The weekly Trials in ARC Raiders reset on a rotation, and each new set throws five objectives at you. The goal is always the same. Pile up enough points in a single objective to push it from one star to three, then collect the rewards waiting at the end. Once you understand the scoring, most weeks become a short, deliberate run rather than a grind.
Quick answer: Reach 4,000 points in one trial objective to earn its 3-star rating. Focus a single objective per run, target the highest-value enemies or interactions, and play during a 2x points condition (night mode, electromagnetic storm, or hurricane) so every point counts double.

How trial scoring and the 3-star threshold work
Each objective has its own point bar. You earn 1 star at 1,000 points and the full 3 stars at 4,000 points. Points come from completing the specific action that objective asks for, whether that is killing a certain enemy type, defusing landmines, collecting plants, or searching containers.
Different actions are worth wildly different amounts. A small ground enemy might give a couple hundred points, while a heavy target can hand you over a thousand in a single kill. Knowing which target carries the most value per kill is the difference between a 15-minute run and a frustrating one.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Stack a 2x points condition first
Special weather and time conditions double every point you earn. Night mode, electromagnetic storms, and hurricanes all trigger a 2x multiplier. When the rotation includes a 2x event, every threshold below is effectively halved, so a 3-star run can take only a handful of kills or interactions.
Before you queue, check the map and condition. Waiting for a storm or night cycle on the right map is almost always faster than grinding twice the targets in normal conditions.

Point values by trial type and best targets
Objectives rotate week to week, but the underlying values stay consistent. Use the highest-value target available for each type so you clear 4,000 points with the fewest actions. The figures below reflect base scoring, so double them when a 2x condition is active.
| Objective | Best target / value | Roughly how many |
|---|---|---|
| Kill ground-type ARC | Leaper (~1,500), Bastion/Bombardier (high HP), Comet (240) | 2–3 heavies or ~17 Comets |
| Kill Pop Ticks, Fireballs, Pops | ~470 per enemy | 9–10 enemies |
| Damage flying ARC | Rocketeer (~2,000), Hornet (high), Wasp (~240) | 2 Rocketeers or 8–10 Wasps |
| Damage fireflies | ~800 per firefly | ~5 fireflies |
| Open ARC probes | ~1,334 per probe | 3–4 probes |
| Defuse landmines | 300 per mine | ~14 mines |
| Collect plants | 500 per plant | ~8 plants |
| Search containers (medical) | ~268 per container | ~15 containers |
| Search containers (traffic tunnel) | 100 (200 with 2x) | ~20 containers |
Note: For enemy objectives, skip the lowest-value targets. Sneeze scanners and small probes give minimal points, so you waste time and ammo chasing them. Go straight for Rocketeers, Hornets, Leapers, and heavy units instead.

Best maps for each objective
Where you drop matters as much as what you kill. Each objective has spots where the right targets or interactables cluster densely.
- Ground-type kills: The hidden cover area in Blue Gate spawns large groups of Bastions and Bombardiers.
- Pop Ticks, Fireballs, Pops: Stella Montis in Night Mode, working through the Seed Vault, Cultural ARChives, and Robotic Sandbox.
- ARC probes: Electromagnetic Storm maps for higher probe density, with Spaceport ideal thanks to its flat, open layout.
- Plants: The Galleria in Buried City has a dense cluster. Blue Gate is also resource-rich. Skip Spaceport for plants since it is a PvP hotspot.
- Medical container searches: The medical research area of Stella Montis. A medical key room with many drawers can finish the objective in about a minute.
- Landmine defuses: Only the Locked Gate mode of Blue Gate. Mines spawn around Raiders Refugee, Pills Green Peak, Reinforced Reception, and Ancient Fort.
Focus one trial or multitask
If you want the highest single score, commit one full run to one objective. Resources for each trial sit in different parts of the map, so splitting your attention slows everything down.
If you only want the 3-star rewards as fast as possible, some objectives overlap. The Stella Montis medical area is full of Pop Ticks and Fireballs while you search containers, so you can clear both objectives in one trip. In the Galleria at Buried City, you can collect plants while clearing small ARC enemies nearby.

Loadouts for the harder kill objectives
A few objectives reward sustained burst damage. For firefly hunts, Jupiter, Seeker Grenades, or Anvil Renegades give consistent scoring. For Queens or Matriarchs, bring Hole Cracker, Deadlines, or Wolf Packs and focus the core repeatedly while managing your positioning to avoid unnecessary aggro. Played carefully, a Queen run can net 3,000 to 6,800 points without overextending.
How to know your run worked
Your point total updates live on the Trials screen as you complete actions. Once an objective passes 4,000 points, it shows the full 3-star rating, and the reward becomes claimable from the Trials menu. Containers count even if another player already opened them, so touching an emptied drawer or cabinet still adds points.
Common reasons a run falls short are simple to avoid. Defusing landmines only counts in Blue Gate’s Locked Gate mode. Probe and container objectives depend on the right map being live, and chasing low-value targets eats your time without moving the bar much.

Timing and competition
Competition spikes the moment trials refresh, especially around key and probe spawns where other raiders are hunting the same spots. Either jump in early and move fast or wait until the crowd thins out. For plant collection in particular, steer clear of Spaceport and take Buried City or Blue Gate instead.
Line up a 2x condition, pick the densest map for your objective, and prioritize the heaviest-value targets. Done right, every weekly set is a quick set of focused runs that hand over the full rewards, including coins and rare items worth saving for your next upgrade or blueprint.






