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Backrooms Morphs 2: How to Get All 4 New Morphs (Update 1.3.4)

Trophy locations, the Plank route, and the exact confirmation screen for every skin added in Update 1.3.4.

Trophy locations, the Plank route, and the exact confirmation screen for every skin added in Update 1.3.4.

Update 1.3.4 of Backrooms Morphs 2 adds four playable skins, and none of them are bought or unlocked by playtime. Each one is attached to a small yellow trophy hidden somewhere in the map, and you unlock it by physically reaching the trophy and touching it. Two sit in the starting maze area, and two are hidden behind the door marked “PICK THE RIGHT ONE!”.

Quick answer: Walk into each of the four yellow trophies until the SKIN UNLOCKED banner appears, then open the Morphs menu on the left side of the screen and hit Activate on the skin you want to wear.


How morph unlocks work in Backrooms Morphs 2

The unlock condition is contact, not a quest step. Touching a trophy triggers a SKIN UNLOCKED message and permanently adds that morph to your list. There is no timer and no purchase step in between.

Two things make the routes longer than they look. Some trophies are gated behind a tool you have to pick up first, such as the Plank, and hostile entities patrol the corridors between you and the pickup. The map also gives you a Teleport menu with a Spawn option, so you can reset your position instead of walking back through the maze after each unlock.


All 4 Update 1.3.4 morph locations

MorphTrophy locationNeeded first
Crying white figureSmall side room next to the “TURTLE” wall drawing in the starting mazeNothing
Bald man with a stickAcross the gap in the hallway with the exit signThe Plank tool from the upstairs room
White figure with black eyesCorner of the dark hallway at the top of the ladderAccess through the “PICK THE RIGHT ONE!” door
White figure with crown and mustacheYellow corridors under the flooded room, tucked behind a wallThe drop hole in the flooded room

Morphs 1 and 2: The starting maze and the Plank gap

From the lobby, go through the Backrooms portal and start working through the yellow corridors. Look for the wall with “TURTLE” drawn on it, which marks the first landmark on this route.
Enter the small room beside that drawing and walk into the yellow trophy inside. That unlocks the crying white figure morph immediately.
Head back into the maze and pull the lever you find along the way. A Floppa entity roams this stretch, so keep moving rather than trying to fight it, and take the stairs up.
Avatar moving along the maze stairs with the Morphs, Badges, Teleports and Codes buttons on the left
The side menu with Morphs, Badges, Teleports, and Codes stays on screen while you move through the maze. Image: Smudge Cat Gang
Search the upstairs rooms for the Plank. Picking it up shows a “New Tool” prompt and puts the plank in your inventory.
Go to the hallway with the exit sign, where the floor breaks into a gap. Place the plank across the gap, walk over it, and grab the trophy on the far side to unlock the bald man with a stick.
Open the Teleport menu, pick Spawn, and confirm. This drops you back at the starting area so you do not have to retrace the maze on foot.
Teleport menu open with the Spawn destination highlighted and a green Teleport button
The Teleport menu with Spawn selected, ready to send you back to the lobby. Image: Smudge Cat Gang

Morphs 3 and 4: Behind the “PICK THE RIGHT ONE!” door

Re-enter the Backrooms from spawn and follow the corridors to the door labelled “PICK THE RIGHT ONE!”. This is the entrance for both remaining trophies, so you will come back through it if you fall behind.
Past the door you reach a flooded room. Swim across it and climb the ladder on the far side, which leads into a dark hallway.
Player wading through the flooded tiled room past the PICK THE RIGHT ONE door
The flooded room you cross before climbing the ladder to the dark hallway. Image: Smudge Cat Gang
In the dark hallway, check the corner for the yellow trophy. Touching it unlocks the white figure with black eyes.
SKIN UNLOCKED banner appearing on screen after touching a yellow trophy
The SKIN UNLOCKED banner is the confirmation that a trophy registered. Image: Smudge Cat Gang
Go back down to the flooded room and find the hole in the floor. Drop through it to reach the lower level.
Work through the yellow corridors down there and check behind the walls rather than running straight past them. The last trophy is tucked out of sight and unlocks the white figure with a crown and mustache.
Avatar searching a yellow lower-level corridor with the Codes button visible on the left
The yellow corridors below the flooded room, where the fourth trophy is hidden. Image: Smudge Cat Gang

Confirming the unlock and equipping a morph

A trophy has registered when the SKIN UNLOCKED message flashes on screen and the trophy disappears. If neither happens, you did not make contact with it.

To wear one, open the Morphs button on the left menu and look under the Update 1.3.4 group. Select the skin and press Activate, and your character model swaps on the spot. All four should be listed there once you have collected every trophy.


Why a trophy pickup fails

The failures on this route are almost always positional rather than technical.

  • You tried to jump the exit-sign hallway gap without the Plank. That trophy is unreachable until the plank is placed.
  • You skipped the lever in the maze, which is part of opening the path upstairs to the plank room.
  • You ran past the fourth trophy. It sits behind a wall in the lower corridors, not in the open.
  • An entity such as the Floppa caught you mid-route and sent you back before you reached the pickup.

Tip: teleport to Spawn between attempts instead of backtracking. It is faster and it avoids the patrolled corridors entirely.


Other trophy morphs in the same map

Four more skins use the same trophy system, and they need tools rather than routes. For Blue Very Scary, climb the vent ladder from the lobby, press the green button to raise the rolling gate, cross the yellow hallway through the red door frame, collect the Sledge_Hammer, then take the Crowbar from the table in the next room. Use the crowbar on the barred doorway and grab the trophy in the room with the coloured blocks.

Green Life Adult reuses that sledgehammer. Climb the vent again, cross the yellow Backrooms area into the wooden door room, break the crawlspace wall, and take the trophy sitting on top of the coloured blocks.

Red Dude starts with the Box tool, which is inside a small alcove you have to crawl into while avoiding the roaming monsters. Teleport to OldHallway, dive down through the underwater pipe, follow the black arrows across the yellow corridors and raised platforms, and pick up the trophy on the floor near the red switch.

Purple Mutant is the payoff for keeping the Box. Set it down on the red floor button to lower the barrier, then walk into the trophy behind it.


Every unlock is saved to your account, so you only need to run each route once. The game’s description confirms more morphs are planned, and trophies remain the way they are handed out.