Gaming Guide

Halo Campaign Evolved: Every Vehicle and What It Can Do

The six drivable machines in the remake, from the four-seat Warthog to the first fully pilotable Wraith tank.

The six drivable machines in the remake, from the four-seat Warthog to the first fully pilotable Wraith tank.

Halo: Campaign Evolved puts six vehicles in your hands across its rebuilt campaign, and each one fills a distinct job on the battlefield. Most return from earlier games in the series, but the remake changes how you use them by letting you hijack enemy rides mid-fight and, for the first time in this campaign, take the wheel of a Covenant Wraith. Here is what every vehicle is, how many seats it has, and where it shines.

Quick answer: Halo: Campaign Evolved has six vehicles, which are the Warthog, Scorpion, Ghost, Wraith, Banshee, and Seraph. The Warthog is the only four-seater, and the Wraith is fully drivable here for the first time.


All six vehicles compared

VehicleTypeSeatsMain role
WarthogGround utility vehicle4Transport and turret support
ScorpionBattle tank2Heavy area control
GhostHover bike1Scouting and fast attacks
WraithHover tank2Long-range plasma bombardment
BansheeAerial fighter1Air strikes and scouting
SeraphSpace fighter1Space combat

UNSC vehicles: Warthog and Scorpion

The Warthog is the workhorse of the human arsenal and the primary light utility vehicle for moving across the ring. It is the only vehicle that seats four, so a full co-op squad can pile in together, with one player driving, one on the rear-mounted turret, and room for passengers along for the ride. The turret needs a dedicated gunner to fire, but you can freely swap between the wheel and the gun. Its speed and handling let it cross rough and uneven ground without getting bogged down.

Warthog transport in Halo: Campaign Evolved
The four-seat Warthog handles most ground transport. Image: Xbox Game Studios

The Scorpion is the heavy hitter of the pair, a two-seat battle tank built around a powerful main cannon and a secondary turret. The driver controls both the tank’s movement and the cannon at the same time, while a Marine can jump on the turret for extra fire. That firepower comes at a cost, though. The Scorpion is slow, and its bulk means it can get stuck on rough terrain, so it works best holding and controlling open areas rather than chasing targets.


Covenant ground vehicles: Ghost and Wraith

The Ghost is a single-seat hover bike that trades armor for speed. It is quick and easy to steer, which makes it ideal for scouting ahead and hitting enemies with fast strikes before pulling back. You will lean on it often to clear ground and survey areas during missions.

Ghost hover bike in Halo: Campaign Evolved
The Ghost is a fast, single-seat scout. Image: Xbox Game Studios

The Wraith is the standout change to the sandbox. Like the Ghost, it hovers, but it functions as a two-seat, heavily armed tank with a plasma mortar that can wipe out clustered enemies in one shot. The Wraith has appeared throughout the series, yet this remake is the first time you can actually drive and hijack it in the original campaign. It is also noticeably faster than the Scorpion, so you get heavy firepower without the sluggish handling.

Wraith hover tank in Halo: Campaign Evolved
The Wraith is drivable for the first time in this campaign. Image: Xbox Game Studios

Covenant flyers: Banshee and Seraph

The Banshee is a single-seat aircraft that fires plasma projectiles, giving you a way to strike groups of enemies from above. It is fast and takes some practice to control at first, but once you get used to its handling it becomes a strong option for scouting and aerial assaults.

The Seraph is the fastest vehicle in the game, a single-seat space fighter built for battles beyond the surface. It also fires plasma projectiles, but its defenses are thin, so it takes heavy damage from strong hits such as plasma torpedoes and cannon fire. Treat it as a high-speed strike craft rather than something that can trade blows head-on.


Hijacking enemy vehicles

Beyond the vehicles you find lying around, Halo: Campaign Evolved lets you steal Covenant rides in the middle of a fight. Instead of only shooting at a Ghost, Banshee, or Wraith or diving out of its path, you can now pull the driver out and turn that vehicle against the enemy. That single change reshapes several encounters, since a Wraith you would once have had to destroy on foot can instead become the tool that clears the position for you.

With four-player online co-op and two-player split-screen on console, these six vehicles become even more useful when you coordinate. Load the Warthog with a full crew, split a Scorpion between a driver and gunner, or hand a captured Wraith to a teammate while the rest of the squad pushes ahead on foot.