Gaming How-To

Dragon’s Dogma 2: How to Pass Time and Reach Night or Morning

Every way to move the clock, from inns and taverns to oxcart stations and camps, plus which spots let you pick the hour.

Every way to move the clock, from inns and taverns to oxcart stations and camps, plus which spots let you pick the hour.

An oxcart driver standing by his cart at the West Vernworth station

Dragon’s Dogma 2 runs on a day-night cycle and there’s no clock on screen either, so everything is measured in “morning,” “night,” and “the next day.” When someone only appears at night, or an oxcart won’t leave until the early morning, you need a way to move the hours along. You have several, and only some of them let you choose which end of the day you wake up at.

Quick answer: Speak to an innkeeper, pick Rest, then choose Rest till Nightfall or Rest till Morning.


Pack a lantern before you push into night

Before you deliberately skip to nightfall, carry a lantern. After dark you can see no further than the ground at your feet, and the onset of darkness summons fearsome monsters not seen by day. If you’re waiting until night to travel somewhere, be sure you have a lantern in your pack.

The tutorial box The Passage of Time, on its page about nightfall, monsters and carrying a lantern
The tutorial “The Passage of Time” warns about nightfall and tells you to carry a lantern.

Time also changes the things you’re carrying. Gathered items ripen, age, and go off as time passes.


Rest at an inn to choose morning or night

Staying at an inn does three things: your party’s Health and Stamina are fully restored, the loss gauge, the reduction in your Health that builds up as you take damage, is recovered, and you choose whether to wake in the morning or at night.

Walk up to the innkeeper and hold the talk key rather than tapping it. A tap only hails them; holding it opens the service menu. On PC the prompt reads “F Hail (Hold to Talk).”
Choose Rest from the menu. At Tristan’s inn in Melve the row reads “Rest 500 G,” alongside options for Organize Storage, Vocation Guild, Talk, and Cancel.
Innkeeper service menu with Rest highlighted at a cost of 500 G
The innkeeper’s service menu, with Rest highlighted at 500 G.
Pick Rest till Morning or Rest till Nightfall. The third row is Cancel.
Rest menu at Shakir's inn with Rest till Morning highlighted
Shakir’s rest menu, where you choose between Rest till Morning and Rest till Nightfall.

Three inns and what their Rest row reads:

InnKeeperRest cost
Melve innTristan500 G
Shakir’s Inn, VernworthShakir0 G during Chilling Tidings
Norgandian Inn, NorganDwayne500 G

Shakir’s Inn sits up the stairs from the tavern in Vernworth. During the quest Chilling Tidings the room is paid for you, so the menu reads “Rest 0 G.” The Norgandian Inn in Norgan is run by Dwayne, and its menu also carries Vocation Guild and Trade Norgan Ducats options; the two rest choices are the same.

Inn rest menu with Rest till Morning highlighted beside a wolf companion
The same Rest till Morning and Rest till Nightfall choices, here at the Norgandian Inn.

Pass the time at a tavern for free

If you just need the clock to move and don’t want to pay for a room, a tavern keeper can do it. At the Stardrop Inn in Vernworth, the tavern where Captain Brant sits at night, keeper Glenna’s menu offers “Buy a round 2000 G,” “Pass the time,” “Talk,” and “Never mind.” Choosing Pass the time costs nothing on the menu.

Stardrop Inn dialogue with Glenna, Buy a round for 2000 G highlighted
Glenna’s menu at the Stardrop Inn, with Buy a round highlighted above Pass the time.

Captain Brant is at the Stardrop Inn only at night; the quest line reads “Speak with Captain Brant in the tavern anight.”


Wait at an oxcart station until the next departure

Most oxcarts set out in the early morning. A driver who is not leaving yet turns you down; wait at the station for the next cart.

Oxcart Service Hours notice explaining departure times and waiting at the station
The Oxcart Service Hours notice, explaining early-morning departures and how to wait.

Look for the rope-and-bell post at the station. It carries the prompt Await Oxcart (Hold). Hold it and the screen fades to the next morning, when the cart is ready to board.


Camp in the wild when there’s no inn nearby

Out on the road, a camping kit lets you rest at a campfire site. The tent menu gives you the same two options as an inn, Rest till Morning and Rest till Nightfall, so you still choose which end of the day you wake at.

In the Norgan region you need the Arctic Camping Kit to make camp.


Use the outdoor seats in set locations

The game’s own tutorial, “The Passage of Time,” names one more way: “To pass the time, you can either stay at an inn, or make use of one of the special seats found outdoors in set locations.”


Let a quest move the clock for you

Some quests skip time on their own. In Flight in the Night, choosing Wait for nightfall. makes the game skip to that night. The other option is Decline.

A quest choice with Wait for nightfall above Decline
The quest choice “Wait for nightfall.” sits above “Decline”.

In Village Defense, the game moves to evening once you tell Dorin you’re ready.


Mistakes that cost you gold or time

  • Pressing Esc in a rest menu only moves the cursor to Cancel. Hit down and confirm after it and you’ll pick Rest till Nightfall and pay for a rest you didn’t want.
  • Tapping the talk key only hails the innkeeper. Hold it to open the service menu.
  • Standing still does pass time, but nothing on screen tells you the hour.