Gaming Guide

Roblox Dueling Grounds: How to Change Keybinds in the Settings Menu

Where the Settings button sits, which keys you can rebind, and what every General tab toggle actually changes.

Where the Settings button sits, which keys you can rebind, and what every General tab toggle actually changes.

Dueling Grounds ships with a keyboard layout that spreads combat across the mouse buttons, F, Q, Shift, and R. It works, but it is not fixed. The experience includes a full settings menu with its own Keyboard tab, so you can move Parry off F, drop Dodge onto a key your fingers already sit on, and turn off the effects that slow your frame rate down.

Quick answer: Click Settings at the bottom of the lobby screen, open the Keyboard tab, click the key box next to the action you want to change, press the new key, then confirm the prompt that appears.


Where the Settings button is in the Dueling Grounds lobby

Everything lives in the lobby hub, not in a pause menu mid-fight. The bottom row of the screen holds PLAY, Weapons, Store, Rewards, and Settings. Click Settings and the panel opens on the General tab, with Keyboard sitting next to it as the second tab.

Note: the Keyboard tab is for keyboard and mouse players. On mobile you get on-screen buttons for movement, attacks, parry, dodge, and your ultimate instead, so there are no keys to reassign.


Default Dueling Grounds keybinds you can change

The Key Bindings list on the Keyboard tab covers every combat input. Some actions carry two defaults, and mouse buttons count as bindable inputs alongside letters and modifiers.

ActionDefault
Light AttackM1 (left click)
Heavy AttackM2 (right click)
Parry / BlockF
DodgeQ or Shift
JumpSpace
Ultimate AbilityR
Lock To EnemyM3 or T
Lock / Unlock MouseCtrl

Movement stays on W, A, S, and D, and the camera follows your mouse. Those are handled by Roblox itself rather than the Key Bindings list.


How to rebind a key on the Keyboard tab

With Settings open, click the Keyboard tab. Scroll down past the camera option until you reach the Key Bindings header and the list of actions underneath it.
Click the key box beside the action you want to move, such as the F box next to Parry / Block. The box switches into a listening state and waits for an input.
Press the key or mouse button you want to use. The label updates to show your new input in place of the old one.
Accept the Confirm? prompt that appears on the tab. The binding is not saved until you confirm it, so clicking away before that leaves the old key in place.
Keyboard tab in Dueling Grounds settings with the Confirm? button highlighted after a key change
The Keyboard tab shows a “Confirm?” button that locks in your new key binding. Image: Dueling Grounds
Repeat for any other action. If you end up with a layout you dislike, click Reset All at the top of the Key Bindings section to put every action back to its default input.

Aim with Camera (Keyboard & Mouse) explained

Above the key list, the Keyboard tab has a single toggle called Aim with Camera (Keyboard & Mouse), set to Enabled or Disabled. The description calls it the equivalent of Shift-Lock, and with it on your attacks follow whichever way the camera is pointing. Turn it on if you want your swings to land where you are looking rather than where your character happens to be facing.

Aim with Camera option being switched to Enabled on the Keyboard tab
Setting Aim with Camera to Enabled makes attacks follow the camera direction. Image: Dueling Grounds

This pairs with the Lock / Unlock Mouse bind on Ctrl and Lock To Enemy on M3 or T. Camera aim controls where hits go, mouse lock controls whether your cursor is pinned to the screen, and enemy lock keeps the camera fixed on your opponent.


General tab: volume, Blood, performance, and Show Country

The General tab handles audio, visuals, and one privacy option. Volume is split into three separate sliders, so you can mute the lobby track and keep fight audio, or drop the music entirely and leave sound effects at full so you can still hear attack cues.

OptionWhat it controls
Music Volume (Lobby)Slider for the music that plays in the hub
Music Volume (Fights)Slider for the combat soundtrack
Sound Effects VolumeSlider for all in-game sounds
BloodEnabled or Disabled for blood effects
Low Detail ModeHides some extra details and may improve performance
Potato ModeCuts visual quality much harder for a guaranteed performance gain
Show CountryVisible or Hidden for your country next to your name
General tab in Dueling Grounds settings showing Blood, Low Detail Mode, Potato Mode, and Show Country toggles
The General tab groups the Blood toggle with Low Detail Mode, Potato Mode, and Show Country. Image: Dueling Grounds

Low Detail Mode and Potato Mode are worth treating as a ladder. Try Low Detail Mode first, since it only strips extra details, and move to Potato Mode only if frames still drop during duels. Turning Blood off also removes one layer of effects, which helps on weaker hardware.


Check that your new binds saved before queueing

Close the Settings panel and you land back in the lobby with the bottom row of buttons visible again. Reopen Settings, return to the Keyboard tab, and read the key boxes. Any binding that shows your new key has saved; anything still showing the default means the confirmation step did not go through and you need to set it again.

Dueling Grounds lobby with the PLAY button highlighted after closing the settings menu
Closing Settings returns you to the lobby hub with PLAY available again. Image: Dueling Grounds

The lobby itself is the best place to test a new layout. Equip your weapon so the combat prompts appear on screen, then run through light attack, heavy attack, parry, dodge, and your ultimate once each before you hit PLAY and enter a real match. Parry timing is unforgiving, and a bind you have not muscle-memorised yet will cost you rounds.

Dueling Grounds hub screen with PLAY highlighted, ready to start a match
Hit PLAY from the hub once you have tested the new layout. Image: Dueling Grounds

One habit worth keeping: change one or two binds at a time rather than rewriting the whole sheet. Reset All is there if a layout goes sideways, but it wipes every custom key at once, and rebuilding a full set of controls mid-session is more disruptive than the original layout ever was.