Gaming How-To

Big Walk: How the Infinite Flight Glitch Powers a Sub-10-Minute Solo Run

The mid-air jump exploit that lets a single player fly straight to the black globe and finish in 8 minutes 41 seconds.

The mid-air jump exploit that lets a single player fly straight to the black globe and finish in 8 minutes 41 seconds.

Big Walk is built as a cooperative game by House House, yet a full solo playthrough can be finished in under ten minutes by exploiting a mid-air movement bug. The runner known as Chocler recorded an 8:41 solo Any% clear by grabbing a light bulb prop and using it to fly across the entire map, skipping almost every walking section the game normally forces you through.

Quick answer: Hold Shift and W to move, then repeatedly jump, drop, and grab the light bulb in fast succession. Rebinding Jump, Drop, and Grab lets you spam the inputs quickly enough to gain height, which turns into continuous flight toward the black globe and the ending trigger.


What the infinite flight glitch does in Big Walk

The glitch lets your character jump again while already airborne. Normally the light bulb is a held object you use to climb and balance. By dropping and re-grabbing it at the exact moment you jump, the game keeps giving you a fresh jump, so you rise instead of falling. Chain those inputs together and you climb high enough to clear the green wall that separates the starting area from the endgame island.

Character flying out of the tutorial area using the light bulb glitch
Escaping the tutorial area by spamming jump, drop, and grab with the light bulb (Image: House House)

Once airborne, you can point the character in any direction and keep flying. That is how a solo player bypasses the long elevated walking paths, the red bridge, and the second high track that normally take several minutes each to cross on foot.


Keybinds you need before attempting the glitch

The exploit depends on pressing three actions almost simultaneously, which is impractical on the default layout. Rebind them inside the in-game settings so Drop and Grab sit next to each other and Jump moves to the scroll wheel.

ActionRecommended bind
JumpMouse scroll wheel
DropF
GrabG

Placing Drop on F and Grab on G lets you roll a single finger across both keys, while scrolling the wheel keeps feeding jump inputs. That timing is the hardest part of the run.


How to perform the flight glitch step by step

Host a new world and walk out of the red hallway into the circular courtyard. Grab the orange light bulb object resting on its pedestal near the central tree.
Hold Shift and W to sprint forward. Begin jumping with the light bulb by pressing F to drop, then immediately press G to grab it back with the same finger. Scroll up between presses to keep jumping.
Keep the drop-and-grab cycle extremely fast. Done correctly, the character stops falling and starts gaining altitude, lifting out of the tutorial courtyard and over the outer wall.
Flying high toward the black globe at the end of the map
Aiming the flight straight at the black globe on the distant island (Image: House House)
Aim the camera at the black globe far across the map and keep flying toward it. Because you are so high, you pass over the green wall and drop into the endgame area without walking any of the normal paths.
Continue the glitch past the black globe to the far edge of the island. Walking off that edge triggers the ending and the credits.

How you know the run counted

The clear is confirmed when the screen fades to white and the goodbye message from House House appears, thanking you for finishing the game and inviting you to return later. A Continue button sits at the bottom of that screen. Chocler’s flying line reached that trigger at the 8:41 mark.

Big Walk ending screen after the solo speedrun finishes
Reaching the ending trigger completes the solo run (Image: House House)

Note: this reaches the first ending only. The true ending unlocks after that first finish, so a sub-ten-minute flight run does not include it. On the community leaderboards, this style sits under the standard Any% category rather than the glitchless or flightless categories.


Why the glitch fails to trigger

The exploit is precise, and most failed attempts come down to timing rather than the wrong route.

  • The Drop and Grab presses are too slow, so the light bulb falls away instead of being re-grabbed at the top of the jump.
  • You stop scrolling the jump input between the F and G presses, which breaks the upward chain.
  • You lose the light bulb entirely and have to land, find it on the ground, and pick it up again before flight resumes.

Expect several attempts before the rhythm clicks. The technique is genuinely awkward to hold consistently, and even top runs on the Any% board finish only a few seconds apart, which shows how much the final time depends on keeping flight steady from the courtyard all the way to the island’s edge.