Gaming Guide

Far Far West: How to Unlock Hellfire With Arizona Jones’ Temple Quests

Every map fragment location across the Skull, Maze, and Trial temples, plus the loadout that keeps you alive inside them.

Every map fragment location across the Skull, Maze, and Trial temples, plus the loadout that keeps you alive inside them.

The Hellfire map in Psychedelic Western: Far Far West sits behind a single questline, and that questline sits behind one archaeologist in the Jungle. His name is Arizona Jones, he has the keys to three sealed temples, and he wants seventeen scattered map fragments before he tells you where Hellfire is.

Quick answer: Talk to Arizona Jones in the Jungle to start “Arizona Jones and the Temples of Doom,” then collect 8 fragments in the Skull Temple, 6 in the Maze Temple, and 3 in the Trial Temple. Turn in all three and Hellfire unlocks.


Before you enter: the loadout that matters

There is one rule that catches most players out. Spells do not work inside the temples. Ritual and anything else you normally lean on for sustain is disabled the moment you step through a portal, so your only healing is whatever you brought with you as an item.

That makes the Banjo at level 10 the single most useful thing in your kit, backed up by either a Bottle Crate or a Healing Area at level 13. Lava, traps, and spike corridors all chip away at you between fragments, and there is no other way to top back up.

ItemLevelWhy you want it
Banjo10Primary health recovery inside temples
Bottle Crate13Backup recovery option
Healing Area13Alternative to the Bottle Crate

Dynamite is the other constant. Every temple has at least one cracked wall or cracked rock formation hiding a fragment behind it, so keep a supply on hand throughout.


Starting the questline in the Jungle

Find Arizona Jones in the Jungle biome. He gives you the full three-part chain at once, listed as The Skull Temple, The Maze Temple, and The Trial Temple, with the Hellfire Map as the reward.
Select the Skull Temple quest first. You will see a “Quest selected!” confirmation, then wait for Arizona to open the portal — he handles the unlock, you just need to be standing there when he finishes.
Step through and activate the bridge when prompted to begin the run proper.
Prompt to press E to extend the bridge at the temple entrance with Arizona Jones nearby
The bridge prompt appears at the temple entrance once Arizona Jones opens the way. Image: Psychedelic Western: Far Far West

Skull Temple: all 8 map fragment locations

The longest of the three by a wide margin. Lava is the main threat here, along with a shooting gallery room that gates one fragment behind a target puzzle. Your counter reads “Found X/8 map fragments” each time you pick one up, so use it to track where you are.

#Where it is
1Near the entrance, easy to grab on arrival
2Behind a cracked wall — blow it open with dynamite
3Ride the zipline and throw lit dynamite at the cracked rocks
4On a platform suspended over lava
5In the shooting gallery beneath the main floor; hit or shoot the targets to open the door
6Across a lava gap
7Behind a timed gate — pull all three levers before it shuts
8In the final room with the lava pillars

Fragment 3 is where the dynamite throw matters most: light it first, then throw it at the cracked rocks while riding. Fragment 7’s gate is on a timer, so pull the levers in a continuous loop rather than stopping to fight anything in between.

Holding lit dynamite next to cracked rocks with the right-mouse light-up prompt on screen
Light the dynamite before throwing it at cracked rocks and walls. Image: Psychedelic Western: Far Far West

Once the counter reads 8/8, head back out and hand the quest in to Arizona.


Maze Temple: all 6 map fragment locations

Select the Maze Temple quest from Arizona and enter the second portal. The name is literal — a chunk of this temple is a walled maze, and one of the fragments is what unlocks the maze door in the first place.

First-person view with the Banjo equipped and an objective marker showing 366 metres ahead
The objective marker points toward the next temple portal; keep the Banjo equipped for healing inside. Image: Psychedelic Western: Far Far West
#Where it is
1Down the left path, past a run of traps
2Directly beneath the entrance portal
3Straight ahead from the entrance — grabbing it also unlocks the maze door
4Inside the maze, behind the first cracked wall you can dynamite
5Up the left-side ladders and platforms
6Up the right-side ladders, past several traps

Fragment 2 is the one people miss. It sits underneath the portal you arrived through, so look down before you start walking. Take fragment 3 next since it opens the maze, then work the walls inside with dynamite before moving to the ladder climbs on either side.

Interior corridor of the Maze Temple with platforms and trap-lined walls
Inside the Maze Temple, where cracked walls and ladder platforms hide the last four fragments. Image: Psychedelic Western: Far Far West

Trial Temple: all 3 map fragment locations

The final quest is found behind a waterfall. Only three fragments here, but each is a self-contained challenge rather than a search — one platforming run, one timed puzzle, one trap gauntlet.

Arizona Jones and the Temples of Doom quest menu showing completed temples with Play Again buttons
The quest menu tracks all three temples and offers Play Again once each is cleared. Image: Psychedelic Western: Far Far West
#PathWhat it takes
1LeftPrecise jumps across the green jump tires
2MiddleSwing on vines and pull 5 levers within 25 seconds
3RightCross a trap-filled corridor, then dynamite the wall at the end

The middle path is the hard one. Five levers, 25 seconds, and vine swings between them, so plan your route before you touch the first lever. If the timer runs out you can simply reset and try again — nothing else in the room resets with it.


How to confirm Hellfire is unlocked

Return to Arizona Jones after the Trial Temple and turn in the last quest. The reward listed on the questline is the Hellfire Map, and handing in that third temple is what grants it. The quest board will show all three temples completed, with Play Again available on each if you want to run them for anything you left behind.

Note: fragments do not carry over between temples. Each portal tracks its own count, and the quest will not complete until that specific temple’s counter is full, so a partial 7/8 in the Skull Temple blocks the chain even if everything else is done.


Arizona Jones is the only route into Hellfire, and the Jungle itself has to be unlocked through questline progression first. If the temple portals will not open, that is the thing to check — the archaeologist holds the keys, and he does not hand them over until you have found him in the Jungle.