Every recruit in How Many Dudes? carries its own base stats, one signature ability, and a set of seven Relics that only that type can pull. Those three things decide how a Dude fights and what it does for the rest of your roster, so knowing them up front saves you from bad draft picks.
Quick answer: The game has 42 unique Dudes split evenly across six families (seven each). The Dudex index shows three more entries — Regular Dude, Echo Dude, and Skeledude — for 45 total, but those three sit outside the six-family roster and two of them are summon-only.

The six Dude families
Each family shares a broad theme and its own pool of family Relics and synergies. Stacking Dudes from the same family thins the Relic pool toward the effects you want, which matters more than any single ability. Here is how the 42 unique Dudes divide up.
| Family | Seven unique Dudes |
|---|---|
| Action | Agent, Assassin, Cave, Cowboy, Explorer, Hacker, Pirate |
| Employed | Chef, Construction, Dentist, Electrician, Farmer, Finance, Manager |
| Fantasy | Bard, Cleric, Druid, Paladin, Ranger, Warlock, Wizard |
| Sci-Fi | Alien, Cyborg, Mutant, Psionic, Quantum, Time, Trooper |
| Undead | Frankendude, Ghost, Lich, Mummy, Necrodude, Vampire, Zombie |
| Warrior | General, Knight, Medic, Ninja, Samurai, Spartan, Viking |
Regular Dude has the Mob Mentality ability but is deliberately kept outside the family model. Echo Dude is created by Quantum Dude, and Skeledude is created by Necrodude and a few other Undead effects. None of those three can be drafted directly.
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Add to Google Preferences →Base stats for every Dude type
These are the starting values before any Relics, Trinkets, or synergies change them. HP is total health, DPS is baseline damage per second, and the Other column lists bonus defensive or utility stats each type starts with.
| Dude | HP | DPS | Atk Pwr | Atk Spd | Run | Other |
|---|---|---|---|---|---|---|
| Agent | 130 | 20 | 14.3 | 1.4 | 28 | — |
| Alien | 130 | 20 | 10 | 2 | 20 | Deflection 10% |
| Assassin | 120 | 22 | 10 | 2.2 | 26 | Evasion 5% |
| Bard | 120 | 22 | 9.2 | 2.4 | 23 | Evasion 10% |
| Cave | 120 | 20 | 14.3 | 1.4 | 20 | Toughness 10% |
| Chef | 120 | 20 | 16.7 | 1.2 | 24 | Crit 5% |
| Cleric | 130 | 20 | 14.3 | 1.4 | 20 | Evasion 5% |
| Construction | 200 | 20 | 10 | 2 | 20 | — |
| Cowboy | 120 | 20 | 12.5 | 1.6 | 30 | Toughness 10% |
| Cyborg | 130 | 24 | 17.1 | 1.4 | 36 | Crit 5%, Deflect 20% |
| Dentist | 150 | 22 | 10 | 2.2 | 25 | Crit 5% |
| Druid | 130 | 24 | 12 | 2 | 20 | Crit 5% |
| Echo | 200 | 2 | 1 | 2 | 20 | Deflect 20% |
| Electrician | 120 | 25 | 9.6 | 2.6 | 20 | Crit 5% |
| Explorer | 130 | 20 | 10 | 2 | 20 | Evasion 5% |
| Farmer | 170 | 20 | 10 | 2 | 20 | Toughness 20% |
| Finance | 120 | 20 | 10 | 2 | 20 | — |
| Frankendude | 180 | 20 | 16.7 | 1.2 | 10 | Cleave 50%, Regen 5% |
| General | 120 | 20 | 10 | 2 | 20 | Crit 5%, Toughness 10% |
| Ghost | 120 | 20 | 8.3 | 2.4 | 30 | Evasion 10% |
| Hacker | 120 | 20 | 9.1 | 2.2 | 26 | Crit 10%, Deflect 10% |
| Knight | 230 | 20 | 12.5 | 1.6 | 15 | Crit 5% |
| Lich | 160 | 20 | 10 | 2 | 20 | — |
| Manager | 130 | 20 | 10 | 2 | 20 | — |
| Medic | 120 | 20 | 10 | 2 | 26 | Crit 5% |
| Mummy | 130 | 16 | 8 | 2 | 14 | — |
| Mutant | 130 | 20 | 14.3 | 1.4 | 36 | Cleave 20%, Regen 2% |
| Necrodude | 120 | 20 | 15.4 | 1.3 | 16 | — |
| Ninja | 120 | 20 | 8 | 2.5 | 36 | Crit 10%, Evasion 10% |
| Paladin | 180 | 24 | 20 | 1.2 | 20 | — |
| Pirate | 200 | 20 | 10 | 2 | 20 | Crit 10%, Evasion 10% |
| Psionic | 200 | 20 | 10 | 2 | 20 | Deflect 30% |
| Quantum | 120 | 22 | 15.7 | 1.4 | 20 | Deflect 20% |
| Ranger | 120 | 22 | 9.2 | 2.4 | 26 | Crit 5%, Evasion 10% |
| Regular | 98 | 19.6 | 9.8 | 2 | 20 | — |
| Samurai | 120 | 25 | 17.9 | 1.4 | 30 | Crit 10% |
| Skeledude | 80 | 12 | 6 | 2 | 20 | — |
| Spartan | 140 | 22 | 15.7 | 1.4 | 20 | Crit 5%, Block 5% |
| Time | 130 | 20 | 10 | 2 | 20 | Deflect 10% |
| Trooper | 140 | 20 | 10 | 2 | 20 | Crit 5%, Deflect 10% |
| Vampire | 120 | 22 | 9.2 | 2.4 | 20 | Lifesteal 25% |
| Viking | 125 | 24 | 12 | 2 | 25 | Crit 5% |
| Warlock | 180 | 20 | 10 | 2 | 28 | Crit 5% |
| Wizard | 111 | 20 | 10 | 2 | 20 | Crit 10% |
| Zombie | 200 | 20 | 15.4 | 1.3 | 13 | — |
Every Dude ability and what it does
An ability is the fixed effect a Dude type brings before Relics change anything. Some are pure damage, others heal, redirect harm, reposition allies, or feed your economy. Cave Dude is the odd one out — its Unga Bunga simply reads as him going Unga, then Bunga. Echo and Skeledude, being summons, have no listed ability.
| Dude | Ability | Effect |
|---|---|---|
| Agent | GET DOWN! | 15% chance on direct damage to dash to an endangered Dude, making it an Asset for 8s with temp HP worth 20% of his max HP. |
| Alien | Tractor Beam | Every 3s, beams the Dude directly above him on the roster to attack the lowest-HP enemy. |
| Assassin | Toxic Slash | Direct damage cuts the target’s Attack Power by 5% for 5s, stacking up to 3 times. |
| Bard | Four Chord Song | Every 4th direct hit grants 4 random Dudes +4% Attack Power and Run Speed for 4s, up to 4 stacks. |
| Cave | Unga Bunga | He Ungas, then he Bungas. |
| Chef | Burger | Direct damage cooks a Burger healing 70% of his Attack Power; holds up to 4 and delivers them as needed. |
| Cleric | Divine Pulse | Every 2s, a pulse at the most-injured Dude heals nearby injured Dudes for 100% of his DPS, split among them. |
| Construction | Hammer Toss | 20% chance on direct damage to throw a hammer for 50% Attack Power and taunt the enemy for 3s. |
| Cowboy | Lasso | Every 3s, pulls a roster Dude to his side, prioritizing those farthest away. |
| Cyborg | Extermination | 25% chance on damage to his primary target to grant +1% Attack Power to all Cyborgs for the rest of the battle (stacks). |
| Dentist | Novocaine Injection | Direct damage gives a random Dude Novocaine for 5s, up to 5 stacks; each stack blocks 3% incoming damage. |
| Druid | Bear Form | After 10 direct hits in Dude form, becomes a Bear for 3s with +30% Attack Power and +200% Cleave. |
| Electrician | Static Discharge | Builds a Static Charge per direct hit; at 10+, his next attack shocks for 40% Attack Power per charge and throws him. |
| Explorer | Canteen | When a Dude drops below 30% HP, gives a sip healing 150% of DPS; holds 2 sips, refills 1 every 3s. |
| Farmer | I’m Fine | High natural Toughness; redirects 50% of any healing he receives to the most-injured other Dude. |
| Finance | Dividend | Each Finance Dude earns $3 at the end of every battle. |
| Frankendude | Blood Pump | High Regen; every second donates 10% of current HP split between the 2 most-injured Dudes. |
| General | Tactical Command | Every 4s, orders the Dude directly below him on the roster to taunt up to 3 nearby enemies. |
| Ghost | Phase Shift | 30% chance on direct damage to equalize the most-injured and healthiest Dude’s HP, then heal both for 100% Attack Power. |
| Hacker | Exploit | Every 4s, each Hacker gains an Exploit; when a Dude attacks, exploits are spent for 100% DPS each in one strike. |
| Knight | Taunting Presence | Taunts 5 nearby enemies every 3s to focus attacks on him. |
| Lich | Enthrall | Stores 70% of incoming damage in Thralls; every 3s expels it as True Damage. A fatal hit heals the Thrall 50% and adds Revenant. |
| Manager | Micromanage | Picks 4 non-Manager Interns at start, copies 15% of their damage, and dumps it on his chosen target. |
| Medic | Triage | Heals the 3 most-injured Dudes for 10 each time he deals 50 total damage. |
| Mummy | Curse of Doom | Direct damage stores equal Doom on the target; when its HP falls below the Doom level, the curse detonates. |
| Mutant | Floofballs | 50% chance on direct damage to make a Floofball healing 100% Attack Power, attached to an endangered Dude; up to 4 each. |
| Necrodude | Skeledude Summoner | Summons a Skeledude at battle start and a replacement 6s after one is knocked out. |
| Ninja | Shuriken Throw | On a direct crit, throws a shuriken that bounces to 2 enemies for 50% Attack Power each. |
| Paladin | #Blessed | Blesses 2 random Dudes at start; the blessing cuts their damage 10% and transfers 20% of the rest to the Paladin. |
| Pirate | Rum | Taunts 4 enemies for 3s at start; every 5s drinks for +20% Evasion for 3s. |
| Psionic | Mind Hijacker | Taunts 5 enemies at start; 5% chance on deflecting or taking deflected damage to taunt 2 more for 3s. |
| Quantum | Quantum Echo | Every 5s, summons an Echo Dude if none active; per Echo, heals the most-injured Dude 50% of DPS each second. |
| Ranger | Magic Arrow | 25% chance on direct damage to fire an arrow at a distant enemy for 100% Attack Power. |
| Regular | Mob Mentality | +2% Attack Power and max HP for every additional Regular Dude on the roster. |
| Samurai | Swift Pursuit | Every 3s, dashes to the lowest-HP enemy to help finish it off. |
| Spartan | Phalanx | 20% chance to block direct damage aimed at nearby Dudes. |
| Time | Time Anomaly | Every 4s, attaches 2 anomalies to the Dudes next to him on the roster that detonate after 3s. |
| Trooper | Orbital Strike | At start and every 10s, calls a strike hitting all enemies in the blast for 100% DPS. |
| Vampire | Bloodsucker Aura | When he lifesteals, grants 2% Lifesteal for 4s to 2 random Dudes, up to 4 stacks. |
| Viking | Berserker Rage | 5% chance on direct damage to go Berserk for 3s with +50% Attack Speed and Run Speed. |
| Warlock | Pact | Slows his incoming damage; 25% chance on direct damage to expel 20% of stored pact damage and taunt for 3s. |
| Wizard | I Cast Fireball | Casts a fireball every 3s at a random enemy, dealing 50% DPS to all enemies in the blast. |
| Zombie | Undead Hunger | 15% chance when healed to taunt 3 enemies for 3s; recovers from Unconscious after just 1 round. |
How Relics attach to each Dude
Every draftable Dude type owns exactly seven Relics that only appear for that type, and Relics are the main way you reshape a Dude’s stats and ability during a run. Because each family also shares its own Relics, running several Dudes from one family thins the pool so the pieces you want show up more often. Regular Dude, Echo Dude, and Skeledude have no Relics of their own.
A few examples show the flavor. Wizard Dude pulls Ember Staff, Lava Pendant, and Everburning Torch. Finance Dude pulls Diversified Portfolio, Golden Parachute, and Tax Evasion. Druid Dude’s whole set leans into the pun with Bear Arms, Bear Hug, and Bear Mace. Spartan Dude builds around shields with Aspis, Tower Shield, and Shield Spikes. Match a type’s Relics to what its ability already does, then let same-family picks feed the pool.
| Dude | Seven bound Relics |
|---|---|
| Agent | Bulletproof Suit, Cool Shades, Cuffed Briefcase, Disguise, Earpiece, Piano Wire, Secret Orders |
| Alien | Beam Splitter, Brain Implant, Dissection Kit, Inertia Bubble, Probe, RAD Infusion, UFO Wax |
| Assassin | Alchemy Table, Frog Bottle, Nebulizer, Plague Mask, Scorpion Stinger, Snake Oil, Wrist Blade |
| Bard | Bass Drum, Dancing Shoes, Guitar Pick, Metronome, Overcharged Amp, Requiem, Tuning Fork |
| Cave | Cairn, Cave Painting, Pyre, Skull Drum, Spare Rock, Thagomizer, Trophy Necklace |
| Chef | Catering Truck, Milkshake, Mise en Place, Oregano, Rush Order, Special Sauce, Waffle Fries |
| Cleric | Clerical Error, Divining Rod, Holy Symbol, Holy Water, Incense Holder, Protective Cloak, Thoughts and Prayers |
| Construction | Boombox, Hammer Belt, Hard Hat, Lunch Pail, Nailgun, Steel-Toed Boots, Tape Measure |
| Cowboy | Bandoleer, Bite Stick, Cowbell, Moonshine, Saddle Horn, Six-Shooter, Spurs |
| Cyborg | Liquid Metal, Mag Boots, Overclocked Servos, Pneumatic Fist, Retractable Shield, Targeting Computer, Wi-Fi Adapter |
| Dentist | Brilliant Smile, Dental Explorer, Dental Filling, Laughing Gas, Mouthwash, Retainer, Tiny Mirror |
| Druid | Bear Arms, Bear Back, Bear Down, Bear Grill, Bear Hug, Bear Knuckle, Bear Mace |
| Electrician | Circuit Breaker, Conduit, Electrical Tape, Fuzzy Socks, Ground Wire, Lightning Rod, Wire Stripper |
| Explorer | Ancient Idol, Bandage, Blow Gun, Electrolytes, Fountain of Youth, River Raft, Tinderbox |
| Farmer | Chore List, Coffee Time, Pitchfork, Salt Lick, Sprinkler, Trucker Hat, Wooden Fence |
| Finance | Diversified Portfolio, Financial Calculator, Golden Parachute, Life Insurance, Line of Credit, NFT, Tax Evasion |
| Frankendude | Bone Broth, Brain in a Jar, Copper Bolts, Jaw Implant, Leaky Heart Valve, Organ Bucket, Organ Donor List |
| General | Combat Boots, Combat Radio, Frilled Shoulderpads, Gold Insignia, Heroic Medal, Imposing Podium, Megaphone |
| Ghost | Ectoplasm Vial, Fresh Sheets, Haunted Mirror, Lint Roller, Phantasm Crystal, Possessed Urn, Spooky Doll |
| Hacker | DDOS, Exfiltrate.exe, Firewall, Fork Bomb, Red Team, Script Kitty, White Hat |
| Knight | Ablative Shield, Bagpipes, Belted Greaves, Blacksmith’s Hammer, Chestplate, Great Helm, Scroll of Mockery |
| Lich | Bag of Bones, Marrow Leech, Scales of Death, Scythe, Soul Chain, Spirit Bomb, Unholy Grail |
| Manager | Bonus Check, Deadline, Employee Award, Intercom, Open Floor Plan, Pizza Party, Postmortem |
| Medic | Death Mask, Epinephrine, Hand Sanitizer, Medical Bag, Morphine, Rubber Glove, Tourniquet |
| Mummy | Anubis Statue, Canopic Jar, Embalming Salt, Golden Tongue, Sandstorm, Sarcophagus, Scarabs |
| Mutant | Growth Hormone, Keratin Sheet, Overactive Amygdala, Unstable Plasmid, Venom Gland, Viral Load, Zinc Finger |
| Necrodude | Bone Axe, Bony Backhand, Calcium Pills, Flaming Skull, Frenzy Stone, Marrow Scooper, Necrodudicon |
| Ninja | Book of Shadows, Mix Tape, Pocket Shurikens, Shadow Dagger, Sharpened Stars, Smoke Bomb, Turbo Team |
| Paladin | Battle Hymn, Book of Life, Golden Shield, Hammer of Smiting, Medallion of Vengeance, Oversized Pauldrons, Ruby Scepter |
| Pirate | Barrel of Oranges, Cutlass, Hair of the Dog, Hardtack, Peg Leg, Pocket Flask, Rum Cask |
| Psionic | Antifragility Implant, Dream Fortress, Memory Cube, Mental Wall, Mind Spike, Neural Net, Psychic Hood |
| Quantum | Duality, Entanglement, Quantum Tunnel, Quark Nugget, Schrödinger’s Box, Superposition, Wave Function |
| Ranger | Eagle Amulet, Elven Aura, Explosive Arrow, Finger Guard, Hunter’s Blade, Ice Arrow, Rubber Arrow |
| Samurai | Bamboo Dummy, Bokken, Hachimaki, Katana Sharpener, Naginata, Tosei Gusoku, Wakizashi |
| Spartan | Ab Roller, Aspis, Dory, Leather Bracer, Shield Spikes, Tower Shield, Unit Tattoo |
| Time | Causal Chain, Chrono Towel, Fossilizer, Particle Accelerator, Pocket Singularity, Rewinder, Time Trigger |
| Trooper | Blaze of Glory, Cloning Tank, Hair Trigger, Shock Helmet, Spray n’ Pray, Supply Drop, Target Painter |
| Vampire | Bat Wings, Blood Bag, Blood Siphon, Hollow Fangs, Shadow Skin, Soul Reliquary, Venomous Lipstick |
| Viking | Grog, Loki’s Arm, Odin Statue, Runic Tattoo, Valkyrie Amulet, Warhorn, Wolfskin Cloak |
| Warlock | Dark Wand, Evil Quill, Pocket Obelisk, Shadowy Funnel, Uncanny Ledger, Velvet Robe, Void Amethyst |
| Wizard | Arcane Monocle, Ember Staff, Enchanted Girdle, Everburning Torch, Lava Pendant, Spell Book, Two-Sided Scroll |
| Zombie | Expired Skin Cream, Explosive Innards, Loose Tooth, Old Jacket, Shrunken Head, Tattered Shoes, Willing Flesh |
Reading stats and abilities together when you draft
Base stats and the ability point at the same job, so read them as a pair rather than in isolation. Knight Dude’s 230 HP and repeating taunt make it a natural front line, while Frankendude’s 180 HP plus Cleave and Regen turns it into a sustain anchor that keeps feeding health to hurt allies. High-crit types like Ninja and Samurai want their crit-focused Relics to fire more often, and healers like Cleric, Chef, and Explorer scale off DPS or Attack Power rather than raw survivability.
Since a run only holds five unique Dude Types with no bench, cover the core jobs — damage, a taunt or block, healing or lifesteal, and some scaling or economy — before doubling up on carries. Once you know each Dude’s numbers, ability, and Relic pool, the draft becomes a matter of picking the type that fills your missing role and shares a family with what you already have.






