Animal Hospital has two classes you can only buy with Robux, and they sit at very different price points. Head Nurse costs 80 Robux and gives you more inventory space. Secret Agent costs 320 Robux and hands you a Gun plus a Scanner from the first level. The gap is four times the price, so the real decision is whether decisive combat power is worth paying that much more than a steady inventory boost.
Quick answer: If you play solo or as a beginner, buy Head Nurse. Its extra inventory helps on every shift, not just the dangerous ones. Buy Secret Agent only if you play with a team on long, anomaly-heavy runs and want to be the dedicated threat handler. Secret Agent is the stronger combat class, but it does not out-earn Head Nurse’s four-times price for most players.
Head Nurse and Secret Agent prices in Animal Hospital
Both classes are bought only with Robux from the class shop in the lobby before you start a shift. You cannot unlock either one with Animal Coins or by completing tasks. Open the class menu, pick the class, and pay the Robux cost. You can find the game on its official Roblox page.
| Class | Base cost | Regional variations |
|---|---|---|
| Head Nurse | 80 Robux | Up to 190 or 240 Robux |
| Secret Agent | 320 Robux | Up to 890 or 1070 Robux |
Head Nurse is one of the cheaper premium options. Secret Agent sits at the top of the price range for a single class. That gap is the whole argument when you decide which to buy first.
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Secret Agent was reworked in the Harlow’s Favorite Update. It now starts with both a Gun and a multi-use Scanner at Level 1, plus two extra carry slots. That combination lets you detect an anomaly and eliminate it without needing to find tools during a shift. The Gun is the only weapon in the game that removes threats permanently, including Skinwalkers, Ghosts, and most anomalies.

| Level | Perk |
|---|---|
| 1 | Start with a Gun (20 uses) and a Scanner, plus +2 carry capacity |
| 2 | Gun has 24 uses and regenerates 1 use each round |
| 3 | Killing anomalies with the Gun grants +4 sanity and +5 cash |
The Scanner is the standout addition. Point it at a patient at the front desk to get an instant read. Green means safe, red confirms an anomaly, and yellow means no target. It runs on a 120-second cooldown, so it replaces the slower photo and CCTV checks when you use it at the right moment.
Level 3 is where the class pays for itself. Every anomaly you shoot restores 4 sanity and gives 5 cash, so combat turns into a resource engine. That makes you nearly independent of sanity-recovery items in the late game when the hospital fills with threats.
What Head Nurse does at each level
Head Nurse is built around logistics. The extra inventory slots mean fewer trips to the Supply Shop, faster emergency response, and room to carry a balanced mix of treatment and sanity items at all times. It has a smooth playstyle that works for both solo and team runs.

| Level | Perk |
|---|---|
| 1 | +3 maximum inventory capacity |
| 2 | +3 inventory capacity and +10 sanity |
| 3 | Automatically start every round with all items in your inventory |
The Level 3 perk is the strongest logistical ability in the game. Starting each round already stocked removes most of the early-round supply runs and makes the whole loop simpler. The one weakness is sanity, since Head Nurse has no built-in way to regenerate it.
Solo and team performance compared
The two classes trade places depending on whether you play alone or with others. Head Nurse is more consistent across every round because its benefit applies to normal shifts and dangerous ones alike. Secret Agent shines only when anomalies are the main problem, and it struggles on Special Shifts like Ambulance Emergency and Hazmat Teams.
Solo play
| Stat | Secret Agent | Head Nurse |
|---|---|---|
| Average shift reached | 12 | 15 |
| Completion time per shift | 6-8 min | 5-6 min |
| Failed patients | 1-2 | 0-1 |
| Anomaly-related deaths | 0-1 | 1-2 |
| Supply Shop trips | 5 | 8 |
Solo, Head Nurse wins on consistency. It reaches later shifts and finishes rounds faster, even though it needs more supply runs to stock weapons and sanity items. Secret Agent handles anomalies better and saves time on those, but its edge is narrow when you are on your own.
Team play
| Stat | Secret Agent | Head Nurse |
|---|---|---|
| Average shift reached | 20 | 18-19 |
| Completion time per shift | ~10 min | 9-10 min |
| Failed patients | 1-2 | 1-2 |
| Anomaly-related deaths | 0-1 | 1-2 |
| Supply trips | 9 | 11 |
With a team, Secret Agent pulls slightly ahead and carries runs a little deeper into the late game. It is a real advantage, but not one that justifies paying four times more for most groups. Both classes struggle with sanity management, since neither has a base regen like the Doctor or Surgeon.
How to get the most out of Secret Agent
No other class deals with high-threat anomalies as decisively as Secret Agent, so your job is to lean into that role instead of trying to do everything.
- Play with a team. You get the best value alongside a Head Nurse or Surgeon who handles patients while you focus on threats.
- Actively hunt anomalies while teammates treat patients. The Gun clears almost every anomaly, and at Level 3 each kill returns sanity and cash.
- Save the Scanner for Special Shifts like Ambulance, where many patients are rushed in without checks. The roughly three-minute cooldown means you should not waste it.
- Manage ammo. Spend bullets on hostile Skinwalkers and Bed Monsters rather than low-tier visual anomalies.
Note: The best return on the class comes at Level 3, where +4 sanity and +5 cash per kill make you nearly self-sufficient once the hospital is crowded with anomalies.
How to get the most out of Head Nurse
Head Nurse rewards a treatment-first playstyle. More slots mean fewer resupply runs and the ability to carry a full mix of healing items at once.
- Fill your six-item inventory with healing items so you can treat patients quickly without constant supply runs.
- Take charge of treatment and leave anomalies and check-ins to teammates with classes suited to those jobs.
- Carry Coffee or Chocolate Bars at all times to cover the class’s lack of sanity regen.
Tip: If you cannot afford Head Nurse, buy the Nurse class for a small Animal Coin cost and level it to 3. A max-level Nurse with the Special Technique upgrade from the Supply Shop matches a max-level Head Nurse.
Free-to-play alternatives
You do not have to spend Robux to cover either role. Security starts with an X-Taser and Firefighter starts with a Fire Extinguisher, so both stand in for Secret Agent, though neither weapon clears every anomaly the way the Gun does. For Head Nurse, the regular Nurse class plus the Special Technique upgrade fully replaces it. If you want a strong free pick overall, saving up 2,500 Animal Coins for Surgeon is widely considered the best value.
The math comes down to how you play. Head Nurse gives you value on every single shift for a fraction of the price, which makes it the safer purchase for beginners and solo players. Secret Agent earns its cost only on longer, harder team runs where anomalies appear constantly and someone needs to shut them down. If that describes your sessions, the Gun and Scanner are worth it. If not, the cheaper class does more of the work you actually face.






