Gaming Guide

The Blood of Dawnwalker: Ambrus’s Collectors Wetland Helpers Full Quest

Clear the Briar Sloughs camp, smash all five leech barrels, and bank the XP, skill point, and Blood Leeches.

Clear the Briar Sloughs camp, smash all five leech barrels, and bank the XP, skill point, and Blood Leeches.

Wetland Helpers is one of three Leech Collectors activities in Ambrus’s court, and it runs on the same short loop as the rest of them. You travel to a wetland camp in the Briar Sloughs, kill everyone guarding it, then destroy the leech barrels stacked inside. It takes three time segments off your 30-day clock and pushes Ambrus’s anger level up a notch.

Quick answer: Defeat every camp guard in the Briar Sloughs camp, then interact with all five leech barrels to destroy them. The quest completes the moment the counter hits 5/5, paying out experience, a skill point, and Blood Leeches.


Before you go: Requirements and cost

Court Activities open up once the Prologue is behind you, and Ambrus’s set is the low-level group, available from Level 1. Nothing gates Wetland Helpers behind another quest, but there is a catch that trips up a lot of players. Court Activities do not appear on your map on their own. They sit there as “Unknown Activity” until you physically find them in the world, so you need to have already discovered this camp in the Briar Sloughs before you can fast travel to it and track the objective.

DetailValue
CourtAmbrus (Level 1+)
Activity groupLeech Collectors
RegionBriar Sloughs
ObjectivesDefeat the camp guards, then destroy 5 leech barrels
Time cost3 time segments
RewardsXP, skill point, Blood Leeches

Note: every Court Activity advances the in-game clock, and you only have 30 in-game days to take down all three vampire bosses and reach Brencis. Save manually before big fights so you can reload and mop up optional content later.


Wetland Helpers walkthrough

Open the world map and pan to the Briar Sloughs. Select the Wetland Helpers activity and track it so the “Defeat the camp guards” objective and its marker stay pinned on your compass.
Follow the marker to the camp. The approach runs across a wooden bridge over the marsh water, and the guards will notice Coen well before he reaches the far side.
Clear out the guards. This is standard sword combat against a handful of human enemies near the waterline, with the game diamond-marking whichever one you are locked onto. Nothing here is a boss or a scripted encounter, so normal parry-and-riposte play is enough.
Coen locked onto a camp guard marked with a diamond icon during melee combat in the wetland camp
The diamond marker tracks your current target while you fight the camp guards. Image: Rebel Wolves
Loot the bodies once the fighting stops. Downed enemies show an L3 interaction prompt when you stand over them, and clearing the guards is what flips the objective over to the barrel hunt.
The L3 interaction prompt appearing over a downed enemy beside the wetland camp
Standing over a fallen guard brings up the L3 prompt for interacting with the body. Image: Rebel Wolves
Watch for the quest update. The tracker switches to “Ambrus’s Collectors: Wetland Helpers — Destroy the leech barrels: 0/5”, which confirms the camp is clear and the second half of the activity is live.
Quest Updated notification on screen naming Ambrus's Collectors: Wetland Helpers
The Quest Updated banner confirms the objective has moved on. Image: Rebel Wolves
Cross the second bridge into the main camp area. The leech barrels are stacked around this central clearing, and each one gets its own on-screen marker once the objective is active.
Walk up to each barrel and use the interact prompt to smash it. Repeat until the counter reads 5/5. You do not need any tool, ability, or specific weapon for this — a plain interaction destroys them.
Marked leech barrel in the camp with the destroy objective shown in the quest tracker
Each leech barrel carries a marker and is destroyed with a single interaction. Image: Rebel Wolves

How to confirm the quest completed

Destroying the fifth barrel ends the activity immediately. You get a completion notification along with the reward payout — experience, a skill point, and a stack of Blood Leeches — and Wetland Helpers drops off your active tracker. Ambrus’s anger meter ticks up as well, which is the number that actually matters for unlocking his boss fight.

If the quest is still sitting there unfinished, the reason is almost always one of two things. Either a guard is still alive somewhere on the edge of the camp, which keeps the barrel objective locked, or you have destroyed fewer than five barrels and one is tucked behind a tent or a stack of crates. Re-track the quest and follow the remaining markers.

Coen standing in the cleared wetland camp in the Briar Sloughs after finishing the activity
The Briar Sloughs camp after the guards are down and the barrels are gone. Image: Rebel Wolves

Where Wetland Helpers fits in Ambrus’s court

Ambrus’s court has 14 Court Activity locations in total, split across Blood Cellars, Blood Transports, Draining Dungeons, Prisoner Transports, the Prisoner Processing Camp, and the Leech Collectors group. Wetland Helpers is the middle of the three Leech Collectors jobs, sitting between Bounty of the Mire and Unsavoury Solutions. All three follow the identical pattern, so once you have done one you know exactly what the other two ask for.

Leech Collectors activityObjective
Bounty of the MireDefeat the enemies, destroy the leech barrels
Wetland HelpersDefeat the enemies, destroy the leech barrels
Unsavoury SolutionsDefeat the enemies, destroy the leech barrels

You do not have to clear all 14 to draw Ambrus out. Roughly three quarters of a court’s activities is enough to max the anger level and unlock the quest that leads into the boss fight, and the activities stay available afterwards if you want to come back for the leftovers. Given how cheap and repeatable the Leech Collectors jobs are, they are a reasonable place to spend time segments early on while Coen is still low level.