Gaming How-To

Dragon’s Dogma 2: Dark Arisen – How to Get Norgan Equipment Early

Three cave routes near the Norgan spawn hand over Level 2 spoils, with the Rift Crystal appraisal costs for each.

Three cave routes near the Norgan spawn hand over Level 2 spoils, with the Rift Crystal appraisal costs for each.

In Dragon’s Dogma 2: Dark Arisen, Norgan equipment is an entire tier stronger than gear forged or found in Vermund and Battahl. You can begin finding Level 2 (Tier 2) relics in the snow without advancing through the expansion story. Northern enemies and chests yield unidentified spoils, and several caves near your arrival point contain plenty of the Level 2 kind.

Quick answer: Enter Norgan via the Chilling Tidings quest, begin Relics of the Past to let Jiera appraise spoils, then search the unmarked cave by your arrival point, Snatching-Beast’s Lair, and the caves along Lake Norgan’s cliffs for Spoils: Lv 2 relics.


How relics and appraisal work in Norgan

Spoils are unidentified items tied to an equipment category and a level, like Spoils: Lv 2, Long Weaponry. On their own they do nothing and just add weight. Jiera, the appraiser in the Norgandian Settlement, turns them into finished weapons and armor in exchange for Rift Crystals. The exact piece and its stats are rolled during appraisal, so the same spoil type can become different gear each time.

Higher-level spoils produce stronger results and tend to carry more special skill slots. A spoil’s name matters too. Entries with the Ancient prefix lean toward higher-quality rolls, so they are the ones worth your crystals first. Appraised relic gear routinely beats the best equipment you carry into Norgan, which is the whole point of chasing Level 2 pieces early.

Relic Appraisal Demonstration00:22Relic Appraisal Demonstration
Jiera's appraisal menu, where Level 2 long-weapon spoils resolve into greatswords such as Brand of the Beast. Shown at 00:22 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

Reach Norgan and unlock Jiera’s appraisal

You can avoid combat, but the northern journey poses a threat to a low-level Arisen; take care along the way.

Accept Chilling Tidings from Captain Brant, then travel to the marked spot in the Malachite Forest. Fighting is not required, though a low-level Arisen faces danger on the route.
Once you reach the marked spot, speak to the mysterious man beside the fallen Griffin. He takes you directly to Norgan.
A Beorcan raiding party confronts you when you arrive. Approach the group and allow the barbarians to knock you unconscious; you’ll come to safely at the inn in the Norgandian Settlement.
Speak to settlement NPCs to begin Relics of the Past. Completing the quest is unnecessary: starting it gives Jiera the ability to appraise spoils, opening up the farming loop.

Level 2 relic routes around the spawn

Piles beside the settlement yield only Level 1 spoils, while reaching the more rewarding areas requires progress in the expansion quests. The caves below avoid that requirement: they’re near your landing point and contain Level 2 chests and piles already. Check ground heaps and bone piles as carefully as chests; they often contain rare Abandoned Supplies, Norgan Ducats, and relics.

Unmarked spawn cave

After the expansion brings you to Norgan, turn right across the snow to find an unmarked cave entrance. Open its chests, then search the trash piles beside the water for supplies and spoils early in your run.

Location 1: Unmarked Spawn Cave00:58Location 1: Unmarked Spawn Cave
The unmarked cave sits just right of the spawn in the snow. Shown at 00:58 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

Snatching-Beast’s Lair

From the Norgan Portcrystal at Rivercave Campground, follow the route north through the snowy pass to Snatching-Beast’s Lair. Inside the cavern are large loot piles and treasure chests holding Lv 2 Plastron and rare supplies.

Location 2: Snatching-Beast's Lair Map Route01:46Location 2: Snatching-Beast's Lair Map Route
The map route north from the Rivercave Campground portcrystal to Snatching-Beast's Lair. Shown at 01:46 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

Lake Norgan and Deserted Lakeside Estate caves

Make for Lake Norgan and the Deserted Lakeside Estate. With the bridge out, cross the shallow stretch on foot, then climb the cliff on the opposite bank using a climbing rope.

Location 3: Lake Norgan / Lakeside Estate Route02:51Location 3: Lake Norgan / Lakeside Estate Route
The map route toward Lake Norgan, the Deserted Lakeside Estate, and the coastal cliffs. Shown at 02:51 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

Trace the frozen shoreline beneath the cliffs until you find the concealed sea cave. Take out the harpy-like foe inside; the chests contain a Wakestone Shard plus three Spoils: Lv 2, Long Weaponry. A Griffin can also attack from the lakeside flats, so watch the exposed terrain.

Reaching Snatching-Beast's Lair02:28Reaching Snatching-Beast's Lair
Chests inside the lair hold Lv 2 plastrons alongside rare and normal Abandoned Supplies. Shown at 02:28 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

Once outside the sea cave, turn left immediately and ascend the stone ledges to the upper cavern where the Griffin nests. Chests there contain Spoils: Lv 2 Helm, Greaves, and Ancient Plastron; mining nodes and bone piles can yield Norgan Ducats and Aged Norgan Salmon. Look for a concealed chest nearby with 300 RC. To finish, scale the ladder above Lake Norgan and open the chest at the top for Lv 2 Bowstaff and Light Weaponry.

Crossing Water and Climbing Clifftop03:22Crossing Water and Climbing Clifftop
Deploy a climbing rope to reach the clifftop once you have crossed the broken bridge. Shown at 03:22 in UnyPhi’s video. Image: CAPCOM Co., Ltd.

There is a second Snatching-Beast’s Lair cave further north in Valgr Ravine. It mixes Tier 1 and Tier 2 spoils along with ore and onyx, and makes a decent bonus stop once you have cleared the main route.


Level 2 spoils, appraisal costs, and outcomes

Appraisal is paid in Rift Crystals, so bring a buffer rather than spending everything on pawn hires. Level 2 weapon spoils cost more to identify than armor, and armor-type spoils carry fewer special skill slots. Here is what each Level 2 spoil you gather on these routes costs and offers.

SpoilAppraisal costSkill slots
Spoils: Lv 2, Light Weaponry25 RC2
Spoils: Lv 2, Long Weaponry25 RC2
Spoils: Lv 2, Ancient Plastron20 RC2
Spoils: Lv 2, Ancient Helm15 RC1
Spoils: Lv 2, Ancient Greaves15 RC1

Light Weaponry may yield Patterned Brand, Taloned Steel, or Raptorial Liturgy; Long Weaponry may yield Brand of the Beast, Anointed Edge, or Numinous Conductor. Ancient Plastron may become a Raider’s Tunic, Snowraven Vest, Indigo Coat, Indurate Chains, or Gravecloth Wrap. Ancient Helm yields head armor, and Ancient Greaves yields leg armor; each has one potent special skill.

Two of the common weapon results show what you are chasing. Brand of the Beast is a Warrior greatsword with 600 knockdown power, 100% slash strength, and a base strength of 690 (rising to 770 on the Ancient Long Weaponry roll). Gargoyle’s Perch is a Mage staff with 210 knockdown power, 100% strike strength, 520 strength, and 740 magick (530 strength and 810 magick on the Ancient Bowstaff roll).

The normal and rare Abandoned Supplies you collect alongside spoils are worth appraising too. They can resolve into a Coin Pouch (5,000 G), a Coin Chest (30,000 G), or a Giant Hunk of Rift Crystal (300 Rift Crystals), among other items. The Aged Norgan Salmon from the bone piles is a curative that restores 400 health.


Confirming the loop is working

The farming loop is ready when the Relics of the Past prompt shows and Jiera is willing to appraise your spoils. Once appraised, a weapon or armor piece appears in your inventory identified and ready to equip, not as an unidentified relic. Put it on immediately: even one Norgan item can help a low-level Arisen stand up to the northern barbarians and greatly ease the journey south.

Scrap piles return after three in-game days, but resting at the settlement inn or a nearby bench prevents the bridge pile from respawning. Instead, take the Eternal Ferrystone to Vermund and rest there, then come back to check the pile.