped beside the relics she stole. It runs three main bosses plus one optional elite, and a geared party can finish the whole thing in a few minutes once it knows the route. Conquest is where the stronger gear drops, including the Judicator epic armor set and the Enraged Kromede weapons that sit at the top of this tier’s item level.

Quick answer: Fire Temple Conquest becomes available at level 45 and requires 2,100 Item Level to enter. It supports 1–5 players, has a 60-minute limit, and culminates at Kromede’s Desire. Defeat the two mid-bosses before her so their drops are included in the Odyle Energy Cube.


Fire Temple entry requirements: Exploration vs Conquest

The two modes use the same map and bosses, but are aimed at characters with very different levels of readiness. Exploration is the story version and a good place to practice the mechanics. Conquest requires a minimum Item Level, measured independently of Combat Power and Gear Score, so a high Gear Score by itself won’t get you past the requirement.

SettingUnlock levelItem LevelOdyle Energy
Exploration3550030
Conquest452,10040

The 2,100 Item Level requirement only gets you through the door; it doesn’t guarantee an easy clear. Aim for about 2,200 Item Level and roughly 90k Combat Power for a more comfortable run. If you have barely reached the entry requirement, bring a full five-player team to handle mistakes while you learn the fire patterns.


Fire Temple route and hazards

The dungeon is short and mostly linear. The clear only needs the bosses, so a speed-focused party dashes through the magma pools and fire spirits instead of fighting every pack. Merciless Spark Spirits and Lava Globs will aggro if you linger, so keep moving.

Start on the Path of Atonement and head toward the first open room. Silver Blade Rotan, an optional elite, sits along this stretch. You can tag it for its soul if you want, but it can be skipped entirely on a fast run.
Before pulling the mid-bosses, take the ramp on the left and activate the Coolant Console. This stops the arena’s falling fire projectiles and gives you more room to move. A second console across the room protects the next platform.
Past the stairs the path splits into two routes that wrap around and rejoin at the same place, so either side works. You then reach two platforms sitting side by side, each holding one of the mid-bosses. You can run straight to the final fight, but defeating Red Spark Ignus and Black Smoke Murute first is what fills out the reward cube.
After both mid-bosses fall, glide down to the door behind the platforms and follow the Fire Corridor toward the Mirror Altar. Hug the left wall to avoid waking extra packs, then activate the Kibelisk at the end and open the door.

The entrance to Kromede’s room can lock out stragglers. Make sure every party member is inside the boss area before the fight starts, or latecomers may be shut out of the whole encounter.


Fire Temple boss mechanics

All four named encounters are level 37. The two mid-bosses have readable patterns and no run-ending mechanics, though a careless pull can still burn through Resurrection Spiritstones. Kromede’s Desire is the real test and the fight you should practice in Exploration before taking it into Conquest.

Red Spark Ignus

Ignus is a flame demon that leans on ground hazards. Its filler kit covers three rapid circular explosions dropped under each player, a dash onto the tank with a point-blank blast, and a star-shaped spread of straight-line skull projectiles that are easy to sidestep.

Red Spark Ignus
Red Spark Ignus. Image: NC
  • Lava Puddle (75% HP): marks players with a timer, then spawns a lava pool under them that lasts the rest of the fight. If marked, drop it at the arena’s edge to protect the center.
  • Blazing Speed (65% HP): Ignus leaps to the middle and fires a large donut blast, then rapidly teleports between players with small landing AoEs. Move in toward the boss for the donut, then spread out.

Black Smoke Murute

Murute is a lava golem built around heavy physical slams and delayed hits. Many of its attacks resolve after a pause, so holding your dodge until the circle actually appears matters more than constant movement. The tank should face it away from the group and block the biggest blows.

  • Arm and Palm Slam: a heavy ground slam followed by smaller circular AoEs under every player.
  • Rock and Boulder Throw: flings several rocks with gaps to dodge, or dashes to a player and hurls a single giant boulder.
  • Expanding Stomp Waves (50% HP): Kromede opens with a blast at close range, followed by waves that grow larger as they spread. You can stop each wave with a block or evade it with a perfectly timed dodge.
Black Smoke Murute
Black Smoke Murute. Image: NC

Kromede’s Desire

A cutscene that cannot be skipped begins the final encounter. The tank should face Kromede away from the group, and melee players should strike from behind because her sword attacks land in front of her. In Conquest, she enrages after 5:00: her movement speed doubles and her attacks deal much more damage, creating a demanding damage check. Beyond the walls, Conquest has no scripted wipe; her standard attacks pose the threat.

Kromede's Desire
Kromede’s Desire. Image: NC
  • Burning Arrow: red lines trace from Kromede to each player, then fire shoots down them. Step out of your own line immediately, and melee should back off so overlapping lines do not stack.
  • Flame Walls (around 70% HP): She becomes invulnerable as lines of fire blocks cross the arena, leaving one opening in each line. Find the safe route early, move sideways or backward through it, and conserve stamina. In Conquest, projectiles also come in from the sides.
  • Clones (around 50% HP): she moves to center and spawns a clone on each player that lays a straight strip, then a wide fan. Spread out, sidestep the strip, and move past your own clone for the fan.
  • Second Flame Walls (35–40% HP): a harsher repeat with extra projectiles and floor fire trails. Read the trails before you commit to a lane.
  • Sky arrows and leap: stunning circles land on each player, then she dashes to the farthest target and expands three rings. Break the stun, then dodge out or block the last ring.

Staying alive beats squeezing out extra damage during the wall phases. Losing several players there is what turns a clean run into a wipe, and anyone who spends all their stamina on the walls cannot dodge the arrow and leap that follow.


Fire Temple loot and the Odyle Energy Cube

Once the clear is complete, an Odyle Energy Cube appears. Claiming its rewards requires 30 Odyle Energy in Exploration or 40 in Conquest. The maximum reserve is 560 Odyle Energy, increased to 840 with a membership, so pace your runs according to your supply. Each defeated boss contributes its loot pool to the cube, so defeat both mid-bosses before Kromede to get the full payout.

Odyle Energy
Odyle Energy. Image: NC

The Judicator epic armor set is the key prize, and Kromede’s Desire has the best chance of dropping each piece. The rates below show the Epic drop chance for every piece from each boss.

Epic dropIgnus / MuruteKromede’s Desire
Judicator Gloves6.8%15.2%
Judicator Cloak6.8%15.2%
Judicator Earrings6.8%15.2%
Judicator Helm5.4%12.2%
Judicator Pauldrons5.4%12.2%
Judicator Boots5.4%12.2%
Judicator Greaves4.5%10.2%
Judicator Breastplate—7.6%
Silent Necklace5.4%—

Enraged Kromede weapons can also come from the cube. At item level 86, they have the highest base item level in this tier, making Conquest the better use of your energy once unlocked. Each weapon has a very small chance per clear, while the Sealed Kromede Wings and Fire Temple Artwork are even rarer. Black Smoke Murute can drop Murute Earrings and Corrupted Judicator pieces; Kromede can also drop Durable Balaur materials and an Amplify Stone Fragment.

Fire Temple uses a guaranteed-reward system, so after enough cubes you can pick an accessory or a Gear Change Voucher instead of relying on luck. Note that Global Season 1 has no Heroic weapon variants here, so ignore any older guides that list them.


Confirming the clear

When Kromede’s Desire is defeated, green Odyle gathering nodes appear across the arena floor and require Professional Lv. 50 gathering to collect. The central Odyle Energy Cube also opens, offering randomized gear, upgrade materials, and consumables. The Expedition Complete banner confirms the run, followed by the Fire Temple Conquest Clear achievement; Speedrun I and Perfect Clear also appear if the run was fast and nobody died. After looting, confirm the exit prompt to leave the dungeon and the party.