Gaming How-To

Hellraiser: Revival — How to Get the Statue’s Hand in Bruno’s Mansion

Clear Bruno's mansion, solve the cabinet and gramophone puzzles, and beat the armored cultists to claim the hand and Resurrection Key.

Clear Bruno’s mansion, solve the cabinet and gramophone puzzles, and beat the armored cultists to claim the hand and Resurrection Key.

The Statue’s Hand is one of three statue parts you collect to open the sealed gates in the park on your way to Charlotte and the hearts Sunny needs. The hand is locked away inside Bruno’s mansion, and reaching it means beating Bruno, solving two rooms’ worth of puzzles, and fighting your way back out through armored cultists.

Quick answer: Beat Bruno, then place both statues (from the office safe and the dining-room gramophone) in the lobby display case to get the Statue’s Hand and Resurrection Key, clear the gas room, and take the bedroom keycard to leave.

Image credit: Saber Interactive

Get into the mansion and beat Bruno

Head up the wide staircase from the Merchant’s location to reach the mansion. Cultists patrol the courtyard, so either sneak past or lure them with thrown objects for silent takedowns. The front doors are locked, so you need a side route in.

Move to the right side of the grounds near the garage and grab the Bolt Cutters off the table.
Cross to the far corner on the left side of the courtyard and find the basement entrance. Use the Bolt Cutters on it to get inside. Collect the ammunition, crafting materials, and melee weapons scattered through the basement before moving on.
Continue to the elevator with a mask inside. Interacting with it starts the Bruno boss fight, so only do this once you are ready. Use the central table for cover while you shoot or melee him, dodge his sinew attacks in the later phases, and finish him with the Genesis Configuration once he glows blue. You only need to force him off; the elevator then takes you up into the mansion.

Before touching the display case, sweep every room upstairs and down for supplies and crafting materials. Enemies will not swarm you until you start the puzzle sequence, so this is a safe window to restock.

Image credit: Saber Interactive

Collect the two statues

The display case in the lobby needs two smaller statues before it will open. One is locked in the office safe, the other inside a gramophone in the dining room.

Solve the office cabinet puzzle

Go upstairs into the office. On the desk you will find a drawing of the cabinet’s ornate lock, showing four shaded triangles that need to form a single upside-down triangle. The lock has three overlapping circles, each turned by its own knob labeled Left, Right, and Top, and you can rotate each as many times as you like. Match the drawing by entering this sequence:

  • Right — rotate twice
  • Left — rotate once
  • Top — rotate once
  • Right — rotate three times
  • Top — rotate three times

The stash contains the first statue, 40 coins, crafting supplies, an inventory expansion pouch, an SMG, and 40 rounds. The SMG is bulky, so put it in the storage trunk beside the save point if you need space.

Fix the gramophone for the second statue

Leave the office, turn right into the narrow side hallway, then right again into the music room with the piano. Interact with the working gramophone there to take its winding handle. Carry it downstairs to the dining room, where a second gramophone on the far wall is missing its handle. Attach the handle and interact with it to reveal the second statue in the middle of the room.

While you are in the music room, open the safe with the code 1966 for extra ammo and crafting supplies. The number comes from the back of the burning-city painting in the office plus 300, which gives Bruno’s birth year.

Image credit: Saber Interactive

Claim the hand and fight the armored cultists

Set both statues into their slots in the lobby display case. You’ll receive the Resurrection Key and the Statue’s Hand, but the security system will activate too. All exterior doors lock, and two iron maidens swing open, each releasing an armored cultist.

Have a heavy melee weapon and your firearms at hand. With the Genesis Configuration, pull wall spikes free and hurl them at a cultist’s head to break its armor; one pistol shot to the head will finish the job. Find one spike stash beside the first iron maiden and the other upstairs on the second floor by the balcony. After both cultists are dead, save in the office.


Solve the gas room puzzle

Use the Resurrection Key to open the door on the first floor. It locks behind you, and toxic gas starts spreading through the room, so hurry. Reposition the golden objects held by the three statues until they match the large painting on the right-hand wall.

  • Scale statue — interact once so both sides sit level.
  • Flagpole statue (left of the door you entered) — interact twice to hold the pole upright.
  • Mask statue — leave it alone, the golden mask already matches.

When each statue’s object matches the painting, a hidden doorway opens. Sprint through before the gas kills you. Inside are a voice recorder, ammo, gunpowder, a fresh melee weapon, and the Bedroom Key. As you leave, another iron maiden releases an armored cultist carrying a pistol. Break the armor on his head as before, then take him down with a headshot.

Image credit: Saber Interactive

Get the keycard and escape the mansion

Go upstairs to Bruno’s bedroom on the second floor and use the Bedroom Key to unlock the red door. A journal is on the desk; open it to retrieve the security keycard tucked between its pages. Next, use the Genesis Configuration to extract an object set into the large wheel, then carry it into the hall.

A final cultist breaks out of an iron maiden here. Throw the object you grabbed at his head to crack the armor, then land a single headshot. Loot the money off his body, go back down to the front door, and tap the keycard on the reader mounted beside it.

You know it worked when the security system resets, the front door unlocks, and you leave the mansion holding the Statue’s Hand. With the hand in hand, you can return to the park gate, attach it to its statue, and move on to the next statue part.