Gaming Codes

Detective Duck Summer Camp Walkthrough: All Codes and the Correct Suspect

Solve every camp puzzle in order, from the 1573 keypad to the 844 gate, and vote for the right culprit.

Solve every camp puzzle in order, from the 1573 keypad to the 844 gate, and vote for the right culprit.

The Summer Camp case in Detective Duck drops you at Forest Hills Camping Site with one job. A teacher was hurt by a rigged rock trap at an off-limits abandoned house, and you need to gather clues, solve four locked puzzles, and name who set it. The catch is that the game will not let you end the investigation until every suspect profile is filled in, which is why so many players get stuck at the finish line.

Quick answer: Enter 1573 at the reception locker, shoot the archery targets in the order 1 → 2 → 3 → 4 → 5, match the grid colors (Duck = Green, Log = Brown, Arrow = Blue, Fire = Red), enter 844 at the back gate, then vote for Liam at the end.

Image credit: Roblox

All Summer Camp codes and puzzle answers

If you only need the solutions, here they are in one place. The rest of the walkthrough explains where each one comes from and the items you need to reach it.

PuzzleAnswer
Reception locker code1573
Archery target order1 → 2 → 3 → 4 → 5
Symbol grid colorsDuck = Green, Log = Brown, Arrow = Blue, Fire = Red
Back gate code844
Correct suspectLiam

Starting area: rock, charger, and the 1573 locker

In the parking lot near spawn, pick up the Rock from the ground and the Charger cable near the rear of the van. You need both right away.
Image credit: Roblox
Walk to the Reception cabin and use the Rock to smash the front window, then climb inside. Plug the Charger into the wall outlet and into the phone on the table to power it on.
The phone chat with Kate spells out the hint “1, 5, green, 3.” Green maps to 7 on the color chart, so the full locker code is 1573. Enter it on the locker to open it and take the Gate Key.
Image credit: Roblox
Leave the cabin, walk to the main iron gate, and use the Gate Key to open it. This unlocks the larger camp area with the archery range.

Archery targets and the raised rock

Climb the haystack next to the cabin to grab the Bow. Then head to the nearby picnic table and craft Arrows. You need both before you can use the range.
Image credit: Roblox / Roblox Master Guides
Equip the UV Light and shine it on the three targets to reveal hidden numbers. Shoot the targets so the numbers fire in sequence 1 → 2 → 3 → 4 → 5. If nothing happens, one target was hit out of order, so just shoot them again in the right sequence.
When the order is correct, a large rock rises out of the ground. Climb to the top and switch to the Magnifying Glass to reveal a hidden symbol grid. Note the exact position of each symbol before you climb down, since you will need to recreate it.
Image credit: Roblox

Symbol grid color puzzle

The poster on the cabin porch tells you which color belongs to each symbol. Read it, then return to the color grid panel beside the cabin door and place each color in the same spot the hidden grid showed.

SymbolColor
DuckGreen
LogBrown / Orange
ArrowBlue
Fire (Campfire)Red

With the positions and colors matched, the puzzle opens the cabin door. Inside, search the suitcase to get the Special Toy Knife. This search also unlocks new suspect files, so do not skip it.

Image credit: Roblox

Collect all six notes and unlock the 844 gate

The six investigation notes are scattered across the camp. Your inventory holds only nine items at once, so if it fills up, head back to Reception, drop notes on the board, and keep collecting.

  • Note 5 sits in the grass behind the cabin.
  • Note 6 is on a shelf inside Reception.
  • Note 4 is on the large rock, and Note 3 is on a cabin porch.
  • Note 2 is on a picnic table near the front gate.
  • Note 1 is inside the locked red trailer in the parking lot.

Read the Reception Book on the desk first. It tells you the Special Toy Knife opens the red trailer, which is how you reach Note 1. Use the knife on the trailer, grab the note, then finish gathering the rest.

Once all six notes are placed on the investigation board, the code 844 appears at the bottom. Enter 844 at the locked back gate to open the cave path toward the campsite.

Image credit: Roblox

Campsite: Burnt Note and the last suspect profiles

Follow the trail through the cave to the abandoned campsite. Pick up the Bucket with Sand from the picnic table and use it to put out the campfire.
Image credit: Roblox / Roblox Master Guides
Search the ashes to find the Burnt Note. Before you leave, read the book on the picnic table. This book fills in the remaining suspect profiles, and skipping it is the most common reason players cannot end the case.
Return to Reception and place the Burnt Note in the UV reader. The restored message reads, “I was planning to do it in the abandoned house. I don’t care. I’m tired of these fake stories.” This points you to the final area.
Image credit: Roblox

Abandoned house and naming Liam

Travel to the graveyard area, open the wooden gate, and kick down the door of the abandoned house. Inside, a heavy rock is rigged to the ceiling with rope over a fallen chair, which is the trap that injured the teacher. Inspecting it completes the investigation area.

Image credit: Roblox

The evidence all points one way. Simon states that Liam planned something at the abandoned house as revenge; the restored Burnt Note references that same house, and another profile notes the teacher went searching for Liam and was hurt. Other suspects mostly clear themselves, so Liam is the culprit.

Equip the phone, select END INVESTIGATION, then in the voting room choose Liam (Student) and confirm your vote. You will see “Liam (Student) was most voted,” followed by Liam shown behind bars with a court document listing his charges. That screen confirms you solved the case correctly.

Image credit: Roblox

If the END INVESTIGATION option is greyed out, you are missing suspect information. Go back and search anything interactive you skipped, especially the Reception Book, the campsite book, and the suitcase, since each one unlocks profiles you need before the game lets you accuse anyone.