The painter Sorora is stuck. Her painting has gone blurry, and the only hint she can offer is a riddle about a ghost swinging a sword at a dragon. That hands you one of the vaguer objectives in the Warrior quest line, because the clues she wants are not objects on the ground in Russet Highlands. They are Helmut Aniimo, and you cannot talk to them as yourself.
Quick answer: Catch a Helmut in Russet Highlands, twine with it, speak to the Weeping Helmut at the stone ruins, then follow the updated marker and interact with the Hiding Helmut tucked behind the rocks above the stone stairs.
What you need before the Russet Highlands clue hunt
Warrior is a Journey quest that you pick up in Beast Fang Ridge, and this objective only appears after the earlier Inferlupa chain wraps up and the painter enters the story. Make sure the following is sorted before you warp over.
- The Warrior quest is active and has moved past “A painter is in trouble”.
- A Helmut in your active battle party — the other Aniimo in your team do not work for this.
- A working Aniipod for the capture. Wild Aniimo in Russet Highlands sit in the level 45 to 50 band, so bring something that can hold its own.
- Comfort with twining, since both clue interactions are locked behind it.
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Twine with Helmut and talk to the Weeping Helmut

Find the Hiding Helmut to trigger A Warrior’s Heart


If the prompt does not appear, check that you are still twined with Helmut rather than back in your own body.
Where the Warrior quest goes after the clues
Once A Warrior’s Heart fires, the next objective sends you to the top of the mountain to dig into the legend of Pawney. Keep running the path upward and check your coordinates on the map as you climb, because the marker sits well above the ruins where the clue hunt started.

Sorora’s riddle about a ghost and a dragon lines up with Pawney, the armored Aniimo tied to Russet Highlands. Its Prismana form carries the lingering will of a dragon once cut down by its sword, with claws and horns pushing out through dark iron armor. That legend is what the rest of Warrior is built around, ending with the Dragonclaw Stone, the Sword of Bravery, and a fight against Infergon.
Warrior quest rewards
The clue objectives themselves pay nothing on their own. Everything below lands once you finish the full Warrior chain and report back to Sorora.
| Reward | Amount |
|---|---|
| Safaris | 1,000 |
| Glimmer | 30 |
| Credits | 30,000 |
| 30 | |
| 3 | |
| Credits | 22,500 |
| 1 | |
| Sword of Bravery | 1 |
Hang on to the Helmut you caught for this. It stays useful for the later Warrior objectives, including the one where you twine with it to shatter the Dragonclaw Stone, and Russet Highlands hands out a Rare Highland Egg at 50 percent catch completion if you feel like filling out the log while you are up there.






