Gaming How-To

Aniimo: How to Get the Prismana Aniimo Egg in Echoback Landing

The exact cave trick that spawns the egg, plus how to hatch it into a Prismana Aniimo at an Outpost.

The exact cave trick that spawns the egg, plus how to hatch it into a Prismana Aniimo at an Outpost.

There is a cave in Echoback Landing that hands out a Prismana Aniimo Egg, and it only appears if you do things in a very specific order. Walk in, look at the two Susutas sitting in the shell circle, walk back out, and walk straight back in. The Susutas will be gone, and a purple egg will be sitting in the nest where they were.

Quick answer: Enter the cave at -1258, 1604 in Echoback Landing, approach the two Susutas, leave the cave, then immediately re-enter. The egg spawns in the shell nest.


Prismana Aniimo Egg location in Breezy Plains

The egg sits inside a small cave in the Echoback Landing region of the Breezy Plains. The entrance is at the edge of shallow water and is partly blocked by blue crystals, with an “Enter the Cave” prompt when you get close.

DetailValue
RegionBreezy Plains
AreaEchoback Landing
Cave coordinates-1258, 1604
Inside the caveCircle of pink shells, two Susutas
Pickup rewardEgg x1, Exp +100

Open the map, zoom into Echoback Landing, and set a marker on those coordinates before you run over. The cave is a separate instance with its own loading screen, which is the part the trick depends on.


How to trigger the egg spawn

Travel to the cave mouth at the coordinates above and take the “Enter the Cave” prompt. You will load into a short interior with a purple quest marker pointing you deeper in.
Running through forest toward the Echoback Landing cave with a quest panel open on the right
The run out to the cave in Echoback Landing. Image: Pawprint Studio
Walk up to the ring of pink shells in the middle of the cave. Two Susutas are resting inside it, and getting close triggers the line “A couple of Susutas? Better not disturb them.” That line is your confirmation the state has been set.
Turn around and use the “Leave Cave” prompt. Do not fast travel, do not wander off to fight anything, and do not open other menus.
The moment you spawn back outside, turn and re-enter the cave. The Susutas will have vanished and a purple Aniimo Egg will be sitting in a nest in the centre of the shells. Interact to pick it up and you will see “An Aniimo Egg! Here!” along with Egg x1 and an experience bump.

If the Susutas are still there, you likely took too long or left the area entirely between visits. Leave and re-enter again in one clean loop.


How to hatch the egg at an Outpost Hatchinator

The egg does nothing in your bag. Its item text is explicit about where it goes: use it in the Outpost Hatchinators to hatch an unknown type of Aniimo. Any Outpost with a Hatchinator works, including the one in the Forest of Falling Stars at -1247, 1016.

Open the map and teleport to an Outpost you have already unlocked. Outposts are the rest stops where Pathfinders report the Aniimo they have caught, and they double as your hatching point in the field.
Aniimo world map with the Mobility tab open while teleporting to an Outpost
The Mobility tab on the map screen, used to teleport to an Outpost. Image: Pawprint Studio
Walk up to the Hatchinator machine next to the Research Console and open its menu. The left slot is where the egg goes, and the panel will read “No Eggs available” if your bag is empty.
Hatchinator menu showing the empty egg slot and the How to Speed Up panel
The Hatchinator slot where the egg is placed, with the speed-up panel on screen. Image: Pawprint Studio
Place the Egg in the slot and hit Start Hatching. A short countdown of about six seconds runs before the machine asks you to twine an Aniipod.
Pick an Aniipod from the list and confirm. A standard Aniipod is enough to finish the hatch, but the pod you choose sets the floor on the result, so read the table below before you commit.
Pet the egg when the screen prompts you. Each tap reveals one trait before it cracks open, and the last reveal is the Aniimo itself, ready to Claim.

Which Aniipod to twine with the egg

The Aniipod you hatch with locks in the Potential rating of whatever comes out. Only two of them carry a guarantee, and everything else is a plain catching device with no effect on the result.

AniipodRarityHatch effect
AniipodRareNone
Aniipod ProEpicNone
Aniipod MegaEpicNone
Aniipod HyperEpicNone
Aniipod TraceEpicNone
TumblerEpicNone
Aniipod UltraLegendElite Potential or better
Sparkling CubePrismaticSparkling, Elite Potential or better

Save the Aniipod Ultra and the Sparkling Cube for eggs you actually care about. Once an egg is twined, that is the outcome you keep.


What hatches and how to confirm it worked

The reveal happens in four callouts as you pet the egg, one for role, one for stage, one for element, and one for Potential. A run of this cave egg produced a DPS-type, Nova Stage, Grass-element, Elite Aniimo, which turned out to be Irisal in its Prismana form at Level 4.

The species you get is random. Twenty-two Aniimo have a Prismana form, and Irisal is one of them alongside names like Panpanta, Sherro, Thornblade and Magmarex. What the egg does guarantee is the rainbow-sheened Prismana form itself, which is the same rarity axis you would otherwise chase in the wild during Prismana Flow weather.

You can tell it landed by the Claim screen at the end of the hatch: the Aniimo’s card shows its name, its role, its level and the Prismana tag under the Potential rating. Once claimed, it joins your roster like any caught Aniimo.


Speeding up the hatch timer

Longer eggs run on a timer rather than a six-second countdown, and there are three ways to shorten the wait.

  • Caress the egg to cut time off the clock, with a daily cap on how often you can do it.
  • Let friends caress your eggs, which works on top of your own daily limit.
  • Hatch on a weekend, when hatch time is halved from Friday through Sunday.

The Hatchinator back in your Homeland also picks up eggs from nearby Pathfinders within range, so it is worth parking there when you have a queue of eggs rather than hatching one at a time at Outposts.