Hellhole is a PvE shooter on Roblox built around one repeating loop: drop into the shaft, clear the horde, open loot, and spend what you earn on stronger gear before your next descent. Progress comes from three connected systems, which are the money you collect, the weapons and perks you unlock, and the enemies you learn to counter. Understanding how each one feeds the others is what lets you push deeper.
Quick answer: You bank two currencies. Gears carry over between runs and buy permanent weapon and perk unlocks, while Coins are spent inside a single run at the in-run shop. Kill enemies, open chests, and defeat bosses to earn both, then spend Gears on lasting upgrades first.

How money works in Hellhole: Gears vs Coins
Hellhole splits its economy into two currencies that behave very differently. Keeping them straight prevents wasted spending.
| Currency | Scope | What it buys |
|---|---|---|
| Gears (gold gear icon) | Permanent, saved between runs | Weapon unlocks and long-term progression in the Armory |
| Coins | In-run only, reset each descent | Items from the shop during an active run |
Your Gear total appears at the bottom left of the lobby next to your rank. Because Gears are the currency that unlocks better weapons for good, treat them as your main savings and avoid spending them impulsively. Coins are earned and used within the same run, so there is no reason to hoard them past a boss floor.
Tip: Two perks directly boost your Coin income. Grubstake starts every run with 150 Coins, and Skull Bounty drops 5 bonus Coins on each headshot kill. Solo games save, so progress banked on solo runs is not lost.

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Add to Google Preferences →Ways to earn money each run
Income is tied to the same actions that keep you alive, so efficient combat and thorough looting are your earning method. The daily quests also reward consistent play with a full reset every day.
- Kill enemies across every floor, prioritizing headshots if you run Skull Bounty.
- Open treasure chests on combat floors. The Prospector’s Eye perk guarantees a bonus chest on each combat floor.
- Defeat bosses, which count toward daily quests and reward larger payouts.
- Complete the three daily quests, such as defeating 80 enemies, opening 6 chests, and defeating 2 bosses. They refresh on a rolling timer.

Weapons in the Armory
You start with the Default Pistol, and everything else in the Armory is unlocked with Gears or Robux. The stats below show the trade-off between damage per shot and fire rate. Fast weapons like the AR47 lower per-bullet damage in exchange for a much higher rate of fire and larger magazine.
| Weapon | DMG | RPM | MAG | Unlock / Notes |
|---|---|---|---|---|
| Default Pistol | 22 | 330 | 12 | Starter, equipped by default |
| AR47 | 15 | 540 | 30 | 350 Gears or Robux |
| Lavaforge | 16 | 540 | 35 | 5k Gears or Robux; legendary passive Burn 5/s |
| MK-5 | — | — | — | Locked |
| Rifle | — | — | — | Locked |
| Silenced Pistol | — | — | — | Locked |
| Drum Gun | — | — | — | Locked |
The Lavaforge is the standout unlock because its Burn passive deals 5 damage per second on top of its base damage, letting it whittle down tougher enemies after the initial hit. At 5,000 Gears it is a long-term goal rather than an early purchase.

Perks and how to unlock them
Perks are character buffs you equip into slots, and each one unlocks at a set rank. Early perks focus on survival and awareness, while higher ranks add damage, economy, and quality-of-life effects. You reach these perks by ranking up through repeated runs.
| Perk | Rank | Effect |
|---|---|---|
| Recon Optics | 1 | See how many enemies are left. |
| Grubstake | 2 | Start every run with 150 Coins. |
| Field Patch | 4 | Finishing a reload heals 5 HP. |
| Hard Hat | 6 | The first hit you take on each floor deals no damage. |
| Auto-Loader | 8 | Kills instantly load 3 bullets into your mag. |
| Muzzle Brake | 10 | Point-blank shots shove enemies away. |
| Buddy System | 12 | Your kills heal your nearest teammate 5 HP. |
| Skull Bounty | 14 | Headshot kills drop 5 bonus Coins. |
| Pit Stop | 16 | Boarding your drop pod heals 50 HP. |
| Slam Mag | 18 | Reload an empty mag twice as fast. |
| Fourth Shelf | 22 | The shop offers 4 items instead of 3. |
| Prospector’s Eye | 25 | A bonus chest is guaranteed on every combat floor. |
| Deadman’s Round | 30 | The last bullet in your mag deals double damage. |
| Drill Rounds | 35 | Your bullets drill through and hit a second enemy. |
Recon Optics and Field Patch are strong first equips because they solve two early problems, which are knowing when a floor is clear and topping off health through normal reloads. As you climb ranks, economy and damage perks like Skull Bounty, Fourth Shelf, and Drill Rounds change how you build a run.

Enemies and how to counter them
The Bestiary tracks the enemies you have encountered along with kill counts. Most early threats spawn in the Mineshaft, and each rewards a different response. Ranged attackers punish standing still, so movement is your primary defense.
| Enemy | Type | Threat and counter |
|---|---|---|
| Zombie | Mineshaft | Slow but comes in large numbers. Deal with groups before they surround you. |
| Skeleton | Mineshaft | Ranged archer that keeps its distance and fires arrows. Close the gap or break line of sight. |
| Spitter | Mineshaft | Hangs back and hurls bile that bursts into burning pools. Keep moving to avoid the ground damage. |
| Creamer Boss | Boss | A towering foe that claws, spits acid, slams the ground, and spawns broods. Dodge its slams and clear the adds it births. |
The Creamer Boss is a gatekeeper encounter that mixes melee, ranged acid, an area slam, and summoned enemies, so managing space and thinning its broods matters more than raw DPS. Another early landmark is the Fat Mimic, whose defeat is tied to the First Blood badge for new players.

Putting the systems together
A clean run reads like this: keep moving to dodge Spitters and Skeletons, clear Zombie clusters early, and use headshots to feed your Coin count. Spend Coins in the run’s shop on immediate survival, then bank Gears toward permanent upgrades like the AR47 first and the Lavaforge later. Rank up to open stronger perks, and the daily quests give a steady bonus for playing consistently.
Hellhole is currently in alpha, so expect occasional bugs and keep early goals simple and repeatable. Solo runs save your progress, which makes them the safest way to learn the rhythm before pushing into deeper floors.






