Gaming Guide

All Generals in Mini War: How to Unlock Them, Drop Rates, and Perks

Unlock the Generals system, roll for every rarity, and see exactly which perks each General hands your empire.

Unlock the Generals system, roll for every rarity, and see exactly which perks each General hands your empire.

Generals arrived in Mini War as a roster of commanders that hand passive perks to your troops, vehicles, aircraft, civilians, and economy. Before you can recruit a single one, though, you have to build a specific structure and finish a research node. Once that’s done, you roll for Generals, and the better ones can shift how your whole base fights and earns.

Quick answer: Research the Generals node (Start > Alliances > Clans > Researcher > Generals) for $500k, then buy and place the General Residence from the Shopkeeper’s Special Items for $1 million. After that, head to the General Roll stall in the market and spend 125 Gems per roll. Your first roll is free.


Unlock the Generals system in Mini War

The Generals feature stays locked until you complete two requirements in order. You need the research first, then the building. Skipping either one means the system never appears.

Open the Research Tree and follow the path Start > Alliances > Clans > Researcher > Generals. The Generals node costs $500k and takes about 25 minutes to finish. If you want it immediately, you can spend 45 Robux to skip the wait.
Generals in Mini War
The Generals research node in the Research Tree.
Buy the General Residence from the Shopkeeper’s Special Items section. It costs $1 million or 360 Robux.
Generals in Mini War
Placing the General Residence on your plot unlocks the system.
Place the General Residence anywhere on your plot. Once it’s down, the Generals system is active and ready for your first recruit.

How to get Generals from the General Roll

With the Residence placed, you recruit Generals by rolling at a dedicated stall in the market. Each pull is random, and every General carries its own drop rate regardless of rarity tier.

Click the blue Buy button to teleport into the market area.
Walk to the left until you reach the General Roll stall, which sits near the Control Update platform. Press E to open the General Roll menu.
General Roll
The General Roll stall sits near the Control Update platform.
Press Roll at the bottom of the menu. Each roll costs 125 Gems, and your very first roll is free, so you are guaranteed at least one General even with zero Gems. You can also spend 49 Robux for a 2x Luck Roll.
General menu
Rolled Generals are equipped automatically and can be swapped from the menu.
Your new General is equipped automatically. You’ll see it applied right away, and you can swap to any other General you own from the Select General section to activate its perks.

Duplicates aren’t wasted. Pulling a General you already own refunds free Gems, and the amount scales with the General’s rarity. A duplicate Junior General, for example, returns 10 Gems.


All Generals, rarities, drop rates, and perks

Generals span six rarities, from Common up through Uncommon, Rare, Epic, Legendary, and the top-tier Mythic. Higher rarity generally means stronger or stacked perks, but each unit has its own pull chance. Here’s the full lineup.

GeneralRarityDrop ratePerks
Air GeneralCommon20%Air units deal 5% more damage; air units fly 5% faster
Farmer GeneralCommon15%5 extra civilian slots; 5% production speed boost
Junior GeneralCommon13%Troops deal 10% more damage; troops have 10% more HP
Armored GeneralUncommon9.50%Troops have 20% more HP; vehicles have 5% more HP
Infantry GeneralUncommon8.50%Troops deal 15% more damage; troops have 15% more HP
Camo GeneralUncommon7.50%Troops’ shooting range +10%; vehicles’ shooting range +10%
Senior GeneralUncommon7%Troops have 20% more HP; vehicles move 10% faster; troops deal 20% more damage
PresidentRare5%1 more quest slot; 10% more income per cycle; 10 extra civilian slots
Nuclear ResearcherRare3.50%Research 30% during Nuclear Fallout weather event; research completes 15% faster; rockets cooldown 5 seconds faster
Air CommanderRare3%Air units have 10% more HP; air units deal 10% more damage; med helicopters heal 100% more HP
Dark LordEpic2%Vehicles deal 10% more damage; vehicles have 20% more HP; conquer speed +50%
Crazy ScientistEpic2%TBA
General of DoomLegendary1.50%Vehicles deal 20% more damage; vehicles have 10% more HP; 10 extra civilian slots; capture 1 additional point at once
Rich BusinessmanLegendary1%Factories produce 10% faster; 10% more income per cycle; shops restock 15 seconds faster
Nuclear GeneralLegendary0.75%TBA
EmperorMythic0.50%TBA
EmpressMythic0.25%TBA

Note: Crazy Scientist, Nuclear General, Emperor, and Empress have perks marked TBA, so their exact bonuses aren’t confirmed yet. Their rarities and drop rates, however, are set as shown above.


If you’re choosing where to put your perks to work, the picks lean toward your playstyle. Rich Businessman and President reward an economy-first base, while General of Doom and Dark Lord push aggressive conquest with stronger vehicles and faster captures. With the first roll free and duplicates paying back Gems, there’s no downside to rolling as soon as the General Residence is on your plot.