Gaming Guide

Aniimo: Stars and the Knight Walkthrough (Omega Sherro Unlock)

Follow the Echoback Landing shore clues, twine with the right Aniimo families, and hand over the Shell Sword to finish the Journey.

Follow the Echoback Landing shore clues, twine with the right Aniimo families, and hand over the Shell Sword to finish the Journey.

Image: Pawprint Studio

Stars and the Knight is a Journey quest in Aniimo that plays out along the shore at Echoback Landing. You investigate a group of Susutas, disguise yourself using Twining, patrol the beach with a Shelly, and deliver the Shell Sword to close the story. Completing it satisfies the appearance condition for the Omega Sherro encounter.

Quick answer: Twine with a Susuta to find the shining shells, twine with a Shelly to patrol and wake the sleeping Shelly, defeat the three Susutas for the Susuta Shovel, deliver the Shell Sword to Sparkly Shelly, then return the shovel to the Susutas.

Image credit: Pawprint Studio

Requirements before you start Stars and the Knight

The quest is picked up at Echoback Landing, which sits in the Breezy Plains region around the level 36–40 range. Two things must already be in place before it can run to completion.

  • You need the Shell Sword, which drops when you defeat Aged Omega Sherro during the main quest Ancient Sacred Fragrance.
  • You must have progressed the story far enough to unlock the day/night switching feature, since some stages expect a specific time of day.
  • You need access to both a Susuta-family Aniimo and a Shelly-family Aniimo, because the two disguises are required at different points.

Having the right creature in storage is not the same as being twined with it. Each conversation checks the Twining form you are currently wearing, so switch forms when the objective asks for a different family.


Stars and the Knight rewards

RewardAmount
Safaris1,000
Glimmer30
Credits22,500
Supreme Elixir1

Stars and the Knight walkthrough

Head to the northern island in Echoback Landing and follow the objective marker to the three Susutas. Twine with a Susuta-family Aniimo and speak to the anxious one to pick up the task of finding the missing shining shells.
Cross the water and follow the waypoints along the shore to the three marked Shining Shells. Dig at each glowing spot. Two are ordinary shells, and the third reveals Sparkly Shelly, who reacts with fear.
Image credit: Pawprint Studio / AniimoSync
Twine with a Shelly-family Aniimo so you can talk to Sparkly Shelly. If you do not own one, catch a wild Shelly on the shoreline with an Aniipod and add it to your active party. Speak to Sparkly Shelly to trigger the First Patrol cutscene, then follow it along the beach.
Continue the patrol until you reach a Sleeping Shelly resting in the flowerbeds. Use shock wave attacks to wake it. Your Shelly’s Damage Boost ability slams the ground and creates the shock wave you need, then keep following Sparkly Shelly along the sandy path.
Sparkly Shelly spots a group of Susutas digging on the beach, which starts the A Shelly’s Courage cutscene and a battle. Defeat the Susuta group and Popota to clear the area. You receive the Susuta Shovel afterward, so speak to Sparkly Shelly on the shore.
Watch the conversation between the Shellies, then deliver the Shell Sword you obtained from Aged Omega Sherro to Sparkly Shelly during the Return to the Stars cutscene. Say goodbye to Shelly once the exchange finishes.
Travel back along the shoreline to the original group of Susutas. Twine with a Susuta again, talk to the brave Susuta, and hand over the Susuta Shovel to end the Journey.
Image credit: Pawprint Studio

How to confirm the quest is complete

Handing the shovel to the Susutas plays The Susuta’s Gift cutscene, and Stars and the Knight is marked complete in your Log. You also receive the Safaris, Glimmer, Credits, and Supreme Elixir rewards at this point. Check the Journey’s completion state in the Log before you move on.

An empty enemy health bar during the story fight is not the completion check. Finish every closing conversation, then confirm the Journey is completed in the Log before you go hunting the Omega Sherro encounter. That repeatable boss has its own separate appearance conditions and reward rules once the Journey flag is set.