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Halloween: The Game — All Collectibles in Chapter 2 (Both Loomis Logs)

Both Chapter 2 tapes sit in the record shop and the house north of the graveyard, and each has a safe pickup order.

Both Chapter 2 tapes sit in the record shop and the house north of the graveyard, and each has a safe pickup order.

Chapter 2 drops Michael Myers back into Haddonfield with a full town to move through, and two tapes are hidden in it. They are Loomis Log #9 and Loomis Log #3, and neither is tied to a story objective, so it is easy to finish the chapter without either one.

Quick answer: Loomis Log #9 sits on a stack of boxes beside a pillar in the record shop northwest of the hardware store, and Loomis Log #3 sits on the fireplace mantel in the house north of the graveyard in the southeast.


Chapter 2 collectible locations at a set glance

CollectibleBuildingExact spot
Loomis Log #9Record shop, northwest of the hardware storeOn top of a cardboard box stack next to a pillar, in the display shelf room away from the register
Loomis Log #3House directly north of the graveyard, southeast of the mapOn the fireplace mantel in the room to the right of the front door, under the mounted fish

Open up Haddonfield first

At the start of the chapter, Michael is locked to the hardware store from the opening cutscene. Neither tape is inside it. Clear the objectives there, and the rest of the town becomes walkable, including both collectible buildings.

Once you are outside, the objectives screen tracks the chapter’s special targets and marks the ones you have not found yet as undiscovered. Use Shape Jump to see the yellow beams shooting up from important buildings — that is the fastest way to pick out the record shop if the street layout is not clicking yet.

Objectives screen listing nearby special targets with undiscovered locations marked on the Haddonfield map
The objectives screen lists the chapter’s nearby special targets and shows which locations are still undiscovered. Image: IllFonic

Loomis Log #9 location: the record shop

The record shop is northwest of the hardware store, and Tanya is inside it. She is one of the chapter’s special targets, and if she gets out of the building, the level fails. Handle her before you start pulling the shop apart looking for a tape.

Leave the hardware store and head northwest toward the beam. Getting close to the shop triggers a short cutscene showing Tanya inside, which confirms you are at the right building.
Go in and deal with Tanya while she is still contained. The objective reads KILL TANYA, with hiding her body listed as optional, so you can skip the cleanup if you want to keep moving.
Michael searching a dark room with the Kill Tanya objective and optional hide body objective on screen
Hunting Tanya inside the shop, with hiding the body flagged as an optional extra. Image: IllFonic
Walk away from the cash register into the room lined with display shelves. Look for the pillar with a small stack of cardboard boxes pushed up against it — the tape is sitting on top of the boxes at roughly waist height.
The Pick Up Tape prompt highlighted over a collectible tape resting on a box
The Pick Up Tape prompt appears once you are lined up with the collectible. Image: IllFonic
Interact on the Pick Up Tape prompt. The screen confirms it with Picked Up Loomis Log #9, and the tape is banked for good — you do not need to finish the chapter for it to count.
Inside the record store just after collecting Loomis Log #9, with target tracking still active
Loomis Log #9 collected inside the record store while target tracking stays active. Image: IllFonic

Loomis Log #3 location: the house north of the graveyard

The second tape is in an optional building, so nothing in the chapter points you at it. The graveyard is the large grassy stretch in the southeastern corner of the map. Directly north of it is a single house, decorated for Halloween, that Michael can actually enter.

Cut the phone lines before you go in. Residents can be home, and a completed 911 call turns the rest of your search into a chase.
Enter through the front door and take the room on the right. The fireplace runs along the eastern wall of that room, with a mounted fish above it as the visual marker.
Line up with the mantel and take the tape when Pick Up Tape appears. Picked Up Loomis Log #3 confirms the grab, and that clears out the chapter’s collectibles.
Pick Up Tape prompt over a tape on the fireplace mantel beneath a mounted fish
Loomis Log #3 rests on the mantel below the mounted fish. Image: IllFonic

Tip: if someone in the house spots Michael, stop them before they reach another phone or make it out a door. Locking doors behind you cuts down on escape routes while you search.


How to check you got both tapes

Each pickup prints its own confirmation on screen, naming the log by number. Once both are in, your running total should read 6 of the game’s 14 collectibles, counting the two from the Prologue and the two from Chapter 1.

Two things commonly cost players a tape here. Searching the record shop while Tanya is still loose can end the level in failure before you reach the boxes, and skipping the house north of the graveyard entirely leaves Loomis Log #3 behind, since no objective ever sends you there.


Eleven Loomis Logs are spread across the campaign, and collecting the full set from #1 through #11 unlocks the Collector achievement. Three additional recordings — Sheriff Brackett’s, Laurie’s, and Nurse Chambers’ — round out the 14 total, and they all turn up in the back half of the story.