Unbound is the rarest trait in Anime Expeditions, and it decides whether a Mythic unit reaches its full ceiling or falls short of it. The trait sits at a 0.1% roll chance behind a 1,500-roll pity counter, and it turns up in two very different contexts right now: the Fire Force units Shinra (Devil) and his brother Sho (Fallen Angel) added in Update 3, and the free giveaway attached to the Dragon’s Wish event. This is what the trait actually does, where it comes from, and why the choice of unit that carries it matters so much.
Quick answer: Unbound grants +350% Damage, -5% SPA, and +10% Range, but the unit carrying it can only be placed once per run. Roll it at the Trait Reroll stand (0.1% chance, 1,500 pity) or claim it free by finishing all seven Dragon’s Wish orb chapters.
What the Unbound trait does
Unbound has Mythic rarity and delivers the game’s highest output from a single trait. It boosts damage substantially, speeds up attacks, and adds a little range, but comes with one strict limit that defines how the unit can be used.
| Stat | Value |
|---|---|
| Damage | +350% |
| SPA (seconds per attack) | -5% |
| Range | +10% |
| Placement limit | One unit only |
| Roll chance | 0.1% (1,500 pity) |
The key drawback is that you can place the unit only once. That restriction is irrelevant for a carry you’d field as a single copy, which can then take advantage of Unbound’s massive multiplier. But a low-cost unit usually deployed three or four times along a lane gets less value from Unbound than from Primordial: +35% Damage, -15% SPA, and +20% Range without a placement limit. Save Unbound for Secret units and evolved Mythics that deal their damage through one costly placement.

Unbound versus the other Mythic traits
Trait choice should follow where a unit’s damage actually comes from, not the tier ranking. Crit traits do nothing for burn or bleed ticks, and several summon effects read from the parent unit’s own damage stat rather than a crit roll.
| Situation | Best trait |
|---|---|
| You can only afford one placement in a run | Unbound (+350% DMG, -5% SPA, +10% Range) |
| Cheap unit fielded in three or four copies | Primordial (+35% DMG, -15% SPA, +20% Range) |
| Damage comes from burn or bleed ticks | Draconic (+50% DoT damage) |
| Damage comes from crits and follow-up hits | Forsaken (+35% crit chance and crit damage) |
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Add to Google Preferences →Shinra and Sho, the Fire Force Mythics from Update 3
Update 3, titled Endless Hellflame, brought a batch of Fire Force units, maps, and equipment. Two of them are the brothers at the center of that update: Devil (Shinra), a Flame/Physical Mythic, and Fallen Angel (Sho), a Light/Physical Mythic. Sho is intended to come from the “Devil’s Request” questline, which asks you to collect 16 Torn Photos from Infernal Cult stages after accepting the “Lost Photo” quest from the Devil NPC in Flaming Monastery. Both brothers also appeared directly on the Standard Banner during Update 3, where the Mythic pull rate is 0.25%.
Each brother has an evolved form gated behind a personal trial. Fallen Angel’s Trial rewards the White Pillar Cloak and unlocks Fallen Angel (Holy). Devil’s Trial rewards the Soul of Fire and unlocks Devil (Hero). Both evolutions then need colored Sprites (crafted through Grey Sprites) and Yen before they finalize.
Fallen Angel (Holy) — Sho’s kit
Sho’s evolved form is built around crowd control. His Frozen Flames passive time-stops every enemy in range for 15 seconds on a 30-second cycle, up to three times per enemy, and pauses the duration of any damage-over-time already applied. Flame Bonded spreads his Burn to nearby enemies during the freeze, and Idle Flames extends the stop and stores Flame Feather stacks off kills. His exclusive weapon, the Angel Blade, drops from Infernal Cult East Town Act 1 and carries the Frozen Flames passive while boosting Damage and Range.
Devil (Hero) — Shinra’s kit
Shinra’s form is a damage carry. Horned Fire Ball marks enemies with a Demon Head that increases his damage against them and stacks Enhanced Burn. Horns Fire Charge builds a Demon Meter that cuts his SPA and raises his attack speed the longer a Demon Head is active, and Horned Fire Bite detonates stored burn when the mark expires. His exclusive equipment, the Fire Helmet, comes from Flaming Monastery Act 2 or Armory crafting and adds the Horned Fire Ball passive on top of a Damage boost and SPA reduction. Fully ascended, with Unbound rolled and Griffith buffs applied, Devil (Hero) has been shown reaching roughly 94k base damage and over 1M DPS against 1M HP training dummies.
Both brothers are strong candidates for Unbound precisely because they are the kind of expensive, single-copy Mythics the trait rewards. Landing it on either one normally means feeding hundreds of Trait Crystals into the reroll stand and wiping whatever trait the unit currently holds on each attempt.
The free Unbound from Dragon’s Wish
Dragon’s Wish offers a way to get Unbound without rerolling. Launched with Update 1.0, the event features seven Wish Orbs tied to seven quest chapters. Complete the orbs, choose Redeem Wish, and assign the trait permanently to your selected unit. The reward track also includes the Fierce Dragon flying mount.

The orbs become available over time: each new quest batch arrives about every 24 hours. Expect to log in across several days to finish the chain, rather than complete it all at once. An orb lights up only after you claim the reward for every completed quest in its chapter; leaving any rewards unclaimed prevents progress.
In some versions, the free Unbound reward can only go to a Dragon unit, excluding units in other categories. Before settling on a recipient, inspect the Redeem Wish screen.
What the seven chapters ask for
| Chapter | Main requirements |
|---|---|
| 1 | Clear East Town Act 1 Hard, daily challenge, find Wish Orb 1, obtain a Dragon unit, Guess That Unit round, one equipment piece, three daily quests, five hard East Town clears |
| 2 | Complete Encounter nodes in East Town Expedition, clear wave 50 in East Town Infinite |
| 3 | Daily quests and mastery, standard banner summons, infinite clears, find Wish Orb III in East Town Act 1 Normal Story |
| 4 | Regular challenges, further encounter nodes, infinite wave targets |
| 5 | Interact with The Drink (Juicebox) at an encounter node, defeat the East Town Expedition boss |
| 6 | Find Wish Orb VI in East Town story, clear Boss Bounty (Bioinsect Jr in Rose Kingdom Act 1) |
| 7 | Reach Floor 50+ in Tower mode |

Three chapters ask you to physically locate an orb inside a story map rather than clear an objective. Wish Orb 1, Wish Orb III, and Wish Orb VI all sit in East Town, and spawn spots vary between runs. Wish Orb III sits near the building cluster in East Town Act 1 on Normal Story, and Wish Orb VI is tucked behind the orange building. Running on Normal difficulty keeps enemies from interrupting the search. Two other side unlocks come along the way: Cubert unlocks from clearing Floor 50 in Tower, and the Chapter 5 boss route ends on Bioinsect (Perfect).
Dragon’s Wish stays live only until Update 2 lands, at which point the page stops functioning and the free trait is gone. There is no confirmed changeover date, so treat the event page in the Events menu as the only reliable sign the reward is still claimable.
Rolling Unbound at the Trait Reroll stand
Once the free wish is spent, the only remaining route to Unbound is the Trait Reroll stand in the Upgrades lobby, positioned between the Crafting and Evolving stations. Each attempt costs one Trait Crystal, and every reroll wipes whatever trait the unit currently holds. At 0.1% with 1,500 pity, that is a long grind, so it is worth setting your trait filters before holding the reroll button and pointing crystals at Secret and evolved Mythic units rather than anything you plan to bench.

Trait Crystals come from more than the Gold Shop. Redeemable codes, the Bounty Board and Event Shop, the Villain Battlepass, the Villain Shop, tournament rewards, and Villain Chests all supply them, and active players can pull in a large number of daily rerolls by working through those sources. Feeding hundreds of crystals into an evolved unit until Unbound finally appears is the standard way it lands outside of Dragon’s Wish.

How to confirm Unbound applied
When a reroll succeeds, the unit card’s trait line changes immediately, and its stat sheet displays +350% damage. A successful Dragon’s Wish claim triggers a cutscene in which the seven orbs gather above the lobby and call forth a large red dragon; the Fierce Dragon mount is then added to your account. To confirm Unbound, open the Units menu and inspect the selected unit’s trait line, where it should appear with the +350% damage value.

If Redeem Wish doesn’t show up, check for unclaimed quest rewards or a chapter that still has one incomplete task despite appearing finished. Go through every chapter tab and make sure all lines have been claimed before treating it as a bug. Whether you obtain Unbound through Dragon’s Wish or spend a long time rerolling crystals, choosing its holder is the important part: give it to a one-placement carry such as Devil (Hero) or another Secret, so the placement limit is no loss and the +350% damage can take effect.






