Gaming Guide

Evomon Type Chart: Every Element’s Strengths, Weaknesses, and Resistances

A full breakdown of what each Evomon element beats, loses to, and shrugs off in battle.

A full breakdown of what each Evomon element beats, loses to, and shrugs off in battle.

Every creature in Evomon is tied to an element, and that element decides how hard your hits land and how much damage you soak in return. Get the matchup right and a threatening duel becomes a quick win. Get it wrong and your team can fall apart before it moves. Here is exactly what each element does against the rest.

Quick answer: Bring an attacker whose element is listed as “Strong against” the defender you are facing to deal extra damage, and avoid sending in an Evomon that is “Weak to” the enemy’s attacks. Use the table below to check any matchup before a fight.


How Evomon element matchups work

The system behaves like rock-paper-scissors with more moving parts. Three relationships matter in every battle:

  • Strong against means your attack deals extra damage to that element.
  • Weak to means you take extra damage from that element’s attacks.
  • Resists means an incoming attack of that element does reduced damage, and in some cases none at all.

An Evomon’s element sets its own matchups, but note that some Evomon carry moves from other elements too. That lets a single creature cover a weakness it would otherwise have, so pay attention to both the element and the moveset when you plan a squad.

There are 17 elements in total: Water, Fire, Grass, Flying, Bug, Normal, Rock, Poison, Ice, Ground, Psychic, Steel, Fighting, Dragon, Electric, Dark, and Light. Dark and Light are the two outliers, covered separately below.


Every element’s strong, weak, and resisted matchups

This is the fastest way to read a matchup without scanning a full grid. Find your element on the left, then check what it beats, what punishes it, and what it holds up against.

ElementStrong againstWeak toResists
WaterFire, Rock, GroundGrass, ElectricFire, Steel
FireGrass, Bug, Ice, SteelWater, Rock, GroundGrass, Bug, Ice, Steel
GrassWater, Rock, GroundFire, Flying, Bug, Poison, IceWater, Rock, Ground, Electric
FlyingGrass, Bug, Ground, FightingRock, Ice, ElectricGrass, Bug, Fighting
BugGrass, PsychicFire, Flying, RockWater, Grass, Psychic, Fighting
NormalNoneFightingPsychic
RockFire, Flying, Bug, Ice, ElectricWater, Grass, Ground, Steel, FightingFire, Flying, Ice
PoisonGrass, DragonGround, PsychicGrass, Bug, Fighting
IceGrass, Flying, Ground, DragonFire, Rock, Steel, FightingGround
GroundFire, Rock, Poison, ElectricWater, Grass, Flying, IceFire, Rock, Poison, Electric
PsychicPoison, FightingBugFighting
SteelRock, IceFire, Fighting, ElectricFlying, Bug, Normal, Poison, Ice, Psychic, Dragon
FightingNormal, Rock, Ice, SteelFlying, PsychicRock
DragonDragonPoison, Ice, DragonWater, Fire, Grass, Ground, Electric
ElectricWater, Flying, SteelRock, GroundFlying, Psychic

Tip: Steel stands out as the strongest defensive element. It resists seven different attack types, which makes it a reliable wall against Flying, Bug, Normal, Poison, Ice, Psychic, and Dragon damage. Its exposed side is Fire, Fighting, and Electric.


Dark and Light elements

Dark and Light are part of the roster of 17 elements, but their strengths, weaknesses, and resistances are not yet set. Until those interactions are confirmed, treat any Dark or Light Evomon as a neutral pick and lean on the 15 elements above when you need dependable coverage.


Using matchups to build a team

The goal when assembling a squad is simple. Cover as many enemy elements as you can with your attackers while leaving as few open weaknesses as possible on your side. If a duel or challenge keeps stopping you, check the elements on the opposing team and swap in Evomon that are strong against them.

A few pairings do a lot of heavy lifting. Electric handles Water and Flying, Ground answers Electric and Fire, Ice threatens Grass, Flying, Ground, and Dragon, and Fighting punishes Normal, Rock, Ice, and Steel. Stacking a couple of these together closes most of the gaps a single element leaves behind, and knowing the chart by heart is what turns a losing fight into a clean one.