Gaming Guide

Forge It Anew: Do Not Disturb Walkthrough in The Blood of Dawnwalker

Track the blood trail north of Maragir Wealds to the kobold cave and claim the first Sword Shard.

Track the blood trail north of Maragir Wealds to the kobold cave and claim the first Sword Shard.

Forge It Anew: Do Not Disturb is the sub-quest that hands you the first of three Sword Shards needed to rebuild St. Mihai’s blade. It sits in the woods above Maragir Wealds, it has no formal quest giver, and it only appears in Coen’s journal once you walk into an abandoned camp and start poking around with Focus Mode.

Quick answer: Travel to the marker north of Maragir Wealds, investigate the bloody camp with Focus Mode to pick up Florin’s Orders, follow the drag trail and hand symbols uphill to a kobold cave, kill the kobolds inside and out, inspect the wall mural, then take the Sword Shard from the defiled shrine’s altar by spending 3 Time Segments.


Do Not Disturb quest details and rewards

DetailValue
LocationNorth of the Maragir Wealds marker, along the mountainside road
How it startsApproaching the abandoned camp (no NPC needed)
EnemiesKobold packs outside and inside the cave
Time cost3 Time Segments to lift the Sword Shard
RewardSilver Sword Shard (1 of 3)
Also unlocksForge It Anew: Executive Order and Forge It Anew: Hostile Takeover

Note: the shard on its own does nothing. It is combined later with the Broken Sword of St. Mihai from A Monk and a Saint, and the two quest lines can be tackled in either order.


Before you set off: Level and gear

Do Not Disturb is the gentlest of the three shard hunts, but Coen is often underleveled when the marker first shows up. The wider Forge It Anew chain ends in encounters built for around level 21, so spend skill points and clear nearby content if the kobolds are shredding you. Bring healing consumables — the ambush outside the cave and the pack waiting inside come back to back with no safe pause between them.

If you have not spotted the marker yet, climb the Maragir Wealds tower at night and scout. A question mark appears to the north of the region, and that is the camp.


Do Not Disturb walkthrough

Open the world map, find the Maragir Wealds region, and track the unmarked point of interest sitting north of the region label. Fast travel to the closest shrine and take the mountainside road on foot.
World map open on the Maragir Wealds region with the cursor over the location marker to track
Tracking the Maragir Wealds marker on the world map. Image: Rebel Wolves
Follow the compass toward the objective. The forest here is pitch dark, so lean on the glowing trail markers rather than trying to read the terrain, and expect the distance readout to tick down slowly as the path winds uphill.
Coen moving through a dark forest at night with the objective marker 46 meters away on the compass
Closing in on the objective through the woods above Maragir Wealds. Image: Rebel Wolves
Walk into the abandoned camp. Forge It Anew: Do Not Disturb pops into the journal the moment you arrive, with the objective to investigate the campsite.
Switch on Focus Mode and sweep the camp. Loot Florin’s Orders from the clutter — the note explains that Father Florin sent these people to inspect a shrine to St. Mihai in the forest near Laslea. Also inspect the painted hand symbol on the rock nearby, which is the marker the group was following.
Pick up the blood trail leaving the camp. It reads as something heavy being dragged, and it climbs a rocky path away from the tents. A second hand symbol painted on a rock face confirms you are still on the right route.
Journal entry for Forge It Anew: Do Not Disturb updating with the objective to follow the bloody trail
The journal updates to point Coen along the bloody trail. Image: Rebel Wolves
Deal with the ambush. A group of kobolds with the Voracious Bite attack jumps you before the cave mouth. Loot the bodies for crafting materials such as Tainted Marrow, Kobold Brain, and loose Denarius.
Head into the cave. It is lit by green crystals and another kobold pack is waiting a short way in. Clear them out before you try to investigate anything, because Focus Mode leaves you exposed.
Use Focus Mode inside the chamber. Near a corpse you will find the Blood-Soaked Journal, which fills in what happened to Florin’s party, and further in sits a smashed, defiled shrine bearing the name Sanctus Mihai.
Cave interior with the Forge It Anew: Do Not Disturb objective to investigate the area using Focus Mode
The active objective inside the kobold cave asks you to investigate with Focus Mode. Image: Rebel Wolves
Examine the glowing green wall paintings, including the mural that doubles as a map of the valley. Reading it pins the other two shard sites on your world map and adds Forge It Anew: Executive Order and Forge It Anew: Hostile Takeover to the journal.
Coen inspecting glowing green symbols on the cave wall during Forge It Anew: Do Not Disturb
The glowing wall paintings reveal where the other two Sword Shards are hidden. Image: Rebel Wolves
Loot everything you want first, then interact with the shrine’s altar and choose to pick up the Sword Shard. Confirming the prompt burns 3 Time Segments, so clear the room before you commit.

How to confirm Do Not Disturb is complete

Once the shard is in your inventory, the journal moves Forge It Anew: Do Not Disturb into the completed list and the parent Forge It Anew entry stays active with two remaining objectives. Open the world map and you should see the Shrike’s Crag and Tantari sites marked. If both are showing and the silver Sword Shard is sitting in your quest items, the leg is done.

Two things commonly stall people here. Walking past the camp without entering Focus Mode means the blood trail never appears, so nothing points you toward the cave. And declining the 3 Time Segment cost at the altar leaves the shard in place, which keeps the sub-quest open until you come back and accept it.


What comes after the first Sword Shard

With the mural read, the order no longer matters. Hostile Takeover sends you to a kobold burrow in the hills near Shrike’s Crag, guarded by the poison-spitting miniboss Munch-Munch. Executive Order points you to a ransacked cave southeast of St. Tyna’s Grove where soldiers already took the shard, forcing a fight at their camp to get it back. Each of the other two pickups also costs 3 Time Segments.

All three shards, plus the broken sword from A Monk and a Saint, go to the uriash blacksmith northwest of Briar Sloughs. She rebuilds the weapon into the Restored Sword of St. Mihai, then sends you to a vine-covered cave to temper it — a wave-based fight that ends with the Imbued Sword of St. Mihai, a level 21 Legendary greatsword with bonus damage against supernatural enemies.

Do Not Disturb is the cheapest entry point into that chain, and because the cave mural reveals the whole map at once, it is the one worth doing first even if you plan to come back for the harder two at a higher level.