The School map in Find The Floppa Morphs packs 21 morphs into one campus, and almost all of them are collected the same way: walk into the model and it unlocks. The tricky part is that the school has two floors, a roof you can only reach by ladder, a bus obby out on the street, and one morph hidden behind a math puzzle in the library. Sweep the map in a sensible order and the whole thing takes well under ten minutes.
Quick answer: Seven Floppas are outside (sidewalk, front bushes, playground, two on the roof, a tree jump, and the bus obby), six are on the ground floor (cafeteria, two classrooms, art room, gym, gym bench), and eight are upstairs — including Big Brain Floppa, which requires clearing the math door sequence behind the library’s hidden door.
All 21 School map Floppa locations
| Floppa morph | Location |
|---|---|
| Skater Floppa | Edge of the sidewalk on the street outside campus |
| Bully Floppa | Bushes against the front wall of the school |
| Monty Floppa | Top of the playground play structure |
| Black SUS Floppa | Raised gray vent block on the roof |
| Kitty Floppa | Second rooftop platform, behind a vent |
| Bonnie Floppa | Treetop in the schoolyard, reached by jumping off the roof |
| School Bus Floppa | Floating yellow platform at the end of the bus obby |
| Evil Red Friend Floppa | Behind the cafeteria food serving counter |
| Paper Floppa | Student desk in the Floppa Language classroom |
| Pencil Floppa | Desk in the Bingus Geography classroom |
| Basketball Floppa | Wall shelves by the hoop in the gymnasium |
| Ninja Floppa | Under the bench on the side of the gym court |
| Painter Floppa | By the easel in the Popcat Art room |
| Locker Floppa | Blue locker unit in the upstairs hallway |
| Puppet Floppa | Open blue locker near Bingus Math |
| Teacher Floppa | Front desk of the Floppa History classroom |
| Pink Marker Floppa | Back table in the Bingus Math classroom |
| Circle Floppa | Front desk in the Popcat Science classroom |
| Green Huggy Floppa | Next to the weight bench in the upstairs workout room |
| Bendy Floppa | Upstairs restroom, by the corner sink and stalls |
| Big Brain Floppa | End of the math door corridor behind the library |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Outdoor Floppas: sidewalk, bushes, and playground
Start outside before you go anywhere near the doors. Three easy morphs sit on the perimeter, and clearing them first means you never have to backtrack across the campus later.

Roof route: Black SUS, Kitty, and the Bonnie tree jump
The roof holds three morphs and only needs one climb if you plan it. Find the vertical metal ladder truss on the exterior wall near the schoolyard and go straight up.

School Bus Floppa: the parked bus obby
School Bus Floppa is the only outdoor morph that asks for real platforming. Head down the street to the row of parked yellow school buses.

Climb onto the first bus roof and hop across the line of buses, then continue onto the floating yellow platforms at the end of the chain. School Bus Floppa is waiting on the final platform. If you fall, you land back on the street and can restart the jumps from the first bus with no penalty.
Ground floor: cafeteria, classrooms, and the gym
Go in through the main entrance and clear the first floor in one loop. Evil Red Friend Floppa is in the cafeteria, sitting behind the food serving counter — you need to walk around the counter rather than reach over it.
Down the hallway, two classrooms each hold one morph. Paper Floppa is on a student desk in the Floppa Language room, and Pencil Floppa is on a desk in Bingus Geography. The Popcat Art room has Painter Floppa near the teacher’s easel and palette at the front.
The gymnasium is worth two morphs in one visit. Basketball Floppa is up on the wall shelves in the corner by the hoop, so climb the wall beams and drop toward the basket. Ninja Floppa is far easier to miss — it’s on the floor underneath the bench at the side of the court, so crouch low and look under the seating before you leave.
Second floor: lockers, classrooms, restroom, and workout room
Take the staircase up. The upstairs floor is the densest part of the map, with seven morphs spread along one hallway and its adjoining rooms.

Two of them are in the light blue lockers. Walk into the open locker near the Bingus Math room for Puppet Floppa, then interact with the smaller locker unit further along the hallway for Locker Floppa. They look almost identical, so check both rows.
The classrooms are quick. Teacher Floppa sits on the front podium desk in Floppa History, Pink Marker Floppa is on the wooden table at the back of Bingus Math, and Circle Floppa is on a front desk in the Popcat Science room — you may need to jump onto the desk to touch it.

Finish the floor with the two utility rooms. Green Huggy Floppa is on the floor beside the weight bench in the workout room with the treadmills, and Bendy Floppa is in the restroom, over by the corner sink and stalls.
Big Brain Floppa: the library math door puzzle
Big Brain Floppa is the only morph on the School map that is locked behind a puzzle rather than a location, and it’s the one most people are still missing at 20/21.
Note: pick a wrong door and you simply don’t progress, so there’s no run to redo — just read the equation again and take the correct one.
How to confirm you have all 21 morphs
Open the Morphs menu at any point during the run. It lists every Floppa available on the School map and shows your running count, so you’re finished when it reads 21/21. Collected entries can be equipped straight from that menu, which is also the quickest way to spot the one you skipped.
If the counter doesn’t move after you think you grabbed one, you almost certainly didn’t make contact with the model. The most common culprits are Evil Red Friend Floppa behind the cafeteria counter, Ninja Floppa under the gym bench, and Locker Floppa inside the hallway locker — all three need you to move your character into the same space as the Floppa rather than stand next to it. Everything else on the map is visible from a normal walking path, so a second lap of the roof, the upstairs hallway, and the gym usually closes out the set.





