Gaming Guide

Anime Expeditions: How to Get the Free Unbound Trait From Dragon’s Wish

Collect all seven Wish Orbs across the event's chapter quests and apply the +350% damage trait to one unit.

Collect all seven Wish Orbs across the event’s chapter quests and apply the +350% damage trait to one unit.

Unbound is the rarest trait in Anime Expeditions, sitting at a 0.1% roll chance with a 1,500-roll pity counter behind it. Rolling it the normal way costs an enormous pile of Trait Crystals. The Dragon’s Wish event skips that entirely and hands the trait over for free, provided you finish seven chapters of quests and claim the reward before the event window closes.

Quick answer: Open the Events menu, select Dragon’s Wish, and complete every quest in all seven Orb chapters. Once all seven orbs are lit, press Redeem Wish and pick the unit that receives the Unbound trait.


What the Unbound trait does

Unbound is a Mythic-rarity trait and the strongest single trait in the game by raw output. The tradeoff is a hard placement limit, so the unit carrying it can only be deployed once per run.

StatValue
Damage+350%
SPA (seconds per attack)-5%
Range+10%
Placement limitOne unit placement
Roll chance0.1% (1,500 pity)

That placement clause is why the choice of recipient matters. A unit you would only ever field once loses nothing. A cheap unit you normally spam three or four copies of across the lane becomes weaker with Unbound than it would be with Primordial, which gives +35% damage, -15% SPA, and +20% range with no restriction.


Dragon’s Wish event window and restrictions

Dragon’s Wish is attached to Update 1.0 and stays live until Update 2 lands. There is no confirmed date for that changeover, so treat the event page in the Events menu as the only reliable indicator that the reward is still claimable. Once Update 2 goes live, the Dragon’s Wish page stops functioning and the free trait is gone.

One restriction gets misread constantly. Some versions of the event reward lock the free Unbound to a Dragon unit only, meaning older units from other categories cannot receive it. Check the Redeem Wish screen before you plan around a specific recipient. Alongside the trait, the reward path also grants the Fierce Dragon flying mount.

Orbs unlock on a staggered timer rather than all at once. New quest sets appear roughly every 24 hours, so finishing the full chain takes several days of logging in, not a single sitting.


The seven Wish Orb chapters

Each chapter bundles a handful of tasks pulled from different parts of the game. Clear every task in a chapter, claim its rewards, and the corresponding orb lights up in the Dragon’s Wish interface. Here is what the chapters ask for.

ChapterMain requirements
1Clear East Town Act 1 on Hard Mode, complete a daily challenge, find Wish Orb 1 in East Town, obtain a Dragon unit, win one round of Guess That Unit, obtain one equipment piece, claim three daily quests, clear any East Town act on hard five times
2Complete Encounter nodes in East Town Expedition, clear wave 50 in East Town Infinite
3Daily quests and mastery requirements, standard banner summons, infinite stage clears, locate Wish Orb III in East Town Act 1 Normal Story
4Regular challenges, further encounter nodes, infinite wave targets
5Interact with The Drink (Juicebox) at an encounter node, defeat the East Town Expedition boss
6Find Wish Orb VI in East Town story mode, clear Boss Bounty contracts (Bioinsect Jr in Rose Kingdom Act 1)
7Reach Floor 50+ in Tower mode

Working through the orb quests

Open the Events menu from the lobby and select Dragon’s Wish at the top. The interface shows all seven orbs and their lock state, with the currently available chapter’s quest list underneath.
Clear the story requirements first. East Town Act 1 on Hard Mode covers the Chapter 1 story task, and repeat hard-mode clears knock out the five-run quest at the same time.
Post-run reward screen awarding 1,000x Unit EXP with a prompt to click anywhere to continue
Clearing an act pays out unit EXP and equipment before returning you to the lobby. Image: Expeditions Entertainment
Return to Dragon’s Wish and use Claim All to collect every finished quest. Progress only counts once the reward is claimed, so orbs will not unlock if you leave completed quests sitting unclaimed.
Dragon's Wish tab open in the Events menu with the Claim All button collecting finished quest rewards
The Claim All button on the Dragon’s Wish page banks every completed quest at once. Image: Expeditions Entertainment
Launch East Town Expedition for the encounter node quests. Encounter nodes trigger a 20-sided die roll, and a success completes the objective. If the node you need is not on the map, back out and restart the expedition to reshuffle it.
Run East Town Infinite for the wave quests. A squad built around follow-up attacks handles the wave 50 requirement without much micromanagement.
Chip away at the side tasks while the timers run. Regular challenges across Flower Forest, King’s Tomb, and Fairy King Forest, standard banner summons, Guess That Unit rounds, and Gold Shop purchases all feed different chapter quests.
Gold Shop tab open showing purchasable items including Mana Flask and Meat with Buy buttons
The Gold Shop stocks consumables and, on a daily reset, Trait Crystals. Image: Expeditions Entertainment
For Chapter 5, enter East Town Expedition and interact with The Drink (Juicebox) at its encounter node, then push the payload route and destroy the boss, Bioinsect (Perfect). Extract from the expedition afterward or the clear will not register.
The Drink (Juicebox) highlighted in an expedition node with an E Interact prompt on screen
The Drink (Juicebox) appears as an interactable encounter node during East Town Expedition. Image: Expeditions Entertainment
Finish with the Tower climb for Chapter 7. Turn on auto-play and auto-skip and let a stable team grind past Floor 50. Clearing that threshold also unlocks the exclusive unit Cubert.
Tower Floor 52 in Flower Forest running with Auto Playing enabled and units defending the lane
Auto-play carries the Tower climb past Floor 50, which satisfies the final chapter quest. Image: Expeditions Entertainment

Finding the hidden Wish Orbs

Three chapters require you to physically locate an orb inside a story map rather than clear an objective. Wish Orb 1, Wish Orb III, and Wish Orb VI are all found in East Town, and spawn spots vary between runs, so expect to walk the map.

Wish Orb III sits near the building cluster in East Town Act 1 on Normal Story. Wish Orb VI is tucked behind the orange building. Enter on Normal difficulty so nothing interrupts the search, and sweep the map edges and building gaps rather than sticking to the lane.


Redeeming the wish and confirming it applied

With all seven orbs collected, the Dragon’s Wish interface swaps to a Redeem Wish option. Selecting it opens a unit picker, and whichever unit you confirm gets the Unbound trait permanently. There is no undo, so decide before you press confirm.

The claim worked if a cutscene plays. The seven orbs converge above the lobby and summon a large red dragon, after which the Fierce Dragon mount is added to your account. Open the Units menu and check the chosen unit’s trait line to verify Unbound is attached, along with the +350% damage figure on its stat sheet.

The two things that stop the redemption from appearing are unclaimed quest rewards and chapters that look finished but still have one task outstanding. Reopen each chapter tab and confirm every line is claimed before assuming a quest is bugged.


Choosing the right unit for Unbound

Because of the one-placement clause, Unbound belongs on units whose damage scales through a single expensive copy. Units whose summons or follow-up hits read from their own damage stat gain the most, since one multiplier lifts every source of output at once.

SituationBest pick
You can only afford to max one placement in a runUnbound
Unit is cheap and you field three or four copiesPrimordial (+35% DMG, -15% SPA, +20% Range)
Damage comes from burn or bleed ticksDraconic (+50% DoT damage)
Damage comes from crits and follow-up hitsForsaken (+35% crit chance and crit damage)

Note: crit traits do nothing for burn ticks, bleed pools, or several summon effects, so match the trait to where the damage actually comes from rather than to its tier ranking.


Once the wish is spent, the only route back to Unbound is the Trait Reroll stand in the Upgrades lobby, which sits between the Crafting and Evolving stations and costs one Trait Crystal per attempt. At 0.1% with a 1,500-roll pity, that is a long grind, and every reroll wipes whatever trait the unit currently holds. Set your filters before holding the reroll button, and keep your crystals pointed at Secret and evolved Mythic units rather than anything you plan to bench.