5th God Hand is the Dark/Psychic Secret unit added to Anime Expeditions in Update 2.5, and it is not a banner pull. You build it by taking Broken Falcon through an evolution that costs souls, a shard, and a stack of crafted sprites.
Quick answer: Enter Crimson Shore Act 1, talk to Broken Falcon and pick “Sacrifice” to trade 150 souls for an Eclipse Shard, collect 10 Yellow Sprites, then use the Evolve area in the lobby on Broken Falcon.
Evolution requirements for 5th God Hand
Three things gate the evolution. You need the base unit itself, the currency for the sacrifice, and the crafted sprites. Nothing else is consumed.
| Requirement | Amount | Where it comes from |
|---|---|---|
| Broken Falcon | 1 | The base unit that gets evolved |
| Souls | 150 | Spent at the Broken Falcon NPC in Crimson Shore Act 1 |
| Eclipse Shard | 1 | Given by the sacrifice |
| Sprite (Yellow) | 10 | Crafted from Grey or Rainbow Sprites |
Note: the sacrifice is a one-way trade. Once the 150 souls are spent, they are gone whether or not you have the sprites ready, so it is worth checking your sprite count first.

How to get the Eclipse Shard in Crimson Shore Act 1
How to craft 10 Yellow Sprites
Yellow Sprites are the bulk cost here, and you almost certainly will not have ten sitting in your inventory. They can be crafted, and spare Rainbow or Grey Sprites are the raw material.

Evolving Broken Falcon and confirming it worked
With the shard and ten sprites in hand, go to the Evolve area in the lobby and select Broken Falcon from your unit list. The evolve prompt shows the Eclipse Shard and Sprite (Yellow) requirements ticked off, and confirming consumes both.
The evolution is done when Broken Falcon is replaced in your inventory by 5th God Hand, listed as a Secret unit with the Dark element and the Psychic attack type. If the confirm button is greyed out, it is one of two things: the Eclipse Shard is missing because the sacrifice was never completed, or the Yellow Sprite count is below 10.
5th God Hand stats, placement limit, and upgrade cost
5th God Hand is capped at one placement per match, so every stat below is what a single tower brings to the field. Damage scales hard through the upgrade path while attack speed gets noticeably slower, and the attack changes to Calamity at max upgrade, hitting multiple times in an area.
| Detail | Value |
|---|---|
| Damage (placed) | 1,954 |
| Damage (max upgrade) | 17,075 |
| SPA (placed / max) | 4.9s / 8.7s |
| Range (placed / max) | 19.9 / 31.5 |
| Placement limit | 1 |
| Full upgrade cost | 57,500 Yen |
| Max-upgrade attack | Calamity (multi-hit AoE) |
Those figures are measured at level 50 with the Primordial trait, so your own numbers shift with a different trait and with equipment buffs. The Testing Zone is the fastest way to check your own line, since you can turn off auto-upgrade and step through each tier manually.

Budget the 57,500 Yen carefully in real stages. One placement means there is no second tower to fall back on if you spend your early income elsewhere and cannot finish the upgrade path.

How Eclipse Distortion, Causality, and Eclipse work together
The three passives form one loop. Distortions lock enemies down and damage them, survivors get marked, and the marks feed a meter that makes the next distortions hit harder.
| Passive | Effect |
|---|---|
| Eclipse Distortion | Every third regular attack creates a Distortion lasting 10 seconds. Enemies that enter it vanish from the map for two seconds, stop moving, and take 50% of his current Damage. |
| Causality | Enemies that survive a Distortion get Mark of Fate for five seconds and build the Fated Meter, which holds 35 stacks. Each marked enemy in range gives him 2.5% Damage and 1% Range, and takes 5% more damage from him. |
| Eclipse | Each Fated Meter stack raises Distortion damage by 5%. At 35 stacks, every enemy in range takes 100% of his current Damage per second for five seconds, then the meter resets. |
The practical takeaway is that he ramps. Placing him on a lane with steady enemy traffic keeps marks refreshing and the meter climbing, while a quiet corner of the map leaves the payoff unused.
Rerolling stats and traits after the evolution
Stat rerolls are best spent before you evolve, while the unit is still Broken Falcon, since a strong Range or Damage roll carries through to 5th God Hand. Traits are handled separately in the Trait Reroll menu using Trait Crystals.

Unbound is the target trait for him, though Primordial is a solid landing spot and is what the recorded stat line above uses. Draconic and Forsaken also show up in the pool, so expect a long chase if you are holding out for Unbound specifically.
The whole chain is short once you have the souls banked, and the sprite crafting is the only part that tends to stall people. Clear that first, then the sacrifice and the evolve prompt take about a minute between them.






