Gaming Guide

Blox Fruits Magnet Update Guide: Island Secrets and Level 3000

How Update 30's secret levels, Magnet fruit mechanics, and hourly Magnet Event actually work in the reworked First Sea.

How Update 30’s secret levels, Magnet fruit mechanics, and hourly Magnet Event actually work in the reworked First Sea.

Update 30 is the biggest change the First Sea has seen in years. It adds the Magnet fruit, rebuilds all 16 starting islands, hides 40 secrets across them, and pushes the level ceiling to 3,000. The update carries a September 5, 2026 date.

Quick answer: Clearing the hidden secrets scattered across the reworked First Sea awards “secret levels,” and finishing all of them raises your maximum level to 3,000. Completing any one secret unlocks the World Map in your HUD, which tracks how many secrets you have left on each island.


Level 3000: how secret levels work

Normal questing stops paying out once you hit the standard grinding cap. Secret levels are the way around that. There are 40 secrets spread across the First Sea, and each one you finish grants progression that regular quests no longer give you. Clear every secret in the sea and you land at level 3,000.

The secrets are not all the same thing. Some are short puzzles, some are hidden interactions, some are one-off world quests, and some are fights against awakened versions of the First Sea bosses. Every First Sea boss now has a secret awaken mode, so the ones you farmed for years behave differently when you trigger them this way.

A new Secrets Master NPC in the First Sea handles this system, and there is a dedicated tracker for it. The moment you complete your first secret, an interactive World Map appears in the HUD. It shows every island, lets you jump between them, and displays how many of an island’s three secrets you have finished.

Player flying toward the reworked Desert pyramid with the yellow Menu button visible in the HUD
The Menu button opens the new World Map once your first secret is cleared. Image: Gamer Robot

Finishing all three secrets on an island does one more thing: it permanently unlocks that island as a teleport destination, usable from the Middle Town teleporter. The more of the First Sea you clear, the wider your fast-travel network gets. If the island still is not selectable at the teleporter, you have missed at least one of its three secrets — check the World Map entry for that island to see which.


Magnetic Power: the Magnet fruit’s stage system

Magnet is a Natural-type fruit built around a resource meter called Magnetic Power. You fill it by absorbing scrap that appears around you during fights. As the meter climbs, your arms visibly grow through three stages, and each stage changes how the fruit plays.

StageWhat changes
1Base M1 attacks, no automatic pull effect
2Stronger M1s, longer combo chain, added defense, nearby enemies start getting pulled toward you
3Highest M1 damage and combo length, best defense, wider and stronger pull radius

Taking hits drains Magnetic Power, and enough damage near a stage threshold knocks you back down a stage. That makes spacing part of the fruit’s skill floor — you are farming scrap to climb, but standing in the wrong place undoes it.

Magnet panel reading Magnetic Power 3/3 with a large blue magnetic field active around the player
The Magnet panel reads Magnetic Power [3/3] at maximum stage, with the pull field active. Image: Gamer Robot

Magnet fruit moveset

KeyTapHold
Z — Scrap ArsenalFires magnetic projectiles that drag enemies together; projectiles stack for a wider areaChannels a beam that deals bonus damage on a direct hit
X — Magnetic OverchargeTraps the target inside a magnetic cageLarger cage with more range and damage
C — Polarizing DropYanks an opponent upward, then slams them into the ground; also works with no target grabbedAutomatically absorbs nearby scrap
F — Polarity DriveGrabs an enemy and forces them to unequip their swordFree flight; pressing F again mid-air launches a jetpack burst at an opponent

Flight is for repositioning, not for living in the air. Several hits in a short window will knock you out of it.

Player moving through Middle Town with the Magnet fruit equipped and its ability active
Magnet equipped and active in Middle Town, the First Sea’s new teleporter and gacha hub. Image: Gamer Robot

Maximum Overdrive transformation (V, Mastery 75)

Pressing V at Mastery 75 turns you into a large mech fitted with jet cannons. Damage taken drops sharply while transformed, and guns become close to useless against you. Lightning is the clear counter — it deals extra damage during the transformation. X and C attacks also gain super armor, so they cannot be easily interrupted.

KeyTransformed effect
ZLaunches guided missiles; holding fires a heavy blast
XCreates a Magnetic Room that drags enemies toward the centre and punishes dashing out
CGathers nearby scrap and slams it down for large area damage; the enhanced version spins the mech like a helicopter
FStill strips swords on tap; holding grants much faster travel flight
VEnds the transformation, leaving behind a mech that pulls enemies in before exploding

Magnet Event and Summer Magnet Gacha

The Magnet Event fires every hour, on the hour. Magnetic enemies spawn across the world during it, some carrying buffed magnet abilities, and killing them drops Magnet Tokens.

Tokens are spent at the Gacha Dealer on the Summer Magnet Gacha. Common fruits are excluded from the pool entirely, so every roll lands on something with value. Rolls are priced in tiers:

RollsMagnet Token cost
1160
3460
101,360
506,796

The reward pool covers accessories, two new profile backgrounds, secret rewards, and fruit skins. Named skins include Lime Blade, Topaz Diamond, Scarlet Ghost, Yellow Lightning, Starlight Gravity, Runic Fiend, and Arcsteel Magnet. Reaching the grand prize opens the Chromatic Gacha Box, which is also purchasable from the shop.

Summer Magnet Gacha reward screen with Any Physical Fruit highlighted among the available prizes
The Summer Magnet Gacha reward list, with Any Physical Fruit highlighted. Image: Gamer Robot

Note: the regular gacha changed too. Zioles, the Blox Fruits Gacha Dealer, has moved to Middle Town in the First Sea and still sells a random physical fruit once every two hours. Dragon East and Dragon West are now rollable from the standard pool.


First Sea rework and HUD changes

All 16 First Sea islands were rebuilt, not touched up. Pirate Village, Desert, Marine Fortress, Colosseum, Prison, Magma Village, Lower Skylands, Underwater City, and Middle Town all get denser layouts, new structures, reworked visual effects, and updated NPC and boss designs. Old leveling routes and landmark memory will not fully carry over.

The interface work is broad. NPC dialogue boxes, the loading screen, and the team selection screen are all new, and the HUD and stats menu were redesigned. Player profiles gained extra tabs, friend indicators, and a search function.

Character crossing a bridge with the reworked HUD showing the Sharkman Karate ability bar
The reworked HUD with the Sharkman Karate ability bar and Menu button. Image: Gamer Robot

Three preview systems are worth knowing about before you spend anything. Weapon dealers let you inspect a weapon before buying, boat dealers let you look at a ship before unlocking it, and walking up to a boss shows you its drop table.


What is not confirmed yet

Magnet’s rarity, its Beli and Robux prices, and the full mastery requirements for each individual move have not been published. Treat any specific figure circulating for those as a guess. The same goes for whether older fruits receive reworks in this same patch.

The practical order of operations on day one is simple enough. Take the free early secrets to unlock the World Map, use it to plan island-by-island clears so the teleport points come online, and keep an eye on the clock so you are not mid-quest when the Magnet Event spawns.