Gaming How-To

Hellraiser: Revival – How to Get the S&M Duckie Key and Open the Exit Door

Find the Leviathan Tip, align the rotating diamond, and claim the duck key that opens the cult's exit door.

Find the Leviathan Tip, align the rotating diamond, and claim the duck key that opens the cult’s exit door.

The locked exit in the cult basement of Clive Barker’s Hellraiser: Revival has a small duck sticker on its scanner, and nothing you carry at that point will open it. The item that does is the S&M Duckie, tucked inside a diamond-shaped Leviathan mechanism during the “Escape the cult” objective. To free it you need a missing piece called the Leviathan Tip, then a few correct rotations on the device.

Quick answer: Pick up the Leviathan Tip from the office desk beside the duck-marked door, insert it into the Leviathan statuette across the hall, rotate the sections until every line connects, then take the S&M Duckie and use it on the scanner.


Find the Leviathan Tip in the side office

You actually walk past the sealed puzzle earlier, in the hallway lined with paintings right after you sneak past Bruno. It stays locked until you come back with the missing piece, and that piece sits deeper in the level. Open your floor plan to orient yourself around the office and the nearby note marker before you move.

Map Location Check00:05Map Location Check
The floor plan showing your position by the office and the note marker to check. Shown at 00:05 in Ghosts of Reykjavik’s video. Image: Saber Interactive
Advance until the floor gives way and you drop into the shrine chamber, where four cultists kneel around the large chained statue. Kill every one of them. The two beside the statue have poor vision, so first take out the pair patrolling the sides, then stealth-kill the two at the front.
Take the right-hand hallway. A single additional cultist patrols this stretch; silently kill him or fire a quick shot before proceeding.
Go into the compact side room beside the locked door bearing a duck symbol. Inside, you can pick a cabinet lock and collect an inventory-size upgrade. Take the Leviathan Tip from the rear desk near the monitors. Its description reads, “It was made to fit a slot on something.”
Collecting the Leviathan Tip00:20Collecting the Leviathan Tip
The pyramidal Leviathan Tip on the desk by the monitors, with the prompt to collect it. Shown at 00:20 in Ghosts of Reykjavik’s video. Image: Saber Interactive

Insert the Tip and solve the Leviathan puzzle

Carry the Tip back to the shrine room, then go through the decorative double doors into the paintings hallway. The diamond-shaped statuette sits on a podium against the wall. Interact with it, choose the Leviathan Tip from your key items, and fit it onto the missing top point to start the puzzle.

Inserting Leviathan Tip00:29Inserting Leviathan Tip
The Leviathan statuette close up, with the item-selection menu used to place the Tip. Shown at 00:29 in Ghosts of Reykjavik’s video. Image: Saber Interactive

The device is divided into four sections: three can rotate, while one remains stationary. Align the red, maze-like lines so they form an unbroken connection over every face. To turn a section, press A on Xbox or X on PlayStation.

Rotate the center section once.

Rotate the bottom section twice. Leave the top section where it is. The lines should meet all the way around and the device will split open.

The layout may vary slightly between runs. If that sequence doesn’t work, try another valid arrangement: leave the middle section untouched, turn the bottom once, and turn the top twice. Whichever setup you use, adjust the sections until all the lines join, then open the device.


Collect the S&M Duckie

Once the lines align, the mechanism expands and breaks in half, revealing a black rubber duck inside. Press the interact button to take the S&M Duckie. Its item text confirms what it does: “Opens the duckie door, obviously. Quack.” Seeing it enter your key items is how you know the puzzle registered as solved.

Collecting S&M Duckie00:47Collecting S&M Duckie
The S&M Duckie on the item screen after the statuette opens, ready to collect. Shown at 00:47 in Ghosts of Reykjavik’s video. Image: Saber Interactive

Beat the armored cultist and open the exit door

An armored cultist with a shotgun cuts off your way back, and his powerful blasts can knock you down. For melee, wait behind the statue until it absorbs a shot, then charge him and attack with a blunt weapon like the spiked baseball bat. He’ll go down in only a few hits. If you have ammunition, instead shoot at his head until the armor breaks, then finish him with a precise headshot.

After defeating him, go to the door labeled EXIT and scan the S&M Duckie at the reader next to it. The lock releases, letting Aidan continue to the next part of the level. If the reader stays inactive, you’re at another locked entrance; check that the duck sticker is on this door’s scanner.