The Scavenger Rod is a free reward handed out by Dr. Crookspine at the Laboratory, and it exists for one reason: pulling Rare Finds out of the water. Enchant Relics, Treasure Maps, Nukes, Rotted Seeds, and Threads all show up three times more often while you have it equipped, which makes it a specialist tool rather than a fish-catching upgrade.
Quick answer: Complete Dr. Crookspine’s Errands by obtaining 2 Silver Rusty Bolts, catching and returning 5 Scrap Metal, and obtaining 1 Lunar String, then hand the quest in at the Laboratory to receive the rod.

Dr. Crookspine’s Errands requirements
Three separate materials gate the rod, and each one lives in a different region with a different setup. Two of them need a mutation applied to a base item, which is where most players stall out.
| Material | Where and how |
|---|---|
| 2x Silver Rusty Bolt | Mineshaft, using a Titanium Rod with Garbage Bait and Mutated Sharky equipped |
| 5x Scrap Metal | The Depths during the day, any rod with Garbage Bait |
| 1x Lunar String | Desolate Deep, using the Moonlit Rod with Mutated Sharky equipped |
Note: For both the Silver Rusty Bolts and the Lunar String, a Mutation Totem plus appraising the item is a valid substitute if you do not have Mutated Sharky. You are rolling for the mutation either way, so expect a few attempts.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Collecting the three materials


Scavenger Rod stats and passive effects
The base numbers are respectable without being competitive with late-game rods. The 0.1 Control translates to a reeling bar that is 40 percent of the minigame width, and the 75,000 kg limit covers most catches you will run into while relic hunting.
| Stat | Value |
|---|---|
| Lure Speed | 75% |
| Luck | 100% |
| Control | 0.1 |
| Resilience | 20% |
| Max Kg | 75,000 kg |
| Line Distance | 50m |
| Scavenged mutation | 40% chance (3x) |
| Rare Finds | 3x chance |
The Scavenged mutation triples a fish’s value when it lands, but the tripled Rare Finds rate is the actual draw. If you are farming Enchant Relics for altar sacrifices or hunting Treasure Maps, this rod does that job better than stronger rods that lack the passive.
Best enchants for the Scavenger Rod
Because the passive does the heavy lifting, enchants should patch the weak spots rather than chase raw power. Lure Speed and Resilience are the two stats worth pushing.
| Enchant | Effect and why it fits |
|---|---|
| Hasty | +55% Lure Speed, taking the rod to 130%. The pick for fast relic farming. |
| Quality | +20% Luck, +10% Resilience, +20% Lure Speed, +5% Progress Speed. Best all-round option. |
| Resilient | +35% Resilience and +10% Fish Weight, easing the reeling minigame. |
| Unbreakable | +10,000 Max Kg, +0.1 Control, +50 Durability. Doubles the control bar width. |
Is the Scavenger Rod worth keeping?
Yes, mainly because it costs nothing beyond the quest itself. It will not replace an endgame rod for general fishing, and its 75% Lure Speed feels slow next to top-tier gear, but nothing else covers Rare Finds this efficiently. Players chasing Enchant Relics for temple unlocks or altar puzzles tend to keep it slotted permanently for that specific grind, swapping back to a stronger rod once the relics are banked.






