Arcana are the tarot cards Rose Belmont collects in Castlevania: Belmont’s Curse. Each one seals a defeated character’s power into her deck and gives her a spell or a traversal ability. About half arrive through the story. The rest sit behind relic hunts, mirror trials, upgrade thresholds, and cards that only work while another Arcana is equipped. The order you collect them in matters, because several cards are keys for the next one.
Quick answer: The deck is numbered 1 to 15. Cursed Flame (The Cursed) is available from the start. The Self comes last and needs The Warrior, The Whisperer, The Judge, and The Sage.
Every Arcana location and unlock condition
Use this as a checklist. The detailed routes follow below, grouped by what blocks each card.
| Arcana | Area | Requirement |
|---|---|---|
| Paris Streets | Beat the first story boss | |
| Paris Streets (Prison Tower) | Beat Joan on the tower roof | |
| Holy Innocents’ Cemetery | Beat Medusa in Serpents’ Lair | |
| Clock Tower | Beat Talos | |
| Library | Beat Carmilla | |
| Clock Tower | Beat Isaac (story boss) | |
| Main Hall | The Builder | |
| Notre-Dame (Chapel) | The Builder equipped | |
| Notre-Dame | Paintbrush, The Artist, organ songs | |
| Catacombs of Paris | All 3 Eye relics equipped | |
| Any fast travel point | Ferryman’s Obol | |
| Main Hall (Hall of Mirrors) | Clear 4 symbol mirrors | |
| Holy Innocents’ Cemetery | The Temptress | |
| Paris Streets (Palace of Justice) | 12 HP and 12 Mana upgrades | |
| Main Hall | Warrior, Whisperer, Judge, Sage |
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Add to Google Preferences →How absorbing an Arcana works
Every Arcana ends the same way. Once its boss, puzzle, or handoff is done, an orb appears and the game enters an absorption phase. Hold R1 until the absorption completes. You know it worked when the full tarot card fills the screen with prompts to equip it or continue, and the card’s spell shows up in your loadout. Spells, weapons, and relics can all be swapped at any time from the pause menu, which matters for the cards below that require a specific Arcana to be equipped.

Boss Arcana you get by progressing
Six cards are tied to boss fights in places the story pushes you toward anyway. Two of them, The Fallen and The Zealot, are mandatory story bosses.

The Fallen (Paris Streets)
The Fallen is yours automatically after you defeat the first story boss in Paris Streets, during the objective to stop the monster terrorizing the city. It unlocks Holy Cross, a returning cross projectile that comes back to Rose after a set distance or when it hits a wall. The card’s character is Leon, and it also carries the Arcane Whip ability.

The Warrior (Prison Tower, Paris Streets)
Head to the Prison Tower near the Burned District. Climb to the top right, ride the elevator to the Upper Tower, then go left into the Roof of the Tower and grapple up to the boss gate. Beating Joan grants The Warrior, which unlocks Infernal Pyre and the Holy Light parry ability.

The Prophetess (Holy Innocents’ Cemetery)
Find the Fountain of the Lost inside Holy Innocents’ Cemetery and jump into the water. It drops you into the flooded Serpents’ Lair. Keep descending to the boss door and defeat Medusa for The Prophetess and its spell, Petrifying Gaze.


The Builder (Clock Tower)
Go to the Eastern Access Shaft in the Clock Tower. Hit the switches with the fists to rotate the platforms upright, then wall jump over the lowest one and move right so a fist slams open the blocked passage. Drop through, clicking gears into place on the way down to the Foundry Apex, and continue to the bottom. Defeating Talos pops the “Talos Aversion” trophy and grants The Builder, with the Fist of Talos spell and the Smash ability for breaking blocks from the air.

The Occultist (Library)
A path from the Clock Tower’s Eastern Access Shaft leads into the Library. Push right through the Forgotten Bridge and Rhetoric Shelves to the Planetarium, then climb the central shaft into the Observation Tower. Rotate the astrolabe mechanisms so the larger planets sit on top, which lets you make the longer jumps upward. At the top, go right to the boss room and defeat Carmilla for The Occultist and Blood Spikes.


Before leaving Carmilla’s room, pick up Brauner’s Paintbrush. It is the first step toward The Shadow.
The Zealot (Clock Tower)
On the route to the normal ending, you’ll face the story boss Isaac in the Clock Tower’s clock-face arena. Defeat him to absorb The Zealot and gain Chronomantic Dive, a diving attack that creates a green-flame cross and slows time briefly.

Arcana that need The Builder or The Artist equipped
Three cards chain off The Builder. Get Talos done first and these open up in sequence.

The Artist (Main Hall)
With The Builder in hand, go to the Grand Hall in the Main Hall and make your way to Brauner’s Atelier. Use The Builder’s power to break through and crack the sculpture inside. Brauner appears and hands over The Artist, which grants the Masterpiece spell and the Aerial Rush ability.


The Brittle King (Notre-Dame Chapel)
Put on The Builder, travel to the Chapel in Notre-Dame, and examine the radiant sword resting on its pedestal. Arthur is depicted on the card, which grants the Stained-Glass Shield spell.

The Shadow (Notre-Dame)

Relic, item, and trial Arcana
These cards don’t sit behind a single boss door. They need collectibles, upgrade counts, or a run of optional challenges.
The Miser (Gate of Flesh, Catacombs of Paris)


The Whisperer (Ferryman)
Don’t leave The Miser’s room yet. Grab the Ferryman’s Obol from the treasure pile there, then hand it to the Ferryman at any fast travel point (Ferryman’s Wharf). He gives you The Whisperer, which unlocks Freezing Path.

The Temptress (Hall of Mirrors)
Four symbol mirrors are scattered across the castle. Crouch in front of each one to enter it and clear its obstacle challenge. With all four done, go to the Main Hall and enter the Hall of Mirrors through the red mirror where the Queen is. Navigate the gauntlet to the end and defeat Succubus for The Temptress and Life Drain. This one takes the longest of any card by a wide margin, so budget time for it.


The Sage (Tomb of the Noble Queen)
Once you obtain The Temptress, revisit the Tomb of the Noble Queen at Holy Innocents’ Cemetery and talk to Queen Eleanor. She rewards you with The Sage, which comes with the teleportation spell Mirror Walk.

The Judge (Palace of Justice, Paris Streets)
This Arcana unlocks through upgrades rather than a boss fight. You must have 12 or more HP upgrades and 12 or more Mana upgrades. Next, reach the Palace of Justice in Paris Streets, ascend the giant scale tree, and set the heart on the scale. When the scale balances, absorb The Judge to gain Chains of Justice.

The Self: Room of the Four Virtues
The Self is the final card, and it requires four others in your deck before you start: The Warrior, The Whisperer, The Judge, and The Sage.

Arcana numbers, characters, spells, and clue counts
Each card has a fixed number in the deck and a set number of clues that point to its whereabouts. Clues come from spirits, statues, and similar sources around Paris, and they fill in on the card as you find them. A card with a high clue count, like The Shadow, has more hints scattered around before you reach it.
| Arcana (No.) | Character | Spell / ability | Clues |
|---|---|---|---|
| Doppelganger | Absolution | 2 | |
| Leon | Holy Cross / Arcane Whip | 2 | |
| Joan | Infernal Pyre / Holy Light | 2 | |
| Medusa | Petrifying Gaze | 4 | |
| Talos | Fist of Talos / Smash | 2 | |
| Brauner | Masterpiece / Aerial Rush | 4 | |
| Carmilla | Blood Spikes | 5 | |
| Death | Soul Harvest / Double Jump | 6 | |
| Mammon | Wheel of Chaos | 4 | |
| Ferryman | Freezing Path | 1 | |
| Isaac | Chronomantic Dive | 1 | |
| Succubus | Life Drain | 1 | |
| Arthur | Stained-Glass Shield | 1 | |
| Saint Louis | Chains of Justice | 1 | |
| Eleanor | Mirror Walk | 4 |
Cursed Flame, from The Cursed card, sits outside that numbered run and is in Rose’s kit from the start of the game.
Spell mana costs and attack power
| Spell | Arcana | Mana cost | Attack power |
|---|---|---|---|
| The Cursed | 30 | 25 | |
| The Occultist | 50 | 35 | |
| The Zealot | 50 | 55 | |
| The Prophetess | 75 | 25 | |
| The Warrior | 80 | 40 |
Among these five, Chronomantic Dive has the highest attack power, and it shares the 50 mana cost with Blood Spikes. Petrifying Gaze and Cursed Flame sit level at 25 attack power, with Gaze costing more than twice as much mana. Its value comes from the petrify effect, not raw damage.
Arcana boss health and XP
| Boss (Arcana) | Arena | Health | XP |
|---|---|---|---|
| Main Hall, Brauner’s Atelier | 4250 | 500 | |
| Library, Observatory | 4500 | 850 | |
| Notre-Dame, Choir | 8444 | 1000 | |
| Notre-Dame, Gallery of the Four Virtues | 8778 | 1000 | |
| Notre-Dame, Chapel | 11000 | 500 |
All five shrug off freeze, petrify, launches, slam downs, the Chronomantic Dive slow, the Freezing Path link, and the Infernal Pyre launch, so control spells won’t carry these fights. Damage-over-time effects are where they differ. Arthur is immune to both bleed and burn, and Death is immune to bleed, which takes Blood Spikes off the table for both. Brauner, Carmilla, and the Doppelganger instead ignore the root and stun from Chains of Justice. Arthur hits for 55 attack, the highest of the group, and beating him also drops the Excalibur weapon alongside Stained-Glass Shield.





