Gaming Roundup

Ball VS Ball Full Guide for Roblox (Gems, Money, and Store)

How duels, ball abilities, coin payouts, gem rerolls, and every crate in the Store fit together.

How duels, ball abilities, coin payouts, gem rerolls, and every crate in the Store fit together.

Ball VS Ball is a two-player Roblox duel built almost entirely on physics. You pick a ball, aim it once, lock it in, and then watch the two orbs smash around a square arena until one of them runs out of HP. The winning ball flies at the losing player and knocks off a heart. Three hearts gone and the match is over.

Quick answer: Coins are earned by playing and winning duels, and they buy Ball Gachas in the Store (a Basic Ball Gacha costs 150 coins). Gems are bought with Robux and are spent on rerolling your ball options during a round. Open everything from the Store button on the HUD.


How a Ball VS Ball match plays out

A duel is best-of-three hearts. Each player starts with three, and the balls themselves carry their own separate HP bar inside the round. Drain the enemy ball’s HP to zero and your ball turns on its owner, costing them one heart.

Every round begins with a fresh ball choice, so a match can swing wildly depending on the matchup you draw. Once both aims are locked, neither player has any further input. The balls ricochet off the walls and each other, abilities fire automatically, and you spectate until the round resolves. That means planning matters, but so does luck — the same two balls will not always produce the same result.

Coins are paid out at the end of the match based on how your ball performed, so you still bank something from a loss.


Joining a duel and locking your aim

The lobby is a platform lined with match pads, each showing a counter like 0/2 PLAYERS Win 100. A white arrow path on the floor points new players toward the arenas. Movement is WASD, menus are mouse-driven, and E is your interact key.

Ball VS Ball lobby with the green Play button highlighted
The lobby screen, with the green Play button used to jump into a game. Image: ATYS 3
Walk onto an open match pad and press E at the join prompt. The matchmaking panel appears with Invite and Leave buttons while the pad waits for a second player.
Join prompt with the E key highlighted on the 2 PLAYERS duel pad
The 2 PLAYERS pad showing the E join prompt above the avatar. Image: ATYS 3
When an opponent joins, a short countdown runs and the ball selection screen opens. You get three balls pulled at random from what you own, plus the option to reroll with Gems if the draw is bad.
Choose Your Ball screen offering Poison Spike Ball, Glass Ball, and Axe Ball
The Choose Your Ball screen with Poison Spike Ball, Glass Ball, and Axe Ball, above the free PICK ANY button. Image: ATYS 3
Drag your trajectory with the mouse and hit Lock Aim. Think about what the ball actually does before you commit — the Poison Spike Ball, for example, is usually better sent into the wall behind your opponent so its spikes spread where they will be bouncing.
Watch the round resolve, then repeat the selection for the next round. The match ends as soon as one player’s three hearts are gone, and the coin payout appears on the results screen.

Note: a pad stuck at 0/2 or 1/2 simply has not filled yet. Nothing starts until a second player steps on.


Ball types and what their abilities do

There are dozens of balls, each with a different in-arena behavior and its own rarity tier. A few of the ones you will meet early:

BallEffect
Axe BallA spinning axe hits enemies, and it spins faster the lower your health gets.
Poison Spike BallLeaves wall spikes that damage and poison anything touching them.
Glass BallEach impact scatters glass shards that deal damage.
Charge Ball (Rare)The longer it waits between hits, the stronger the next hit lands.

Others such as Burst Ball, Spider Ball, and Chess Ball show up in rotation as you unlock more, and rarities run up through Legendary. Early on, the useful thing to do is simply try everything you pull and learn which aim angles suit each ability.


Coins and Gems: how each currency is earned and spent

The two currencies do not overlap much, which makes the split easy to remember.

CurrencyHow you get itWhat it buys
CoinsEarned from playing and winning duels, scaled to your ball’s performanceBall Gachas and crates in the Store; a Basic Ball Gacha costs 150 coins
GemsPurchased with RobuxRerolling your ball options during a round, plus premium Store items

You can play and expand your ball collection without ever touching Gems. They are a convenience layer for when a round hands you three balls you do not want.


Store: Ball Gachas, Explosion Crates, and Flyer Crates

The Store button on the HUD opens the shop, which is split by item type. Ball Gachas are where new balls come from, and they scale up in cost and quality.

Store itemWhat it contains
Basic Ball GachaEntry-level ball pulls, 150 coins per open
Advanced Ball Gacha 1 and 2Higher tiers of ball pulls
Explosions Crate 1Cosmetic explosion effects shown at the end of a round
Flyer Crate 1Cosmetic animations for the ball striking the losing player
Store screen open on the Flyers tab showing Flyer Crate 1
The Store with the Flyers tab selected and Flyer Crate 1 available. Image: ATYS 3

Explosions and Flyers change nothing about how a round is fought. If your coin balance is thin, spend it on Ball Gachas first — more balls means more workable matchups, while cosmetics only change what the arena looks like.


Daily Quests and the free Ball Gacha

Finishing your first battle hands you a free Ball Gacha. Open it and the unlocked ball — Charge Ball is a common early pull — lands in your Inventory under the Balls tab. That is the confirmation the reward applied; if the new ball is listed as owned there, it will start appearing in future round selections.

The Daily Quests panel runs alongside that with simple play-based objectives, including dueling a friend, winning three times, and playing ten times. They refresh daily and are the steadiest coin source outside of match payouts.


Inventory tabs: Balls, Explosions, Flyers, and Fusion

The Inventory sorts everything you own into four categories. Balls lists every ball, owned and locked, along with its rarity and ability text — worth reading before a match so you know what each pick actually does. Explosions and Flyers hold your cosmetic effects, and Fusion is the fourth tab in the same menu.

Because the round selection pulls from what you own, a bigger Balls collection directly improves the odds that at least one of your three offered picks is a good answer to the opponent. That is the main reason coin income is best routed into gachas early.


Ball VS Ball rewards reading matchups more than reflexes, since your only real decision each round is which ball to bring and where to point it. Get comfortable with a handful of abilities, keep grinding Basic Ball Gachas at 150 coins a pop, and save Gems for the rounds where the reroll genuinely changes the outcome.