Gaming Guide

Gearville All Collectible Locations in Hot Wheels Infinite Rush (100%)

Every Gear, Sticker, Logo, Event Portal, and stunt marker in Gearville, plus the Daredevil cars that finish the region.

Every Gear, Sticker, Logo, Event Portal, and stunt marker in Gearville, plus the Daredevil cars that finish the region.

Gearville is the industrial island in HOT WHEELS Infinite Rush, a mix of desert canyons, shipping yards, and oversized machinery. It is also one of the densest islands for pickups, and clearing it to 100% means working through several different collectible types rather than one long gear hunt.

Quick answer: Gearville contains 300 Gears, 10 Stickers, and 10 HOT WHEELS Logos, alongside 12 Event Portals, 27 stunt activities, 7 Daredevil routes, 3 Rusher markers, 2 dealerships, 1 Rush Master, and 1 Launch Pad. Collecting all 300 Gears on the island unlocks the Well-Oiled Machine achievement or trophy.


Gearville collectible totals

Each category is tracked separately, so a full island clear needs all three collectible lines plus every point of interest on the map. The island’s 300 Gears are one quarter of the 1,200 scattered across all four islands.

CategoryCountHow you collect it
Gears300Drive through the blue cog icons
HOT WHEELS Logos10Launch off a ramp and pass through them mid-air
Stickers10Photograph them in photo mode
Event Portals12Enter the portal and clear its event list
Activities27Stunt markers spread across seven types
Daredevil routes7Catch and beat the roaming car
Rusher3Open-world challenger markers
Dealership2Gearville Dealership and Secret Dealership
Rush Master1Island champion race
Launch Pad1Airstrip travel point to other islands

Gear route through Gearville

Gears sit in fixed groups, almost always in fives or tens, and they never move. That makes the island easy to sweep in a single circuit if you start in the southeast and work north and west. The container yard in the southern industrial port is the cleanest opening, since ten Gears line the alleys between the shipping containers.

The first ten Gears run along the container alleys in Gearville's southern port.00:04
The first ten Gears run along the container alleys in Gearville's southern port. Shown at 00:04 in 100% Guides’s video. Image: Milestone

From there the trail follows the orange track sections, the yellow pipe network, and the desert paths on the western side. Two of the first three Logos are collected in the same pass, so there is no need to double back for them.

GearsWhere they sit
1–10Container alleys, southern industrial port
11–15Ramp and track beside the orange track loop
16–20Mid-air off a dirt jump, with Logo #1
21–25Street running past the town buildings
26–35Industrial alley between two buildings
36–40Curved ramp on the orange track
41–45Track extension dropping down into the dirt
46–50Inside the giant yellow pipe
51–55Deeper in the yellow pipe network
56–60Off the red ramp, over the obstacles
61–65Under the giant monster truck ramp, with Logo #2
66–70Beneath the rock arch
71–75Uphill on the southwest cliffside path
76–80Up a dirt mound, with Logo #3 in the air
81–85Through another large yellow pipe segment
86–90Dirt pathway near the pipe scaffolding
91–95Mid-air off an incline ramp
96–100Dirt shoulder at the orange track start

Note: the Gears inside pipes, under arches, and off ramps are the ones people miss. If a group refuses to register, you are probably clipping the edge of the pipe or landing short of the jump. Reset and take the entry line straight on.

A car driving through Gearville's industrial desert landscape while collecting pickups
Gearville’s industrial stretches hide several Gear groups inside pipes and under structures. Image: Milestone

Stickers and photo mode

Stickers do not get picked up by driving. Each one is painted onto a surface somewhere in the world, and you have to stop, open photo mode, and frame it to register the find. All ten are on walls or structures rather than on the ground, so scanning upward is the trick.

StickerSurface it sits on
#1Second-floor exterior wall of a town building
#2Back of the giant red monster truck statue
#3Side wall of a white industrial warehouse
#4Upper side wall of an industrial plant building

All 27 stunt activities in Gearville

Gearville’s open-world challenges split into seven types, all scored against a gold target. Stuntman markers are the most destructive of the set, dropping you into a fenced area to smash barriers, signs, and fences before the meter runs out.

Stuntman challenge in progress as a car smashes an obstacle, with Exit and Restart prompts on screen
A Stuntman run in Gearville, with the score meter climbing as obstacles break. Image: Milestone

Find the Flame is the other type worth learning early, since it drops a flame marker somewhere ahead in the desert or canyon and holds you to a target time.

Find the Flame stunt with the flame marker glowing ahead on the desert route
Find the Flame stunts point you at a marker and time the run to it. Image: Milestone
ActivityCountGold objective
Stuntman5Destroy enough fences, signs, and barriers in the area
Tourist5Reach a landmark and take the photo
Find the Flame Stunt5Hit the flame within the target time
Drift Stunt3Hold drifts through the marked zones on dirt roads
Speed Stunt3Run the speed gates without dropping pace
Boost Stunt3Complete the boost run against the gold score
Delivery Stunt3Deliver the vehicle fast with minimal damage

Delivery Stunts put you behind a flatbed truck instead of your usual car, and the scoring punishes contact. Take the wide line through corners rather than trying to carry speed into walls.

Delivery Stunt with a cargo truck heading toward the highlighted destination marker
The Delivery Stunt hands you a cargo truck and a destination marker to reach undamaged. Image: Milestone

Gearville Event Portals and their event counts

Event Portals are the blue gateways that group races and stunt events into a single set. Twelve of them sit on Gearville, and each holds its own list, so a portal is only cleared when every event inside it is done.

Event PortalEvents inside
Speed Science10
Roadwork9
Climbing to the Summit8
Rocky Trap8
Roaring Engines—
The Cobra’s Path—
Losing Direction—
Bottleneck Bridges—
Mirage—
Dangerous Intersections—
Inside the Engine—
Ghost Town—

Daredevil cars and dealership unlocks

Daredevils are the fast cars that drive set routes through Gearville’s traffic. You chase one down, challenge it, and beat it to add the vehicle to your garage. Seven of them run on this island.

  • Street Creeper
  • Aristo Rat
  • Splittin’ Image II
  • Ballistik
  • Rig Heat
  • Speed Dozer
  • Slide-Burn

The rest of Gearville’s vehicle list comes from fixed sources rather than open-world hunting, and the island’s collection tab tracks them all in one place.

SourceCarsNotes
Gearville Dealership16Includes Rivited, Fast Gassin, Sand Burner, Turbine Time
Secret Dealership8Includes Donut Drifter, Dragon Blaster, RRRoadster
Gearville Rush Squad4Road Rocket, Flathead Fury, Rig Storm, Drift Rod
Archipelago Collectibles2’71 El Camino, Prototype H-24
Welcome Gifts1Twin Mill

How to confirm Gearville is at 100%

Open the island map and check the counters on each category. Gears should read 300 of 300, Stickers 10 of 10, and HOT WHEELS Logos 10 of 10, with no remaining markers under Event Portals, Activities, or Daredevil. The Well-Oiled Machine achievement or trophy pops the moment the final Gear is picked up, which is the clearest confirmation the Gear line is finished.

There are only a few reasons a count stalls. A Sticker will not register unless it is framed in photo mode, a Logo needs enough airtime to pass through the ring rather than under it, and stunt markers stay on the map until you clear the gold target rather than merely finishing the run.

The final stretch is the slow part. With no in-game hint system pointing at what you have missed, tracking the Gear groups as you clear them keeps you from circling the same industrial blocks looking for the last handful.