Trading is how you fill the holes in your Aniilog that catching alone can’t reach fast, like a regional form from a place you haven’t traveled or a weather form your world hasn’t rolled. There is no auction house and no anonymous market in Aniimo. Every swap runs between two real players who have become friends and met up in the same world.
Quick answer: Use the player’s UID to add them as a friend, build your Affinity to Good Friend rank, join the same world, and launch Aniimo Exchange through their Profile. A swap takes 1,000 Credits; you can make five per day.
Requirements before an exchange will open
Trading has a short list of hard gates. Miss any one and the exchange window simply won’t appear.
- They must already be on your friends list.
- Reach at least Good Friend Affinity with them; trading remains unavailable at New Friend rank.
- You are both together in the same world when the swap resolves.
- Both players have a daily swap attempt left.
- You are on the same regional server, Aniimo-Europe, Aniimo-America or Aniimo-Apac. Saves don’t move between servers.
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Add to Google Preferences →Add a friend and run the swap

Once the swap animation ends, the incoming Aniimo shows up on your side. A “Gift from Aniimo” message also awards you 5 Growth Bud for looking after it. The exchange also completes the in-game task to trade an Aniimo with a friend.
Affinity levels and what each one unlocks
A closer friendship opens trading to more creatures and raises the possible Acquired Potential for each stat. You cannot put forward an Aniimo with a stat higher than your level’s cap.
| Level | Rank / Affinity | What you can trade | Stat cap |
|---|---|---|---|
| 2 | Good Friend, 100 | Common, Lumin Stage Basic Form | 8 |
| 3 | Close Friend, 500 | Common Basic Form, any stage | 8 |
| 4 | Trusted Friend, 1,200 | Common and Umbral, Region and Weather forms | 9 |
| 5 | Best Friend, 2,500 | Same scope as Level 4 | 10 |
At Level 6 (Soulmate, 4,500 Affinity), neither the eligible pool nor the cap increases. Evolution proceeds through Lumin, Gamma and Nova; since every stage has a separate Aniilog entry, select the stage you own.
Before committing to a form, read the status for that friend on their Profile. At Level 3, they can’t receive a Region or Weather form or an Umbral Aniimo, and the exchange list will exclude it. You can’t make up a missing Affinity in the moment.
Raising Affinity with a friend
The system checks the friendship meter called Affinity at every turn. Instead of a special grind, gain it by playing co-op with the same friend; fighting together gives the biggest daily increases. Each activity has its own daily limit, while the total you can gain is capped at 100 per day.
| Action | Affinity | Daily cap |
|---|---|---|
| Visit their Home | 20 | 20 |
| Chat with them | 10 | 20 |
| Use interaction gestures | 20 | 20 |
| Defeat an Alpha or Omega as a team | 20 | 60 |
| Complete a multiplayer mode together | 40 | 40 |
Gift boxes provide extra Affinity as well. Ranks require 100, 500, 1,200, 2,500 and 4,500 Affinity, with the meter’s maximum set at 9,999.
Blacklisting someone breaks the friendship and wipes your Affinity points to zero. Even weeks spent reaching Level 4 disappear if you blacklist them in a moment of frustration.
Cost, daily limits and the 30-day lock
Each exchange takes 1,000 Credits, regardless of Affinity. A swap involving a creature with Perfect Potential on either side also requires 150 Voxel Coin. The daily allowance is 5 exchanges per player; check Remaining Exchanges Today on the swap screen. Since the allowance is tracked separately for each player, your friend may run out while you still have exchanges left.
There is also a stricter daily limit for creatures with a high stat. Across all your friends, you may exchange one Aniimo per day for each best-stat value of exactly 8, 9 or 10. That means one of each value can be sent in a day; the other spots in your five can go to creatures with every stat at 7 or below.
After a trade, that Aniimo cannot be exchanged again for 30 days. The cooldown follows the creature rather than your account, so one you received that evening cannot be passed on. Plan for the full month between linked swaps; using an intermediary to forward several creatures will not bypass the restriction.
An exchange has a potential bonus built in: the Aniimo being moved may gain an Individual Value level. Because the roll follows the creature, trading two spare copies gives each a chance they would miss in storage. This can happen but isn’t guaranteed, and either way the 30-day lock takes effect.
Creatures that cannot be traded
Only Common and Umbral Aniimo appear on the exchange list. Other rarities and a fixed group of species are excluded from trading.
- Prismana forms, at any level
- Sparkling Aniimo
- Alpha-tier creatures
- Illusory copies
- Seven species that never qualify: Helion, Soleon, Lunara, Fennelun, Besauce, Somniwing and Irisalis
Before offering a creature, retrieve it from your party, Home or dispatch. Eggs aren’t eligible for exchange, so every egg you hatch must be one you obtained yourself.
Gift boxes and Companion Mode: two more ways to move creatures
Three gift-box options can be sent, and both players receive a payout while the friendship meter rises. Sending a box therefore invests in Affinity; weigh its price against that progress, not just the payout.
| Gift box | Affinity granted | Notes |
|---|---|---|
| Gift of Encounter | 10 | Pays 6,000 Credits to both sender and recipient |
| Gift of Affection | 30 | Moves Affinity only |
| Gift of Celebration | 99 | Epic box; nearly a full daily Affinity cap in one send |
Companion Mode offers another way to pass something along. If the guide catches an Aniimo during a group adventure, it can be gifted to another group member as long as your Affinity with that friend is high enough. This transfers a new catch without using one of your five daily swaps. Use Aniimo Management to send the gift; the party panel won’t let you do it. You can also gift friends mutated crops grown on your Home farmland, a renewable present that doesn’t require a gift box.
Trades that unlock evolutions
Some evolutions are gated behind a single trade, regardless of who you swap with or what you send. Fentuft only reaches Fenmane after you’ve swapped an Aniimo with a friend once. Puffi’s Nova Stage form works the same way. Its evolution screen lists the requirement, “Swap an Aniimo with a friend once,” alongside an Aniimo level 35 minimum and a Wave Stone.

Because the requirement is just one completed swap, a quick throwaway trade with a friend, even a Chirpi for a Chirpi, clears the condition for both of you.
If a trade won’t go through
When the game blocks an exchange, it displays one of the following explanations.
- “Only friends can exchange Aniimo” — you haven’t added the player as a friend yet.
- “No swapping attempts remaining” — you’ve spent your five daily attempts.
- “Your friend has no swapping attempts remaining today” — their daily allowance is gone.
- The daily limit for exchanges with friends has been reached.
- “Insufficient Affinity. Gift failed.” — your Affinity is too low to entrust that friend with an advanced Aniimo.
Either player may withdraw: the game shows a decline notice if an invitation is rejected, and a different cancellation notice if a swap is called off after it begins. An invitation is only a proposal. Trading costs no fee and can get you forms that are difficult to catch quickly, so set it up early instead of waiting for endgame.






