Gaming Guide

Forsaken: How to Farm Tix and XP Fast in the Summer Games Event

Match payouts, daily objective stacking, and lobby selection that raise your Tix and XP per round in Forsaken.

Match payouts, daily objective stacking, and lobby selection that raise your Tix and XP per round in Forsaken.

The Summer Games event in Forsaken pays out in Tix, and the fastest way to accumulate them is not grinding random matches. It is winning, ideally as the Killer, while clearing daily objectives at the same time. The payout gap between roles is large enough that role selection matters more than raw playtime.

Quick answer: Win as the Killer whenever you get the role, since a Killer win pays 160 Tix and 180 XP against 80 Tix and 100 XP for a Survivor win, and complete all three daily objectives inside those same matches instead of running separate rounds for each.


Win payouts: Tix and XP per match

A win is the single biggest chunk of currency in a round, and the role you are assigned decides how big. Killer wins pay double the Tix of Survivor wins and roughly 80 percent more XP.

RoleTix per winXP per win
Survivor80100
Killer160180

The end-of-round screen confirms the result before the payout lands. If it reads “The Survivors won.” and you played as a Survivor, the 80 Tix and 100 XP are credited for that round.

Forsaken end-of-round screen reading The Survivors won with survivors gathered around a table
The “The Survivors won.” result screen confirms a Survivor victory and the Tix payout attached to it.

Daily objectives: three challenges every 24 hours

The event menu hands you three unique daily objectives, and the set refreshes on a 24-hour timer. Each one pays both Tix and XP on completion, which makes them the most reliable income outside of winning.

The mistake most players make is treating them as three separate tasks. Read all three before you queue and look for overlap, because objectives like “Win 2 games in a row”, “As a Survivor, repair 4 Generators” and “As a Killer, land 7 basic attacks” can partly resolve in the same session.

Objective typeHow to fold it into normal play
Win 2 games in a rowChain it with a Killer round so the win streak also banks 160 Tix per match.
As a Survivor, repair 4 GeneratorsWork generators between chases rather than committing to one and dying on it.
As a Killer, land 7 basic attacksPrioritise basic hits over ability finishers until the counter clears.

Tip: check the objective list again after the 24-hour reset rather than mid-session. A refreshed set can change which role you should be aiming for that day.


How to get the Killer role more often

Since the Killer win is worth twice the Tix, the role itself is the resource you are farming. Killer selection is weighted by Malice, so playing several rounds back to back in the same server builds up your odds instead of resetting them.

Lobby size matters too. Servers with fewer players give you a better statistical shot at drawing the Killer slot, and fewer Survivors on the map means fewer people to hunt down before the round ends.


Server hopping: how to pick a lobby you can win in

Join a fresh server from the Forsaken game page and let the lobby load before doing anything else. You want to be in the lobby with time on the clock, not dropped straight into a round in progress.
Look at the “Round ends in” countdown and the number of players standing around. A short countdown with a thin lobby is your cue to stay; a packed server is your cue to leave and rejoin.
Forsaken lobby with the Round ends in countdown visible above the idle player avatar
The lobby’s “Round ends in” countdown tells you how long you have to decide whether to stay in this server.
Open the Players panel and check the profiles listed there. Accounts with very low playtime are newer players, and a lobby stacked with them is far easier to win in whichever role you draw.
Forsaken Players panel open while the avatar walks along the red carpet in the exhibit area
The Players panel lists everyone in the server so you can check profiles before committing to the round.
If the lobby is full of high-playtime accounts, leave and rejoin rather than forcing the match. One rejoin costs seconds; a lost round costs you the entire 80 to 160 Tix payout.

In-match XP: generators, survival, and character abilities

Almost every action in a round contributes XP, but the reliable earners are narrow. Generators are the steady income for Survivors, since each map carries three to five of them and each one has four repair stages that pay out individually.

Surviving to the end of the match pays considerably more than any single task, so do not glue yourself to a generator while the Killer is closing in. Step away, reposition, and come back when the pressure is off. As the Killer, eliminations are the equivalent income stream, and clearing the whole lobby is the highest-value round you can play.

Character abilities add a second layer on top of that. Elliot’s Pizza Throw pays XP for healing teammates, 007n7 earns when the Killer attacks a decoy clone, Guest 1337 and Shedletsky earn for blocking or stunning the Killer, and Noob gains XP when a Slateskin Potion wears off naturally. Small maps such as C00l Carnival compress travel time, so you fire off more of these actions per round.

Note: XP is tracked per character, not per account. If you are chasing a specific character’s level, you have to actually play that character.


Tix shop Robux prices

If you would rather skip the grind for a tier, the Tix shop sells the event currency directly for Robux. The bundles scale in size but the entry-level pack is the one that matters if you are only a few hundred Tix short of a reward.

Tix bundleRobux cost
+300 TIX40
+1,500 TIX160
+6,000 TIX640
+26,000 TIX1,600
Forsaken Tix shop menu showing the Robux purchase bundles for event currency
The Tix shop lists the four Robux bundles for buying event currency outright.

Checking your Tix and XP registered

Open the Summer Games menu after a round. Your point total should have moved and any completed daily objective should be marked off in the list rather than still showing progress. If a challenge still shows a partial counter, that action did not register the way you expected.

Tier unlocks are separate from your Tix balance. The track lists rewards at fixed thresholds, such as The Guy Shedletsky at Tier 1, 100 Points at Tier 2, and Scaredey Noob at Tier 3, and attempting to claim one before you meet the requirement returns a red failure message on screen instead of granting the reward.

Red failure message appearing in Forsaken after attempting to unlock a Summer Games tier
Trying to unlock a tier before hitting its threshold returns a red failure message rather than the reward.

Two things commonly stop a daily objective from completing. Role-locked challenges only count while you are in that role, so a Survivor objective will never tick over during a Killer round. And objectives that require consecutive wins reset the moment you lose, which is exactly why lobby selection is worth the extra thirty seconds.


Played this way, the event stops being a time sink. Read the three objectives first, hop until you find a thin lobby with newer players, stay in that server to build Malice toward the Killer slot, and let the wins and objectives pay out together instead of chasing them one at a time.