In Enshrouded, the Artificer’s Chest is clothing rather than armor: a worn coat with an exposed metal framework and a vacant circular opening at the center of its chest plate, seemingly designed for an energy core. The game lists it as an Upper Body Cosmetic, altering your character’s appearance but not their stats. To find it, travel to Manathor’s Plaza, a ruined structure among the floating islands of Cinder’s Cradle, then make your way past its traps and climb to an altar near the top.
Quick answer: The Artificer’s Chest is in a chest on the altar in Manathor’s Plaza’s upper tower room. The pickup reads “Upper Body Cosmetic – Equippable” when it lands in your inventory.
Artificer’s Chest item details
The Artificer’s Chest is a Common-rarity item that goes in the chest slot. It has no armor values, perks, or class tie-in. That fits its category, because it only exists to change your character’s look. It belongs to the Artificer’s Set, which the in-game map files under “Clothes – Cinder’s Cradle: Artificer’s Set.” The other two pieces are gloves and boots, and they follow the same mechanical, gilded theme.
- Type: Upper Body Cosmetic, equippable
- Slot: Chest
- Rarity: Common
- Found in: Manathor’s Plaza, Cinder’s Cradle
- Recipe: 1, at the Lunar New Year Trader, crafted under a roof (shelter)
Once you have the chest piece, the Lunar New Year Trader can also craft it. The recipe needs a shelter, so the crafting has to happen under a roof, the same rule that applies to most clothing recipes in Enshrouded.

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All three Artificer pieces share the same rarity, recipe source, and shelter requirement. They differ in slot and in where they show up in the world. Of the three, only the chest is also listed at Manathor’s Plaza.
| Piece | Slot | Rarity | Found in |
|---|---|---|---|
| Chest | Common | Manathor’s Plaza, Cinder’s Cradle | |
| Hands | Common | Cinder’s Cradle | |
| Feet | Common | Cinder’s Cradle |
Each piece has one recipe at the Lunar New Year Trader and needs a shelter to craft. The gloves are fitted, fine-fingered work gloves made for precise handiwork. The boots are heavy and gold-trimmed, built to shrug off sharp gears and moving machine parts.
Reaching Cinder’s Cradle through Cinders Of The End
Manathor’s Plaza sits in the Cinder’s Cradle sky islands, and getting there runs through the story. The quest “Cinders Of The End,” rated Hard, sends you to Cinder’s Ascent, a tower rising out of the lava fields, with the objective of using its teleport platform.

The pink teleport pad on the tower’s stone platforms sends you straight up to the islands. Once you arrive, the game charts “Cinder’s Cradle – Sky Islands” and the quest changes to “Reach The Ancient Capital.” A second pad takes you higher in the same structure.

From there, a big round vault door opens onto the Gardens of Earthly Delights. The route then becomes a gliding run over open gaps between islands, with updrafts doing most of the lifting. Along the way there’s a dip into a Shroud-filled chasm, where a Shroud Root gives a Skill Point when you cut it down.

Ancient S.P.D.R. Construct and the Axe Of Phobos
Before the islands become accessible, you must win a courtyard battle against the Ancient S.P.D.R. Construct. This bulky, four-legged mechanical walker has smaller spider drones assisting it. Defeating it awards experience, three Archaic Essence VII (a level 45 Common material), and the Axe Of Phobos.

| Axe Of Phobos | Value |
|---|---|
| Weapon type | Two-Handed Axe, Legendary |
| Class | Warrior |
| Damage (level 1 / 55) | 16 / 138 |
| Damage split | Ice 8, Cutting 8 |
| Perks | Renewal 1, Critical Strike Damage 24% |
| Stats | Parry Power 1, Attack Speed 0.774 s |
The axe covers item levels 1 through 55. Its damage climbs in steady steps, reaching 60 at level 20, 82 at level 30, and 105 at level 40. Its flavor text describes each swing tearing a rift into empty, starry darkness, which matches the Ice half of its damage.
Manathor’s Plaza: Air Current Network to the tower
Past the boss arena, an outdoor platform holds a lore scroll called “Air Current Network” and a round fire launch ring. Islands from here on are linked by these launchers. Each one shoots you high into the air, and you glide down to the next island, catching more updrafts and catapults on the way.

Touching down on the plaza’s main terrace charts “Manathor’s Plaza” as a new location. The map also marks the “Clothes – Cinder’s Cradle: Artificer’s Set” spot here, so the cosmetic’s location is shown before you find it.

Inside the ruined central building, the lower halls are a trap gauntlet. Glowing fireballs roll down the corridors, timed metal spikes come up from the floor, and more fire spheres pass through round doorways.

One door down there reads “REQUIRED: Spark 0/10” and stays shut without ten Sparks. You don’t need to open it to reach the cosmetic, because the next room over connects to the rest of the building. That side room has a flame spot that unlocks the “Orrery Display Pillar at Alchemist” recipe and adds a new Orrery entry under Collections.
Artificer’s Chest altar in the upper room
From the trap level, a dark wooden spiral staircase leads up the tower to an open-air round terrace. An ornate metal cage elevator goes up from there to the top room. Inside, a lore note titled “Dire Times” lies near an altar set between two terminals, and the chest on that altar holds the Artificer’s Chest.
Opening it adds the item with the labels “Upper Body Cosmetic – Equippable” and “COSMETIC.” That tag is how you know it’s the right piece. It goes in the cosmetic layer, not the armor slot, so you can wear the dusty mechanical overcoat over whatever gear you’re actually fighting in. For the other two set pieces, look elsewhere in Cinder’s Cradle or go to the Lunar New Year Trader.






