Gaming Guide

Aion 2: How to Transfer Gear Stats and Enhancement Levels

Move enhancement, soul binding, and traits onto a new Unique piece using a Transfer Stone crafted through Substance Morph.

Move enhancement, soul binding, and traits onto a new Unique piece using a Transfer Stone crafted through Substance Morph.

Aion 2 lets you carry the work you poured into one Unique item straight onto another, so a fresh drop does not mean starting from zero. The Transfer system moves enhancement level, soul binding stats, and traits from a source piece onto a target piece of the same equipment type. The source item is destroyed in the process, and you need a Transfer Stone to run it.

Quick answer: Open Enhancement, go to the Transfer tab, set your keeper as Target Gear and the invested piece as Source Gear, make sure you hold a Transfer Stone (Unique) (Bound), then confirm. The source item is consumed.


What transfers and what does not

A transfer applies to Unique (gold) gear, and both pieces must be the same equipment type. Legs transfer to legs, a bow transfers to a bow, and so on. Not everything on the old item follows it across, so plan around the pieces that stay behind.

Investment on sourceCarries over?
Enhancement level (e.g. +10)Yes
Soul binding statsYes
Traits (e.g. Fury)Yes
ManastonesNo — re-socket on the target

Manastones never move with a transfer. Once the transfer completes, socket new manastones into the target piece yourself. Pull out expensive stones before sacrificing anything, or you lose them.

Soul binding only carries over when the source item’s Soul Binding Rate is below 100 percent. If the source sits at a full 100 percent rate, only the enhancement level transfers and the stats are left behind. Target pieces with fixed soul binding effects cannot receive a transfer at all.


Craft a Transfer Stone through Substance Morph

Each transfer consumes one Transfer Stone (Unique) (Bound), which the game describes as a gemstone for moving one gear item’s power to another; it works with Unique equipment. Craft it by opening Substance Morph from the Gear tab and adding an unwanted Unique gold item. One gold item gives one stone, and the process succeeds 100 percent of the time.

Pick a duplicate or a low item-level gold piece as the fuel. Morphing it to a stone means you give up the chance to extract that item for a skin, so weigh that before you sacrifice anything you might want in your Closet later.

Obtaining Gear Transfer Material01:03Obtaining Gear Transfer Material
Crafting a Transfer Stone (Unique) (Bound) in Substance Morph, where one Unique gold item becomes one stone. Shown at 01:03 in StingKnight’s video. Image: NC

Run the transfer

Press Escape to open the main menu and select Enhancement. Switch to the Transfer tab at the top of the Enhancement hub.
Choose your Target Gear. This is the piece you want to keep and build up, and it will receive everything the transfer carries over. Only gear of the matching type can be selected here.
Choose your Source Gear. This is the piece holding the enhancement level, soul binding stats, and traits you want. It gets deleted once the transfer succeeds, so double-check you picked the right one.
Selecting Target and Source Gear00:25Selecting Target and Source Gear
The Transfer tab with a target piece and a source piece chosen, both at +10. The source is marked for deletion once you confirm. Shown at 00:25 in StingKnight’s video. Image: NC
With a Transfer Stone in your inventory, click Transfer in the bottom right. A preview pops up listing the resulting Defense, HP, soul-bound stats such as Attack and Dexterity, and any trait like Fury that will move over.
Transfer Confirmation & Review01:21Transfer Confirmation & Review
The confirmation preview showing the Defense, HP, soul bind stats, and trait the target will gain. Read this before pressing Confirm. Shown at 01:21 in StingKnight’s video. Image: NC
Tick “I have reviewed the contents above” and click Confirm. The source item is permanently consumed at this point, so there is no undo.

How to confirm it worked

A success message reading “Successfully performed [item] Gear Transfer” appears, and the target piece updates on the spot to its new enhancement level and stats. If a trait moved over, a separate notice shows its new level. The target’s Soul Binding Rate also shifts to reflect the carried-over binding, and the source piece disappears from your inventory.

Executing Transfer & Manastone Warning01:28Executing Transfer & Manastone Warning
The enhancement screen after a completed transfer, with the target piece now carrying the moved enhancement and stats. Re-socket manastones here. Shown at 01:28 in StingKnight’s video. Image: NC

Once it lands, open the Manastone tab and socket new stones into the target, since none came across from the old piece.


When a transfer is worth the cost

A transfer earns its stone when the source carries real investment, such as a high enhancement level or soul binding stats you actually want. A common tactic is to roll good soul binding lines on a cheap low-level gold item first, then transfer the whole package onto your keeper. Binding one gold piece gives you four rolls at the best-in-slot stat, which is far cheaper than rerolling a single line on high-level gear.

The same logic applies to enhancement. Pushing a low-level piece to +15 burns fewer enhancement stones and less Kina than taking high-level gear the same distance, and the level transfers across intact. If the source has weak enhancement and poor stats, skip the transfer and just build the new piece directly.

Accessories such as rings, necklaces, and earrings do not benefit from this trick, because they cannot drop from the open world or Shugo events. Transfers do not solve their stat problem the same way they do for weapons and armor.


T2 Unique greaves reference

If legs are the slot you are transferring, these T2 Unique greaves share the same four manastone slots and a +15 cap. Their base figures and enchant bonuses differ by item level, which is worth knowing when you decide which shell to build up and transfer onto.

GreavesItem levelBase Defense / HP+15 bonus (Def / HP)
Wisdom Greaves36219 / 108+155 / +127
Fantasy Greaves36219 / 108+155 / +127
Tranquility Greaves36219 / 108+155 / +127
Holy Spirit Greaves41250 / 123+176 / +145
Spectral Greaves41250 / 123+176 / +145

The item level 41 pieces, Holy Spirit Greaves and Spectral Greaves, carry a base Defense of 250, which sits 15th highest among the 147 Legs items in the game. The three item level 36 greaves land at 219 Defense, ranked 19th. All five come from quest rewards, with several also dropping from field events, and each one binds when obtained. Their soul binding rolls span a wide pool, from Defense and HP up to offensive lines like Attack and Critical Hit, so a bound shell is a reasonable candidate for rolling the stats you want before a transfer.