Gaming Guide

Anime Fighting Simulator: Every Training Area, Requirement, and Multiplier

A full stat-by-stat map of where to train Strength, Durability, Chakra, Sword, Speed, and Agility, plus the numbers you need to unlock each spot.

A full stat-by-stat map of where to train Strength, Durability, Chakra, Sword, Speed, and Agility, plus the numbers you need to unlock each spot.

Training Areas are the fastest way to raise stats in Anime Fighting Simulator. Each one is a fixed spot on the map that multiplies how quickly a single stat grows, and each opens only once you hit a set amount of that stat. Standing in a higher-tier area is always faster than grinding in a lower one, so the goal is simple. Move up the moment you qualify.

Quick answer: Open the Quick Travel menu with the compass icon on the left of your screen, pick an unlocked area, and start training. An area only shows as unlocked once your stat meets its listed requirement.


How Training Areas unlock and how to reach them

Every Training Area boosts one stat only. You cannot raise Strength inside a Chakra zone, and standing in an area you do not qualify for will not start training. The requirement is a raw stat threshold, and it stays unlocked permanently once you cross it.

The compass icon on the left edge of the screen opens Quick Travel, which teleports you straight to any area you have already unlocked. That saves you the walk across islands, sky zones, and hidden spots as the requirements climb into the trillions and beyond.

Illustration

Strength Training Areas

Strength drives your damage output and tends to unlock new areas quickly, so most players push it first. The tier list runs from the starter Dummy all the way up to the Wrecked Warship at a 2,000,000x multiplier.

Training AreaRequirementMultiplier
Dummy100 Strength2x
Boulder1k Strength5x
Gym10k Strength15x
Trash Beach100k Strength50x
Meteor1M Strength100x
Lookout Tower10M Strength500x
Cell Arena100M Strength1,000x
Excalibur1B Strength3,000x
Executor100B Strength7,000x
Evolution House1T Strength15,000x
Sorcerer Academy100T Strength45,000x
S Class Sparring1QD Strength200,000x
Double Dungeon100QD Strength500,000x
Wrecked Warship1QN Strength2,000,000x

Durability Training Areas

Durability decides how many hits you can take, which matters more as enemies scale up. The path starts at the Hot Spring and ends at Jason’s Room, matching Strength’s top multiplier of 2,000,000x.

Training AreaRequirementMultiplier
Hot Spring100 Durability2x
Pirate Ship1k Durability5x
Desert Mansion10k Durability15x
Snowy Rock100k Durability50x
Paw1M Durability100x
Lower Five Web10M Durability500x
Volcano100M Durability1,000x
Planet1B Durability3,000x
Time Chamber100B Durability7,000x
Iron Mountain Coffin1T Durability15,000x
Prison Realm100T Durability45,000x
Gematria Zone1QD Durability200,000x
Subway Dungeon100QD Durability500,000x
Jason’s Room1QN Durability2,000,000x

Chakra Training Areas

Chakra powers your special abilities, so ability-focused builds lean on it heavily. It follows the same 14-tier climb as the other main stats, from the Chakra Tree up to Kame House.

Training AreaRequirementMultiplier
Chakra Tree100 Chakra2x
Ramen Shop1k Chakra5x
Death Book10k Chakra15x
Waterfall of Truth100k Chakra50x
Temple1M Chakra100x
Demon Fox Lair10M Chakra500x
Sakura Tree100M Chakra1,000x
Meditation Platform1B Chakra3,000x
Tower of Heaven100B Chakra7,000x
Coffin Boat1T Chakra15,000x
Shrine100T Chakra45,000x
Inner World1QD Chakra200,000x
Demon Castle100QD Chakra500,000x
Kame House1QN Chakra2,000,000x

Sword, Speed, and Agility Training Areas

These three stats work differently from the big three. Sword has no stand-and-grind multiplier zone in the usual sense. Instead it advances through quest rewards, and the swords themselves act as the multiplier. Speed and Agility each have a couple of fixed zones plus an NPC questline that boosts both.

StatTraining AreaRequirementMultiplier
SwordZoruComplete Executioner Blade questTBA
SpeedTreadmill100 Speed5x
SpeedMotorless Treadmill10k Speed15x
SpeedBruceBruce’s questlineBoost for Speed and Agility
AgilityTrampoline100 Agility5x
AgilityGravity Chamber10,000 Agility15x

Note: Speed rises automatically as you move, and Agility climbs through jumping, so these areas mainly speed up what you are already doing while playing.


Confirming an area is training and why it might not start

When training is active, the matching stat ticks up on screen while you stand inside the zone. If nothing moves, the most common reason is that your stat is still below the area’s requirement, which locks training there. Check your current stat against the numbers above and drop back to your highest qualifying area if needed.

Because each zone handles a single stat, switching between Strength, Durability, and Chakra means physically moving between their areas or using Quick Travel. The top spots for those three stats all cap at a 2,000,000x multiplier and each demand 1QN in the matching stat, so the Wrecked Warship, Jason’s Room, and Kame House are the final destinations once your numbers get that high.