Update 1.0 Warriors Saga added six Dragon Ball-inspired units to Anime Expeditions on August 10, 2026, and none of them arrive the same way. One comes from the Standard Banner, one hides behind an Encounter Node on the East Town expedition map, and the rest sit behind trials, crafting, and evolution materials. Knowing which path applies to which unit saves a lot of wasted pulls.
Quick answer: Vegetable (Prince) comes from Standard Banner pulls plus an evolution using Prince’s Crown from Vegetable’s Trial. The Drink (Juicebox) requires finding the Encounter Node on the East Town Expedition Difficulty 1 map to receive the Toy Capsule. The other four are acquired and then upgraded through unit trials, mastery farming, and the Crafting altar.
The six new units in Warriors Saga Update 1
The Update Log lists all six additions alongside the new equipment set. The in-game names do not match their anime inspirations, which trips up a lot of players searching for them.
| In-game unit | Role | How you get it |
|---|---|---|
| Vegetable (Prince) | Main DPS | Standard Banner, then evolve with Prince’s Crown |
| Carrot (Unleashed) | Follow-up support | Evolved from Carrot; gear from East Town Act 1 Mastery Hard Mode |
| The Drink (Juicebox) | Debuff support | Encounter Node on the East Town expedition map |
| Bioinsect (Final Form) | Stall and buffer | Perfection’s Trial in East Town Act 1 |
| Prodigy (Rage) | AoE nuke | Unit acquisition plus damage and transformation gear |
| Cubert | Flexible buffer | Cube system; works as support or damage |

How to get Vegetable (Prince) from the Standard Banner
Vegetable is a Standard Banner pull, which means there is no guaranteed shortcut. Expect to cycle through other secret and mythic units such as Shadow and Lady Giant before the base version drops.

You know it worked when the unit card renames itself to Vegetable (Prince) and the transformation entry appears in the passive list.
How to unlock The Drink (Juicebox) through the Encounter Node
The Drink is the only unit here that ignores the banner entirely. It is tied to a special interaction that spawns on the expedition map, so the acquisition is a search problem rather than a luck problem.

Farming trials and gear for Bioinsect and Carrot
Two of the six units need equipment from specific East Town content before they perform anywhere near their listed potential.
Bioinsect (Final Form) pulls its signature gear from Perfection’s Trial, an East Town Act 1 Unit Trial. Clearing it means defeating Bioinsect (Perfect), and the reward is the Mechanical Wings equipment drop. The unit itself copies the strongest ally’s base damage, spawns Genetic Duplication clones, and applies Bio Gel for stall control.

Carrot (Unleashed) needs Carrot’s Gi and Royal Gi, both of which come from East Town Act 1 Mastery Hard Mode. Auto play handles the repeat runs. Once you have the pieces, take them to the Armory and reroll their stats up to legendary quality before slotting them.

Carrot (Unleashed) runs on Battle Instinct for crits, transforms into Limitless Warrior Fighting Spirit, and uses Instant Relocation to teleport to an ally and copy its attack. That teleport is the entire point of the unit, which is why building it as a pure damage dealer wastes the kit.
Trait rerolls: Which trait each Dragon Ball unit needs
Traits are rolled at the Trait Reroll altar, and the filters let you narrow which trait you are hunting. Getting the wrong one is not fatal, but it costs uptime on the support units. The split is simple. Units that deal direct damage want Unbound or Forsaken. Units that rely on multiple placements or buff teammates want Primordial.
| Unit | Trait | Reason |
|---|---|---|
| Vegetable (Prince) | Unbound or Forsaken | Pure damage scaling through crit and follow-ups |
| Carrot (Unleashed) | Primordial | Three placements means three follow-up triggers |
| The Drink (Juicebox) | Primordial | Better debuff uptime across the wave |
| Bioinsect (Final Form) | Primordial | Buff and stall value scales with placements |
| Prodigy (Rage) | Unbound | Direct AoE damage output |
| Cubert | Primordial or Unbound | Primordial for support cubes, Unbound for the damage route |
Note: giving a support unit a pure damage trait is one of the most common mistakes with this roster. It reduces the number of placements you can field, which cuts the exact thing those units exist to provide.
Build order: Which Dragon Ball unit to invest in first
Materials are limited, so the order matters more than the total spend. Vegetable needs zero setup to perform, which makes it the safest first max. Carrot follows because it multiplies whatever your strongest carry already does. After that, The Drink or Bioinsect fill the debuff and scaling slots, and Prodigy covers AoE coverage.
Equipment priority mirrors that. Damage and crit gear go to Vegetable, transformation gear goes to Vegetable and Prodigy, and SPA or support gear goes to The Drink and Bioinsect. Kenpachi’s Berserk state counts as a transformation for gear purposes, so Warrior Pole works there too.
One constraint worth planning around: Bioinsect needs 50 takedowns for Semi-Perfect and 100 for Perfect. In Boss Rush there simply are not enough kills to reach either form, so it contributes very little there. Long wave stages are where it pays off.
Balance on this roster moves quickly, and adjustments are posted in the game’s official Discord server before they appear elsewhere. Check there before committing Trait Crystals to an expensive reroll.
The through-line across all six is that acquisition and power are separate problems. Pulling Vegetable or finding The Drink’s Encounter Node only gets you the base unit; the trials, the Armory rerolls, and the Crafting altar are what turn it into something that clears endgame content. Budget your materials for the second half, not the first.






