Gaming Guide

Anime Expeditions Modifiers: Every Game and Enemy Effect Explained

A full reference to the stage-wide and enemy-specific Modifiers in Anime Expeditions, plus the Units that counter them.

A full reference to the stage-wide and enemy-specific Modifiers in Anime Expeditions, plus the Units that counter them.

Modifiers are stage mechanics that change how a run plays out in Anime Expeditions. Some rewrite the rules of the whole stage, disabling tools you normally rely on or buffing every enemy at once. Others attach to specific enemy groups and float above their heads when they spawn. Reading them correctly before a fight decides which Units you bring and where you place them.

Quick answer: Modifiers split into two types. Game Modifiers apply to the entire stage, and Enemy Modifiers apply only to enemies that spawn with them. You can see every active Modifier listed under a stage’s effects before you press start, so plan your team around them first.

Stage Effects in Anime Expeditions
Active stage effects appear before a run begins.

Game Modifiers that change the whole stage

Game Modifiers rewrite the core rules for an entire stage. They can strip out farming, disable Traits, speed up every enemy, or shift elemental resistances on a timer. You cannot remove these effects, so the fix is always team composition. Most show up in Story stages, while a few only appear inside the Expedition gamemode.

Game ModifierEffectUnits to counter
Boss Waves
Boss Waves
Every enemy is treated as a boss.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love), Puppet (Telekinetic)
Cards DisabledBlood Money and Bounty Hunter Cards cannot be used.
Mirror
Mirror
Enemies copy your Units’ Elements as resistances.8th Sword (Berserk), Puppet (Telekinetic), Toy Maker
No Anvils
No Anvils
Stat Anvils are disabled.
No Farms
No Farms
Farm Units cannot be deployed.
No Repair
No Repair
Repair Hammer cannot be used.
No Research Tree
No Research Tree
Research Tree upgrades are disabled.
No Tomes
No Tomes
Trait Tomes cannot be used.
Resistance
Resistance
Enemy Elemental Resistances rotate every 30 seconds (Flame > Hydro > Gale > Terra > Light > Storm > Dark).Mixed Elements: Shadow (Dark), Flame Emperor (Flame), Elf Mage (Storm), Water Princess (Hydro), Lady Giant (Terra)
Shielded
Shielded
All enemies spawn with ten Shields.Shadow (Divine), 8th Sword (Berserk), String Demon (Awakened)
Short Range
Short Range
All allied Units lose 25% of their attack range.Elf Mage (Unleashed), Shadow (Divine), String Demon (Awakened), Flame Emperor
Speedy
Speedy
Enemies move 50% faster.Puppet (Telekinetic), Toy Maker, Reaper (Released), True Saint (Holy)
Traitless
Traitless
All Unit Traits are disabled.
Upgrade Cap
Upgrade Cap
Only 25 total Unit upgrades can be purchased during the stage.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)

The restriction Modifiers with no listed counter (No Anvils, No Farms, No Repair, No Research Tree, No Tomes, Traitless, Cards Disabled) can’t be played around with a specific Unit. Adjust your economy and upgrade plan instead. For example, No Farms means you lean on high starting-cost carries rather than income Units, and Traitless means you value raw stat lines over Trait bonuses.


Enemy Modifiers that spawn on specific enemies

Enemy Modifiers only affect the enemies carrying them, and their icons sit above the enemy during a stage. They range from simple speed and health swaps to revive mechanics, crowd-control immunity, and auras that buff nearby enemies. Because they are targeted, you counter them by mixing damage types, spreading placements, and bringing crowd control or damage-over-time where it matters.

Enemy ModifierEffectBest counters
Sprinter
Sprinter
Moves 45% faster but has 20% less health.Puppet (Telekinetic), Toy Maker, Reaper (Released)
Tank
Tank
Moves 20% slower but has 20% more health.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Summoner
Summoner
Summons up to five enemies at its location every five seconds.Shadow (Divine), String Demon (Awakened), Flame Emperor (Reincarnate)
Explosive
Explosive
On death, explodes in a 10-range radius and stuns Units for two seconds.Long-range Units like Elf Mage (Unleashed) and Shadow (Divine)
Splitter
Splitter
On death, splits into three enemies, each with 33% health.Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)
ArmoredTakes 33% less damage from full AoE attacks.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
ReinforcedTakes 30% less damage from all sources.Shadow (Divine), Puppet (Telekinetic), 8th Sword (Berserk)
Regen I
Regen I
Regenerates 1% max health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Regen IIRegenerates 3% max health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Regen IIIRegenerates 5% max health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Regen IVRegenerates 8% max health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Shield
Shield
Protected by an attack-absorbing shield.String Demon (Awakened), Shadow (Divine), 8th Sword (Berserk)
Immunity
Immunity
Immune to all soft and hard crowd control.Shadow (Divine), 8th Sword (Berserk), Flame Emperor (Reincarnate)
Momentum
Momentum
Gains 2% movement speed per second, up to 50%.Puppet (Telekinetic), Toy Maker, Reaper (Released)
Burrowing
Burrowing
Every eight seconds, burrows for two seconds and becomes untargetable.Shadow (Divine), 8th Sword (Berserk)
ZombieRevives with 50% health and drops 50% less Yen when killed.Hollow (Blaze), Flame Emperor (Reincarnate), String Demon (Awakened)
Zombify
Zombify
Periodically converts nearby enemies into Zombified enemies.Shadow (Divine), Flame Emperor (Reincarnate), String Demon (Awakened)
Zombified
Zombified
Revived enemy that drops no Yen when killed.Any strong AoE Unit like String Demon (Awakened) or Hollow (Blaze)
Commander
Commander
Grants nearby enemies +20% movement speed and +20% health.Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)
Research Project
Research Project
Grants progress toward your active Expedition Project.Any high-DPS Unit to remove it quickly
Soldier
Soldier
Gains +20% movement speed while near a Commander.Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)
Veil
Veil
Grants a 200% damage-absorbing AoE shield to nearby enemies.Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)
Tartaros
Tartaros
Every ten seconds, consumes a nearby Basic enemy and gains Regen I for ten seconds.Shadow (Divine), Puppet (Telekinetic)
Death
Death
Grants nearby enemies a stacking +20% permanent speed boost; crowd control resets the stacks.Puppet (Telekinetic), Toy Maker, Reaper (Released)
Sword
Sword
Respawns up to two times unless killed while under a DoT effect.Hollow (Blaze), Flame Emperor (Reincarnate)
Dawn
Dawn
Enemies spawned by Splitter or Summoner have 99% reduced health and five Shields.String Demon (Awakened), Hollow (Blaze), Flame Emperor (Reincarnate)
Stunner
Stunner
Every 15 seconds, stuns the three nearest Units for five seconds.Elf Mage (Unleashed), Shadow (Divine); spread out placements
Zone DebuffApplies a debuff within a specific area.Long-range Units and careful placement
Transformer
Transformer
At 50% health, transforms into a second phase at full health.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Bulwark
Bulwark
Every ten seconds, becomes immune to damage for three seconds.Shadow (Divine), String Demon (Awakened)
Status Cleanse
Status Cleanse
Every ten seconds, removes all crowd control from enemies.Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)
Retaliation Counter
Retaliation Counter
After every 20 hits, stuns all Units for two seconds.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Greed
Greed
Every ten seconds, steals 10% HP from nearby enemies.Shadow (Divine), Puppet (Telekinetic)
Cage
Cage
Cages a random Unit, disabling its attacks, passives, and abilities.Bring several DPS Units instead of one carry
FearEvery 15 seconds, cuts nearby Units’ DMG, SPA, and RNG by 10% for ten seconds.Shadow (Divine), 8th Sword (Berserk), Puppet (Telekinetic)
Warlock
Warlock
Grants nearby enemies +1 Shield and +10% movement speed every five seconds.Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)

How Enemy Resistances work

Enemy Resistances are a special Modifier type found in select gamemodes. Unlike a normal Enemy Modifier that sticks to one enemy, resistances apply to every enemy on the map and cut the damage they take from one Element.

When the Resistance Game Modifier is active, enemies resist a single Element at a time and the protected Element rotates every 30 seconds in a fixed order: Flame > Hydro > Gale > Terra > Light > Storm > Dark. While that Element is active, Units of that Element deal reduced damage until the cycle moves to the next one. The practical answer is a team that spreads across multiple Elements so you always have a Unit hitting for full damage. A Psychic Archetype Unit such as Toy Maker also helps smooth out these swings.


The short version: check the stage’s effects before you commit a team, treat Game Modifiers as fixed rules you build around, and treat Enemy Modifiers as targets you handle with the right damage types, spacing, and crowd control. When a stage stacks resistances, revives, or shields on top of speed buffs, a varied roster beats a single carry every time.