Bounty of the Mire is one of three leech-collecting camps Ambrus runs in the bogs of Vale Sangora, and it is one of the fastest ways to push his Anger meter toward a boss fight. It is a short Court activity, not a full sidequest, so there is no puzzle and no hidden path. There is one fight, one pile of barrels, and one decision that changes what your journal says afterward.
Quick answer: Kill every guard at the swamp camp, then destroy Ambrus’s leech barrels. It costs 3 time segments and pays out Blood Leeches, XP, a Skill Point, and an Infamy increase.
Where Bounty of the Mire starts in Vale Sangora
There are two ways into this one. The simplest is to just walk up to the camp itself in the marshes of Vale Sangora (map coordinates X 17013, Y 10953) — the quest starts on approach, no reading required.
The other way is paperwork. A barrel elsewhere in Vale Sangora (X 16998, Y 8883) holds an Urgent Letter that hands you this quest plus the other two leech-collector jobs at once. Looting a downed guard for the Instructions from Ambrus does the same thing, logging the camp in your journal under the objective “Find out what Ambrus’s soldiers need leeches for.” Grabbing the letter first is the tidier option, since it puts all three camps on your map before you commit any time to them.

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| Detail | Value |
|---|---|
| Category | Court activity (Ambrus, Leech Collectors) |
| Region | Vale Sangora |
| Objective 1 | Defeat the camp guards |
| Objective 2 | Destroy the leech barrels |
| Time cost | 3 time segments |
Three segments is the standard price for an Ambrus camp job, and it is worth budgeting for. Time only moves when you spend it, so clearing all three leech camps back to back is nine segments out of Coen’s 30-day clock.
How to complete Bounty of the Mire



Every outcome at the barrels
The collectors are civilians pressed into work by Ambrus, and how you handle them decides which line your journal records. The base result is the same either way — the camp stops shipping for a long while — but the branches differ.
| What you do | Result |
|---|---|
| Destroy the barrels despite their pleas | Objective complete. Coen notes it had to be done regardless of what they wanted. |
| Spare the barrels after listening to them | The stash survives so the collectors avoid punishment, with Coen flagging it as a risk he may regret. |
| The collectors fight back | They have to be killed before the barrels can be wrecked. |
| Walk away from the camp entirely | The activity is left alone in favor of pressing on toward Brencis. |
Note: only destroying the barrels counts as disrupting Ambrus’s supply chain. Leaving them intact spares the villagers but does nothing for his Anger meter.
Rewards and how to confirm it is finished
After the barrels break, time skips forward to morning and the quest closes out on its own. You will see a “Time Has Passed” notification, then the completion summary.

The payout is Blood Leeches, a master consumable, plus XP and a Skill Point. Your Infamy also goes up, which is the intended trade: hitting the boyar’s operations makes Coen a bigger target while it thins out the defenses of Brencis’s Court.
To verify it registered, open the Court menu and check Ambrus’s entry. His Anger level should have ticked up, and Bounty of the Mire should no longer appear as an active operation. If the quest is still sitting in your journal, a guard is likely alive somewhere on the camp’s edge or the barrels were left standing.
The other two leech camps
Wetland Helpers and Unsavoury Solutions run on the identical template — clear the camp, break the barrels, three time segments each. If you picked up the Urgent Letter, all three are already logged, so you can chain them in a single trip through the bogs.
You do not need to finish every Ambrus operation to unlock his boss quest. Clearing roughly three quarters of them raises his Anger enough to trigger The Gilded Gauntlet, and his portrait in the Court menu shows how close you are. If you are only a sliver short, the Blood Cellar jobs are cheaper at one time segment apiece — but the leech camps are the fastest way to move the meter in bulk while you are already out in the marshes.






