Gaming How-To

Graveyard Keeper 2: How to Fast Travel Between Milestones

Activating each Milestone pillar costs Faith, and once two are live, travel between them is instant and free.

Activating each Milestone pillar costs Faith, and once two are live, travel between them is instant and free.

Image: Lazy Bear Games

Walking everywhere in Graveyard Keeper 2 eats your day. The sequel fixes that with Milestones, stone pillars scattered across the map that act as teleport anchors once you pay to switch them on. The catch is the currency. You don’t buy Milestones with silver, you buy them with Faith, and Faith is the same resource you need for research and perks.

Quick answer: Walk up to a Milestone pillar, press the use key, and spend Faith to activate it. Once two are active, open a pillar’s map and pick any other activated Milestone.


How Milestone fast travel works in Graveyard Keeper 2

Every Milestone is a physical object in the world, usually a numbered stone pillar. You have to be standing next to one to start a jump, and you can only land on another Milestone you have already activated. There is no menu-based warp and no teleport item to buy.

Fast Travel Poles Overview00:05Fast Travel Poles Overview
The home yard Milestone, marked VI, sits right beside the workshop area. Shown at 00:05 in JA Guides Gaming’s video. Image: Lazy Bear Games

The jump itself is generous. It costs nothing once the pillars are paid for, it burns no in-game time, and it doesn’t force you to drop what you’re hauling.

ActionAllowed?
Travel from a pillar to another activated MilestoneYes
Travel to a Milestone you haven’t activatedNo
Start a jump from the Map tab in your inventoryNo
Carry logs, zombies and other large items acrossYes
Pay a fee or cooldown for each tripNo
Lose in-game hours during the jumpNo

That last row matters more than it sounds. Because the transition is instant, you can use Milestones to make a same-day deadline that would be impossible on foot.


Faith costs for activating Milestones

Each pillar has a one-time activation price paid in Faith. The pillars near your yard and the village are cheap, usually 1 or 2 Faith. The further a Milestone sits from your starting area, the more it wants, climbing to 8 Faith for the most remote spots.

Once paid, that pillar is permanently part of your network. There’s no upkeep and no second charge.

How to earn Faith

Faith comes from delivering sermons in the church, and the church is story-gated. You get access to it after meeting a nun during the main questline, which means clearing the quest chains attached to three characters first.

  • The Merchant
  • Jack
  • The Twins

Those quests are mostly crafting and delivery jobs. None of them run on a timer, and they’re difficult to walk past, so you’ll hit the church naturally by playing the main story rather than hunting for it.

Don’t spend all your Faith on travel

Faith is also what you spend to research items and to buy Inspirations, which is how Perks get unlocked. Every pillar you switch on is research you aren’t doing that week.

Activate pillars on routes you already walk several times a day, and leave the expensive far-flung ones until sermons are producing Faith reliably.


How to activate a Milestone

Walk up to the pillar until the use prompt appears on screen. Press the use key to open its menu.
Milestone Pillar and Faith Requirement00:13Milestone Pillar and Faith Requirement
Interacting with a pillar brings up the Activate Milestone option and its Faith price. Shown at 00:13 in Quick Tips’s video. Image: Lazy Bear Games
Read the Faith requirement listed next to Activate Milestone. The dialog shows what you have against what the pillar needs, such as Faith 1/1.
Activating Milestone with Faith00:34Activating Milestone with Faith
The confirmation dialog lists the Faith cost before you commit. Shown at 00:34 in JA Guides Gaming’s video. Image: Lazy Bear Games
Confirm the activation. The Faith is deducted immediately and the pillar becomes a permanent anchor, showing up as a selectable marker whenever you open the travel map from any other active Milestone.

How to fast travel between two Milestones

Go to any activated pillar and interact with it. The travel map opens automatically instead of the usual activation prompt.
Hover over the map and pick your destination marker. Only activated Milestones can be selected, so anything greyed out or missing still needs its Faith payment.
Fast Traveling Between Milestones00:36Fast Traveling Between Milestones
Selecting the Village marker from the travel map sends you straight to that pillar. Shown at 00:36 in Quick Tips’s video. Image: Lazy Bear Games
Confirm the destination. You arrive standing next to the target pillar with your inventory and any carried object intact, and the in-game clock will not have moved.

Opening the Map tab from your inventory screen only shows you the world. There is no travel option there, so if the map looks inert, it’s because you’re not standing at a pillar.

Checking Map Fast Travel Limits00:39Checking Map Fast Travel Limits
The regular Map tab is view-only, which is why fast travel can't be started from it. Shown at 00:39 in Quick Tips’s video. Image: Lazy Bear Games

Where the Milestones are and what gates them

Pillars are spread across the yard, the village, the swamp, the castle area and the town, but a lot of them sit in regions that are hidden or closed off when you start. Opening those regions is a story problem, not a Faith problem.

Checking Milestone Costs on Map00:17Checking Milestone Costs on Map
The world map shows every Milestone location and what each one costs to switch on. Shown at 00:17 in JA Guides Gaming’s video. Image: Lazy Bear Games

The north-east corner where the town sits is the strictest case. You have to win battles and push the undead horde back before those pillars are reachable at all, so no amount of saved Faith gets you there early.

Set the village Milestone as a priority. You’ll return there often: at the Tavern, sell Burial Certificates; with the Merchant, trade crops and crop seeds. Fast travel removes the need to make those repeated journeys.

Make activating the local pillar the first thing you do whenever you reach a new area. Quest handovers and vendor visits almost always send you back and forth a few times, and paying 1 or 2 Faith up front is cheaper than the hours you’d otherwise spend on the road.