Gaming Guide

Aniimo: How to Unlock Omega Tuckin With the Binding Oath Quest

The exact quest chain, all three vine core locations, and the element counters that make the Mistwoods Omega fight short.

The exact quest chain, all three vine core locations, and the element counters that make the Mistwoods Omega fight short.

Image: Pawprint Studio

Omega Tuckin sits north of Mistwoods Bloom and stays inert until you clear a specific Journey quest. The marker will not light up on a timer, and no amount of running laps around the region will spawn it early. The gate is Binding Oath, a Journey quest that only becomes available once the main story has already put you face to face with Tuckin.

Quick answer: Beat Tuckin during the Ancient Sacred Fragrance main quest, then complete the Journey quest Binding Oath in the Mistwoods. Finishing its final objective activates the Omega Tuckin challenge.


Unlock requirement: Beat Tuckin in Ancient Sacred Fragrance

Binding Oath is not something you stumble into from the open world. It becomes reachable after the mandatory Tuckin boss fight in Ancient Sacred Fragrance, the main story quest that runs through the Rainbow of the Ground storyline and ends with you delivering the Super Truffle to Sunia.

Once Tuckin is beaten and flees, the Journey quest becomes available for pickup in the Mistwoods. If the quest name is not in your log yet, the main story is the blocker, not the region.


How to start Binding Oath in the Mistwoods

Travel to the center of the Mistwoods and find the large hole in the ground. Drop or glide down into the Twisted Roots area below.
Speak with Strange Hummin at the bottom. It comes undone, revealing Ron, who tells you about Tucker and the three vine cores and begins the quest.
Open the quest log and track Binding Oath. It lists three collection objectives in the eastern ruins, the western swamp, and the northern cave, and each one drops a map marker you can follow.
Quest Log details01:46Quest Log details
The Binding Oath entry in the Journey quest log, showing all three vine core objectives. Shown at 01:46 in ThànhPlays’s video. Image: Pawprint Studio

All three Vine Core locations in the Mistwoods

Each vine core sits behind a different obstacle, and every one of them ends with a story scene plus a nearby chest. A Twine form with a fire attack is close to mandatory here, since two of the three routes are sealed by burnable thorns or roots.

Vine Core
Vine Core. Image: Pawprint Studio
Vine coreObstacleWhat you need
Eastern ruinsPatrolling Hexxins, thornsTwine with a Hexxin, fire
Western swampSwamp water, blocked climbVine walkway, fire
Northern caveRoots over the entranceFire

Eastern ruins

The approach to the ruins is patrolled by Hexxins, and getting spotted knocks you out and sends you back to the entrance. Twine with a Hexxin of your own so the patrols ignore you, then walk to the core and burn any thorns blocking the path. Climb the ruined wall, drop into the enclosure, and touch the glowing core to trigger the scene.

Collecting First Vine Core02:16Collecting First Vine Core
The glowing vine core inside the ruins, with the Untwine prompt shown before you interact. Shown at 02:16 in Mobile Game’s video. Image: Pawprint Studio

Western swamp

This core is at the top of the swamp, and the water below is dangerous to touch. Stay on the vines instead, walking across them and climbing the platforms upward. Near the top you will hit a wall of roots that has to be burned before the last climb, then interact with the plant to take the core and open the chest beside it.

Gather Vine Core in the Western Swamp02:26Gather Vine Core in the Western Swamp
The western swamp vine core, showing the Touch prompt that collects it. Shown at 02:26 in WoW Quests’s video. Image: Pawprint Studio

Northern cave

The cave mouth is sealed by roots, so burn through them to get inside. A blessed Wisptis appears and then leaves as you enter, and the direction it flees is the path to the last core. Follow it, touch the core, and loot the chest in the same room.

Each of the three scenes is tied to the core itself, so there is no reason to fight everything on the way. Slipping past the Hexxins is faster than clearing them.


Return the Vine Cores and finish Binding Oath

Fast travel to the Mistwoods Waypoint and drop back down into Twisted Roots to reach Ron. Hand over all three Vine Cores.
Speak with him through the following conversation. He admits Ron is not his name and reveals himself as Selens, a descendant, before heading back to the surface.
Use teleportation to reach the marked location in the Mistwoods, where Selens is with Tucker trying to perform their duet. After the scene ends and Tucker burrows away, speak with Selens to finish the promise and obtain the Binding Oath lore entry.

The quest completion screen is your confirmation. It lists the payout below and registers the Omega challenge at the same time.

RewardAmount
Credits22,500
Safaris1,000
Glimmer30
Sparkling Crystal30
Binding Oath1
Map View00:06Map View
The Mistwoods map with the Binding Oath rewards panel open. Shown at 00:06 in Mobile Game’s video. Image: Pawprint Studio

Confirm the Omega Tuckin challenge is active

Open the Institute Guide and look at the Animo Challenge menu. Omega Tuckin should now appear as a selectable challenge rather than a greyed-out entry, and the boss marker on the map becomes active. If the quest finished but the menu still looks locked, reopen the map or log out once so the completion registers.

Unlock requirements00:05Unlock requirements
The Animo Challenge menu in the Institute Guide, where Omega Tuckin appears once Binding Oath is done. Shown at 00:05 in ThànhPlays’s video. Image: Pawprint Studio

Each attempt costs 50 Primegy, and the encounter is on a weekly cycle once unlocked. If the marker was live earlier in the week and has gone quiet, you have already used the weekly attempt, and no amount of travelling back will bring it back before the reset.


Omega Tuckin location, weaknesses, and how to beat it

Omega Tuckin waits north of Mistwoods Bloom, burrowed beside a large tree. It is a Grass-element BREAK specialist built around summoning Hummin helpers and keeping them alive, so the whole fight comes down to how quickly you can remove its sustain.

Tuckin
Tuckin. Image: Pawprint Studio
Damage takenElements
1.6xFire, Wind, Dark
0.625xWater, Grass, Earth
NeutralIce

Fire is the most efficient pick of the three, because it also clears the Hummin wave rather than just hitting the boss. Tuckin summons one Hummin when combat starts and another every 10 seconds, capped at three, and its BREAK damage scales with its own maximum HP.

Its innate skill, Draw Nourishment, is the reason fights drag. Rooting into the soil gives it and its Hummins 20% BREAK efficiency, instantly restores 50% HP to every Hummin, and regenerates 2% HP per second for itself and nearby helpers on a 15-second cooldown. Kill the helpers during that window and the healing engine stops compounding.

  • Haunting Choir sends each Hummin to a target, dealing area damage and stunning it for 1 second.
  • Breaking Roar refills the Hummin count to maximum before firing a large shockwave.
  • Its base line carries M.DEF 110, so magic-heavy teams struggle more than physical BREAK pressure.

The signature attack raises rock walls and a massive root from the ground. When that root slams down it gets stuck, and that is the opening. Attack the root instead of the boss, and destroying it breaks Tuckin’s Earth Shield and leaves it incapacitated. Dump everything you have during that stagger, then repeat the cycle each time the root comes down.

First clear rewardAmount
Breezy Plains Dewdrop Crystal100
Glimmer100
Safaris800
Lumin Amber: Breezy Plains2

Repeat clears drop Breezy Plains Dewdrop Crystal as the material reward. With the weekly limit in place, the sensible routine is to bring a Fire-heavy team, spend the 50 Primegy once, and use the root windows properly rather than burning an attempt on a fight you are elementally losing.