Gaming Guide

Big Walk: How to Solve Every Green Tower Puzzle

Clear all five Green Tower puzzles to collect the receiver pieces, claim the Green Key, and switch on the chairlift.

Clear all five Green Tower puzzles to collect the receiver pieces, claim the Green Key, and switch on the chairlift.

The Green Tower run in Big Walk asks your group to clear five separate puzzles, collect five receiver pieces, and carry them to the tower’s rooftop. Solving all five hands you the Green Key, which shapes into the activation key for the nearby chairlift. The puzzles lean heavily on splitting up, blocking communication on purpose, and forcing you to signal shapes or numbers across a barrier.

Quick answer: Complete the 4166, 1899, Orange Barn, Blue Signal, Yellow Stand, and Beach House puzzles to earn five receiver pieces, then insert all five into the five-slot Green receiver on the Green Tower rooftop to release the Green Key.


Where the Green receiver and chairlift are

Before anyone starts collecting, walk the whole group up to the five-slot Green receiver at the top of the Green Tower and make sure everyone has seen it. That panel is your end point, so knowing its location early avoids confusion once pieces start dropping. The Green Tower sits at map coordinates 3930, 1900.

The chairlift station you are ultimately powering is right beside the tower at 3950, 1950. It’s a blue structure with a red floor and an empty key slot, and you can spot it by leaning over the tower’s edge.

Big Walk Green Tower

Note: Grab the Foldable Map from the map room first. Several Green Tower puzzles use coordinates, and you cannot read them without the paper map.


The five Green Tower puzzles at a reference glance

There is no fixed order. You can tackle these in any sequence, and higher player counts only add more switches or raise a target number, without changing the core solution.

PuzzleLocationCore task
4166, 1899South, near the red train linePress a hidden switch behind rocks to unlock a box
Orange BarnNear the railway trackRecreate a tile pattern while trapped and cut off
Blue SignalGreen monkey-bars structure by the broken trainCount all faces shown across the signals, enter the total
Yellow StandCircular room near the Green TowerActivate only the stands showing a green star
Beach HouseNorth beach, two separate buildingsCount images, encode the number with tiles, read it by telescope

4166, 1899 puzzle: unlock the box with a hidden switch

This one starts close to where you handled the Timer Cannon during the Red Tower, so it makes a clean starting point. You’ll find a locked collectible box with nothing beside it but a plank reading 4166, 1899. Those numbers are coordinates.

4166 1899 Puzzle Big Walk
Leave one player standing beside the locked box. They need to stay there to grab the piece the moment it unlocks.
The second player opens the Foldable Map and travels south to 4166, 1899. The spot sits in the south-central area, near the red train line, close to the broken-down train on the way to the Green Tower.
Check behind the rocks at the coordinate for a camouflaged switch. Hold it, and the box opens back at the start so your teammate can take the collectible.

Orange Barn puzzle: match the tiles while trapped

The Orange Barn sits near the railway track and needs at least two players. The catch is that solving the first step traps and silences one of you.

Both players press the buttons near the two doorways. This unlocks the collectible but locks one player inside the room and cuts off normal communication.
The player left outside searches one of the pillars near the doorway for a second set of switches. Activating those reveals a tile pattern on the pegboard.
orange barn puzzle big walk
The trapped player places tiles on the board, but the only way to receive instructions is through hand and face gestures, plus knocking on the barrier to make sound signals. Once the pegboard matches the shown pattern exactly, the barrier drops and the puzzle completes.

Blue Signal puzzle: count every face and enter the total

Head to the green structure that looks like childhood monkey bars, right beside the broken-down train. The number of faces is random each attempt, so positioning matters more than memory.

Blue Signal Puzzle location
Before entering, activate the switch at the entrance, then spread your group so every signal is visible to at least one person. No screen should be left unwatched.
Count the total number of faces shown across all the signals. Add everyone’s counts together and agree on one total.
Blue Signal Puzzle Big Walk
Enter that number on the blue panel. A correct total unlocks the collectible.

Yellow Stand puzzle: activate only the green stars

On the way up to the Green Tower you reach a circular room filled with yellow poles, with a reset switch near the locked collectible. It isn’t hard, but it is slow and easy to spoil.

Your goal is to activate only the stands that show a green star inside the glass. Each correct pick fills a progress meter, and you need it to reach 100 percent. Hitting a stand with a red bulb forces a reset from the switch beside the collectible, sending your progress back to zero.

Yellow Stand puzzle Big walk

There is no set pattern, so you have to inspect each stand individually. The positions stay fixed between attempts, so bring plenty of light bulbs or any throwable items and drop one beside every stand you have already confirmed as correct. That marking keeps you from re-checking the same poles and speeds up the run.


Beach House puzzle: encode the count with tiles

This is the most layered of the five. Start at the red platform on the rocks below the Green Tower, which displays two sets of coordinates, 3259, 1883 and 3231, 1976. Follow them north to the beach, where two separate buildings sit apart from each other. You need a player in each.

One player enters the beach house in the far corner and activates the ground-floor switch beside the collectible. This flashes a fixed number of images. Count them.
That same player heads upstairs and builds the number using three tile types. Stack them to represent the total exactly.
TileValue
Triangle10
Star / asterisk5
Slash (single line)1
For a count of 21, place two triangles plus one slash. Press the button and the pegboard shoots upward.
The second player, over in the other building, uses the telescope to read the raised board. The distance makes it unreadable without the telescope. Enter that number to finish the puzzle and release the final collectible.

Claim the Green Key and power the chairlift

With all five collectibles in hand, carry them to the Green receiver on the tower’s rooftop and insert them one at a time. Each slot lights up as it fills, and the fifth releases the Green Key from the back of the panel.

Take the key downstairs and run it through the five key cutters near the tower to shape it. Once it’s cut, slot it into the chairlift station beside the Green Tower. The chairlift powers on, giving you fast travel toward the Blue, Yellow, and Black Towers, which is the confirmation that the whole route is done.