In Norgan’s frozen north, the Sage is actually a Sphinx. She will reveal why the Fallen Dragon can survive death only after you demonstrate your grasp of what forms a life. Her test consists of three riddles, all solved by presenting an object rather than speaking an answer. Expect two tough monster battles and a return to a place you have already explored.
Quick answer: Take a Mournful Giant’s Tusk (Body), Frozen Wyrmslife Crystal (Soul), and Decorative Brooch (Will) to the Sphinx at the Shrine of Wisdom. Present them one by one, then go back to Polyeidus in the Norgandian Settlement.
Before you accept the riddles
The Sphinx gives you all three riddles together, and you may solve them in any sequence or pursue multiple ones at once. Defeating the correct creature or finding the correct object is not enough by itself; each puzzle is resolved only when you personally deliver its evidence to her. She also grants the Eye of the Sphinx, a tool that identifies monster encounters worth farming for improved gear before the battles.
Before leaving, speak with Polyeidus in the Norgandian Settlement. He provides clues for the trials and directs you to the final one. Each boss is found amid an unending blizzard that saps stamina and inflicts Chilled. Pack no fewer than five Heatstones, along with ample healing supplies.
Activate the fixed Portcrystal next to the Shrine of Wisdom before you leave. You return here three times, and Ferrystone hops beat retracing the entire mountain route.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Riddle of the Body: defeat the Mournful Giant
For this trial, the clue points to dawn at Norgan’s most restful spot, followed by a search for a pain-insensitive giant and a piece of its body. You’ll find the resting place at the village inn; the Mournful Giant wanders the northern mountains.


Target the tusks to build up stagger, then topple the giant and use the opening to deal heavy damage. You can also climb onto its back and wrench out the torn blades stuck there; this staggers it and can yield spoils like the Ancient Bowstaff. Fire works particularly well, so ask a mage to apply Fire Boon to your party’s weapons.

Riddle of the Soul: beat Fimbl at Beorcan Stronghold
The Sphinx wants the frozen lifeblood of a “red dragon that might have been,” hidden inside a blizzard that never fades. That points to the Beorcan Stronghold northwest of the settlement, the same frozen keep from earlier in the story. The endless storm there comes from a dragon called Fimbl.


Let the battle reach Fimbl’s last health bars and it will summon a hailstorm that gradually wears down every party member. End the fight fast, or wear relic gear that protects against ice and hailstorm damage.
Riddle of the Will: recover the Decorative Brooch
This final trial is simpler than the others: it calls for an item embodying the resolve to resist ruin. You won’t need to face another boss. Polyeidus says the clue refers to the mountain stronghold where you first battled the Fallen Dragon.


Delivering the items and claiming the chests
Return to the Shrine of Wisdom, select each riddle, and present the matching item. Watch the selection carefully, because the Sphinx can reject an item even when it comes from the right monster. If she refuses, check your inventory for the specific tusk or crystal rather than offering other loot from the fight.
Each answer unlocks one of the three stone chests behind her. The rewards are handed out in sequence rather than tied to a particular riddle, so you receive the same set no matter which order you solve them in.
| Chest | Reward |
|---|---|
| First answer | Norgan Portcrystal x1 |
| Second answer | 6,000 Rift Crystals |
| Third answer | Eternal Wakestone x1 |
Once all three items are handed over, the Sphinx shares what she knows about slaying the Fallen Dragon, and the objective changes to “Consult with Polyeidus.” Finishing that conversation back at the Norgandian Settlement ends Seeking the Sage and immediately begins the next main quest, Sealed History. That transition is how you confirm everything registered.

Norgan Giant combat data and riddle payouts
The Mournful Giant is a Norgan Giant, a Beast-type foe that is weak to Fire and resistant to Ice. The head takes extra fire damage, which is why burning weapons help so much on the slope. These are the figures to plan the fight around.

| Stat | Value |
|---|---|
| Health | 240,000 |
| Strength | 4,500 |
| Defense | 450 |
| Magick / Magick Defense | 3,500 / 450 |
| Knockdown power | 750 |
| Weak to | Fire |
| Resistant to | Ice |
| Drops | Ponderous Bone, Scrag of Beast, Boreal Tuber, Frigid Fungus |
Both the Body and Soul riddles are logged as full Forsaken Dominion main quests and pay out on completion. Each one grants 25,000 experience and 20,000 gold, on top of the Sphinx’s chest.
| Quest | Experience | Gold |
|---|---|---|
| Riddle of the Body | 25,000 | 20,000 |
| Riddle of the Soul | 25,000 | 20,000 |
After you’ve handed over all three tokens and opened the chests, the Sphinx’s knowledge lets you continue the Forsaken Dominion storyline, beginning with Sealed History.






